Protos.tab Fields

Discussion in 'Tech Guides and Help Threads' started by Phalzyr, Oct 19, 2003.

Remove all ads!
Thread Status:
Not open for further replies.
  1. Shiningted

    Shiningted I want my goat back Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,654
    Likes Received:
    352
    Col 6 is a percentage size of the model. So > 100 means you want a model larger than normal size (eg Thrommel), < 100 means smaller (eg Kent, or the tailor). Sometimes models differ drastically, eg kobolds are 40% lizardmen, dragons are c200% ice lizards, that sort of thing.
     
  2. SharkD

    SharkD Established Member

    Joined:
    Jul 7, 2009
    Messages:
    218
    Likes Received:
    0
    I suppose if the value is left blank then it means 100% by default.

    More questions:
    1. Also, which column corresponds to the characters' level?
    2. Column 26 is used just once. Do you think this is merely a mistake?
    3. Are the start-of-game PCs also listed in protos?

    -Mike
     
    Last edited: Jul 28, 2009
  3. wizgeorge

    wizgeorge Prophet of Wizardy

    Joined:
    Feb 19, 2005
    Messages:
    1,715
    Likes Received:
    2
    !00% and size_medium is the default for humans. The % of model effects their appearance in-game. A person at 150% would appear very large and at 50%, very small, like a halfling. Class and level are seperate on their own. There's 5 slots for class/level so you can multi-class. PC's aren't implemented. The authour was going to update it but he moved over to the Witcher scene. I haven't seen a post of his in a long time. He said anyone should feel free to update, correct as they please.
     
  4. SharkD

    SharkD Established Member

    Joined:
    Jul 7, 2009
    Messages:
    218
    Likes Received:
    0
    What levels are monsters though? They tend not to have levels in any any class.

    -Mike
     
  5. wizgeorge

    wizgeorge Prophet of Wizardy

    Joined:
    Feb 19, 2005
    Messages:
    1,715
    Likes Received:
    2
    Monster hitdice are set for each type of monster and their CR ratings. It's all in protos.
     
  6. Shiningted

    Shiningted I want my goat back Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,654
    Likes Received:
    352
    I haven't been able to replicate these problems you're having with the Holy Ranseur, SharkD: it seems to have a long reach from what I can see.
     

    Attached Files:

  7. SharkD

    SharkD Established Member

    Joined:
    Jul 7, 2009
    Messages:
    218
    Likes Received:
    0
    You are correct. I didn't notice it until I'd used it for a while.

    -Mike
     
  8. SharkD

    SharkD Established Member

    Joined:
    Jul 7, 2009
    Messages:
    218
    Likes Received:
    0
    I think column 130 is the creature's reach (i.e. for natural attacks like bite or claw).

    Column 35 (creature size) doesn't seem to match RAW for some reason.

    -Mike

    [edit]
    Column 161 is Natural AC.

    [edit]
    Column 158 is Reflex Save (including DEX modifier).
    Column 159 is Fortitude Save (including CON modifier).
    Column 160 is Will Save (including WIS modeifier).
     
    Last edited: Aug 1, 2009
  9. Gaear

    Gaear Bastard Maestro Administrator

    Joined:
    Apr 27, 2004
    Messages:
    11,029
    Likes Received:
    42
    Is there some good reason to use ProtoEd over WorldBuilder for this stuff? ProtoEd was great for its day, but ...
     

    Attached Files:

    • wb.JPG
      wb.JPG
      File size:
      97.1 KB
      Views:
      53
  10. SharkD

    SharkD Established Member

    Joined:
    Jul 7, 2009
    Messages:
    218
    Likes Received:
    0
    I was just using a spreadsheet. :) Thanks for letting me know of the program, I'm installing it now.

    -Mike
     
Thread Status:
Not open for further replies.
Our Host!