Party Creation question...

Discussion in 'The Temple of Elemental Evil' started by War77, Jan 1, 2006.

Remove all ads!
  1. Lord Plothos

    Lord Plothos Established Member

    Joined:
    Apr 3, 2004
    Messages:
    550
    Likes Received:
    0
    They do? Well, I guess that's another thing ToEE needs to fix, 'cause the enhancements shouldn't apply either.
     
  2. Jgok

    Jgok Member

    Joined:
    Jan 2, 2006
    Messages:
    1
    Likes Received:
    0
    Also new to the forums here, but a long-time D&D'er from back in 1st Ed...
    I do have a dedicated archer in my party, which is as follows...

    Fighter (Sword-and-board, defensive feats, Intimidate)
    Cleric (Mace/shield, metamagic and item feats, CC spells and summons, Diplomacy)
    Rogue (2-weapon feats, disarming skills, Bluff, Sense Motive)
    Ranger (ranged combat tree, CC spells and summons)
    Wizard (metamagic and item feats, offensive, CC, and summon spells)

    The Fighter runs the blocker position, though he doesn't actually get into combat a lot. The Cleric, Ranger, and Wizard throw their summoned creatures in, and attack from range, while the Fighter and Rogue play intercept on the mobs, keeping them from the rest of the party (Combat Reflexes is great for this). I go through a ton of arrows with this party, but taking down big mobs is easy enough, with 3 characters who can neutralize or immobilize the main mob or adds.

    The Ranger took Point Blank and Precise as soon as possible, to minimize the penalty for firing into melee.
     
  3. Kalshane

    Kalshane Local Rules Geek

    Joined:
    Aug 6, 2004
    Messages:
    1,653
    Likes Received:
    4
    If your cleric is useless outside of turning undead, you're not utilizing him to his full potential. My clerics are traditionally second-string tanks in my party. I generally have them cast a buff or two, a summon (or spiritual weapon) and then have them wade into the fray.
     
  4. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

    Joined:
    Apr 23, 2005
    Messages:
    1,962
    Likes Received:
    0
    In my current party, the cleric, bard and rogue are the tanks, Meleny is the caster guard, and the wizard and Pishella are primarily ranged, or in tough battles cast spells. It works pretty well too.
     
  5. maalri

    maalri Immortal

    Joined:
    Nov 22, 2005
    Messages:
    1,129
    Likes Received:
    2
    Ahh, I LOVE a game in which a multitude of combinations all can make a winning mix!
     
  6. Cujo

    Cujo Mad Hatter Veteran

    Joined:
    Apr 4, 2005
    Messages:
    3,636
    Likes Received:
    1
    I've never played a game without a cleric yet - this cleric is one who's been useful in many games but in that run through he couldn't hit a barn door with a shotgun so to speak. never hit anyone, always failed his saves, got picked on by baddies and an unconscious cleric can't cast, and a cleric thats died a lot doesn't have much spare XP thats why he was so useless
     
  7. Kalshane

    Kalshane Local Rules Geek

    Joined:
    Aug 6, 2004
    Messages:
    1,653
    Likes Received:
    4
    Ah. Didn't realize it was a case of a character with lousy luck. That makes sense then.
     
Our Host!