I've got a really heavy project coming up so I probably won't be able to do very much until the New Year. Sorry
I just finished the 'War of the Golden Skull: Defender' in my playthrough of 7.5.0 NC. I did not experience any jerkstop during the War of the Golden Skull, but that is hardly surprising considering that the War of the Golden Skull takes place on a different map. The only irregularity that I experienced during the War of the Golden Skull was that trying to use Potions of Cure Light Wounds or trying to cast spells (outside of combat) about halfway through the War of the Golden Skull caused the spell to fizzle every time - I don't know why this was happening. Some of my characters were under the detrimental effect of the spell Wind Wall - could this be the reason why spells were fizzling? I was able to use the potions and cast spells (outside of combat) earlier in the War of the Golden Skull. I fixed the problem by going into a building, which caused all of the negative spells affecting my characters to cease, and my characters were able to cast spells and use potions again from then on. After completing the War of the Golden Skull, I exited the town defense (which took my characters back to the normal Hommlet map), ran my characters over to just east of the blacksmith's shop, and I experienced jerkstop when my characters were running west while I was scrolling the screen west at the same time. This was my second instance of experiencing jerkstop during 7.5.0 NC. My characters are all about level 16. The only lag that I experienced in 7.5.0 NC was on the Temple of Elemental Evil dungeon level 2 (lag up to about 10 seconds), in the Earth Node (due mostly to my scrolling the screen while my characters were running), and in the Fire Node (due mostly to my scrolling the screen while my characters were running). But all of these lags in the Nodes were no longer than about 22 seconds at most. The lag wasn't that bad, and it is certainly MUCH better in the Earth Node and Fire Node than it used to be, but the lag in the Temple of Elemental Evil dungeon level 2 is as bad as it ever used to be. I experienced no lag at all in the Air Node. I didn't experience any lag at all in The Temple of Elemental Evil dungeon level 4 (whereas in my last few playthroughs, I've experienced really bad lag on that level). [Edit] I just experienced my third instance of jerkstop in my playthrough of 7.5.0 NC. It happened after the first time that I talked to Fireforge, then rested for 2 lots of 8 hours upstairs in the Inn of the Welcome Wench, then exited the inn, and I experienced the jerkstop when running my characters away from the inn.
If the "jerkstop" issue is still a problem, I would like to volunteer my help! Honestly, I don't definitively remember having any jerkstop issues myself, but I will take the info on this thread and try to create the issue on my laptop tonight. If I can, then I am all on board to test.
Ok I am playing the modpack for the first time. I have experienced Jerkstop for at least half the game, but only in hommlet. It got worse and worse till now my characters can't be moved at all anywhere in Hommlet (any of the three areas). They are frozen in a perpetual pose that looks combat like. If I go to the world map I can move to other locations and cities and I will not experience the problem. My characters are around level 10 (8-11). I just got the reward for capturing the evil Halfling Paladin. Zuggy is recently dead. I have athelia, elmo, and zaxis in my NG party. I have extensively crafted all my weapons and equipment. Scather is not in my party because I've been always running 8 with 5 characters and 3 NPCs. I used the cheat to make all my stats 18 on my regular characters at start. I was using the sign post in hommlet to move a fair amount. I used it more often once I got some Jerkstop. But, now my characters wont even move to the signpost. I have frequently used teleport to enter Hommlet as both a cleric (farlanghen) and a wizard have the spell. What can I do to get some movement out of my characters? Any help in sight for this issue?
That sounds like classical jerkstop. I haven't played since 7.3, where I DID experience some signs (frozen on exit) then stopped playing. I recently started a new group in 7.6. I'll report if anything happens.
What modpack version are you playing? There's not really much hope in sight right now aside from the home remedies like going to the Deklo Grove and back. We are pondering taking drastic measures to avoid it in the future by moving the entire Hommlet map to a different map allocation and replacing it on the worldmap as well, which seems to have worked in the case of WotGS.
7.5.0 NC is what I am playing. Well was might be a better word for it. I can't progress because my guys are totally frozen. I have a suggestion. Since the problem tends to be found only in Hommlet, just have the game avoid Hommlet after Zuggy is dead. Place a few more merchants (like the carpenter and Bing) in Verbonic. Have the dude that is hiding in the Hommlet inn be hiding somewhere else (how about camping in the deklo grove). Lastly, have any new quests that come from the Smyth come from someone else like maybe that weird new Merchant in Nulb. Just an idea.
Check out the change log for 7.6NC, most of the NC no longer comes from the Smyth, but from Verbobonc. Personally, I haven't had any JS in Homeltte in this version.
I'm playing 7.6.0, and just had my first instance of jerk stop. I was exiting the Welcome Wench after resting on day 12, just before heading to the Town Elder to discuss an orc problem. Traveling to the Deklo Grove and back cleared it. Darn it, I thought we had this thing licked.
I'm going to confirm that jerkstop definitely exists in version 7.6. It happened at the usual time (towards end of or after Moathouse) and the usual circumstances. This time, there was no pre-jerkstop "warning" of evryone being frozen in combat poses upon leaving the WW.
Re: co8 modpack 7.8.0 portraits Completely off-topic to the thread subject, but @GA, since I have your ear ... I'm sure you are tired of playing ToEE with jerkstop, but if you could attempt to get through Hommlet one last time with v7.8, I would greatly appreciate it, since you are the most consistent sufferer of jerkstop there is. 7.8 has had the area descriptions removed (the "here you are in Hommlet" box things), which is the very last potential jerkstop offender in terms of things added back in late 2008 that preceded the onset of JS. My hopes are slim that it's gone away, but I'd like to know definitively before we move onto the next rather drastic solution, which is going to be to move Hommlet entirely to a different map like we did with WotGS, which incidentally cured WotGS of jerkstop. I'm very hopeful that that will work, but I don't want to do it unless we have no other choice.
Re: co8 modpack 7.8.0 portraits Hey GA82, any sign of jerkstop in 7.8 yet? Or anybody else for that matter.
Re: co8 modpack 7.8.0 portraits I'm high enough of a level, but I haven't headed to the moat house yet. I'll try to get to it in the next couple of days.
I'm past the usual time of onset and no sign of jerkstop yet. While playing 7.8, I'm past the usual time of onset and no sign of jerkstop yet.