Hello, I think I found a bug which nerfs the enemy AI. In the original rules/protos.tab there are actually 334 fields for some entries. This last field has been chopped off in the Patch version of the file. The field is not documented in the sticky, but I believe it takes its values from rules/strategy.tab. For example, there's a Tripper entry in the strategy.tab which some of the Temple bugbears have as their 334th field in protos.tab (e.g. 14158, 14162, 14166, 14170, 14174, 14178). I noticed that the Tripper entry in rules/strategy.tab has a "trip" field (and a "use potion" field) which explains at least one of the bug reports I've seen on the Atari forum. I suspect that restoring these fields will make the game a bit harder Here are the values that this field takes in the pre-patch version of protos.tab and their corresponding entries: Code: Balor 14286 14358 Basidirond 14281 Berzerker 14069 14159 14163 14167 14171 14175 14179 14195 14347 14354 14355 Cleric 5th level 14153 - 14155 14193 14194 14211 14353 14356 14425 Default 14084 - 14087 14428 Defender 14156 14339 Falrinth 14237 Flanker 13000 - 13013 14065 - 14067 14078 - 14080 14161 14165 14169 14173 14177 14181 14232 14266 14267 14303 14312 14323 14337 14338 14357 14371 Frog 14057 14089 14094 14445 Glabrezu 14263 14359 Hedrack 14011 14256 Hezrou 14259 14360 Juggernaut 14244 Lamia 14342 Lareth 14060 Leucrotta 14351 Mage-Sniper 14314 14423 Minotaur 14241 Opportunist 14311 Phycomid 14284 Senshock 14233 Sniper 14070 14160 14164 14168 14172 14176 14180 14313 Spellcaster Test 14346 Tripper 14005 14158 14162 14166 14170 14174 14178 14310 Umberhulk 14260 14261 Ustilagor 14283 Vrock 14258 14361 Wizard 5th level 14424 Zuttgmoy 14265