Thanks for looking into these. Sorry if I haven't said it yet, but I do understand if some of these are understandably lower priority. All I'm doing is pointing them out as I see them, I hope that's alright. Extraplanar Chest: ...what? *runs over to computer* ... ...WHAT!? Man, I had this thing for so long haha. Although I think Co8 called it a "Chest Figurine" or something when it was unidentified, but maybe I'm misremembering. Thank you! My inventory is now clear of 100000 consumables lol. Slipped on Ice: Hey, no worries. It wasn't hard to figure out what the indicator actually meant haha, and the mechanic itself is quite clever. Item hitboxes: Yep, that doesn't surprise me lol. Just thought it was worth mentioning. Pathfinding: Yeah, it is improved substantially in T+. The way things are now just makes things... ah, complicated when fighting certain enemies. Greathammers: That's weird, but yep, you're right, that's my fault for not checking. I recently made some characters and remembered the Greatsword proficiency, so I jumped to conclusions. See what happens when you assume things? Charged weapons: ...they are? Not from what I see. I don't see them on my Cleric's White Rod, and I also don't see them on the Staff of Elemental Control, Fire I just found the other day. Paladin spells:...that's lame. But fair enough, it's a rules thing, and I am not a Rules Wizard, so I thought something was wrong. Weird Dockhand behavior: I didn't check :/ although I didn't know that was supposed to simulate panic/surprise, I saw him running around and was like "oh god, something broke" lol especially since the Patrolmen nearby acted as normal. So in that case all is good there, I suppose. Recruitables: ...well, well, well. I know what classes to make for my PC party after Temple+ compatibility, then. Good to know! Thanks again!
Oh No!!! Do you keep only 5 saves and overwrite them in a circle as you adventure? If so, you may be in trouble. I get this problem from time-to-time, in all versions of the game. I don't know what causes it (but see below for a possibility). It's a horrible thing to see. Usually I just reload a save from 10-15 minutes previous, and it's gone. In the future, I suggest keeping a steady stream of saves with no overwriting. Usually every 1o minutes, or before each big combat, or before you enter a new map. Especially when you're testing a fragile beta release like this (I really should mention this in my notes). Yes, that means you'll have 100's of saves for each play-through. Do it. It doesn't take up a ton of space on your HD. If something like this happens, you can load a game from 5 saves ago, or 10 saves ago if it's really bad. You might lose an hour of play at the very worst, but you won't lose the whole adventure. The main cause of this, often, is using the console to add items with a bad proto number, then saving (like typing "give 4400", when there is no proto with number 4400). The evil part of this situation, is that the game doesn't crash when you type the bad proto number. It moves along just fine. But THEN, when you try to reload that save, the save is corrupted. I mention this, because I gave you some proto numbers for the different colored Cloaks of Luxor a few postings above. And I hope you didn't type a bad number. Even if that is the cause, I just don't know how to fix a corrupted saved game. I'm sorry if this is the end of the road for you. If it's any consolation, it seems like you've gone thru 95% of the game, and as of right now there's no super-satisfying conclusion you're going to miss. Just a small wrap-up and some slides, till I'm done next year.
I do, in fact, do rotating saves. I thought that was good practice in these parts (as in, for CRPGs ), but I will heed your advice for the future. I think I can recover since I have one save that isn't corrupted. But rest assured, it's not your fault, I didn't use your proto codes. I'll just wait for the next release for my Cloak of Luxwood to be dyed haha. It's possible I used your script-popup-clearing command but mistyped it? This one: Code: from ed import * ggv(900,0) I've been having to use this a LOT, by the way, so I could just type it without looking it up at this point lol. But other than that, I think I might have just gotten unlucky. I will keep your advice in mind for the next playthrough; there will definitely be one!
I can see now they are only noted in the description for maces and clubs. When you said "weapon" I wasn't thinking of staffs and rods. I'll add them to the description for staffs and rods. Until then, you can know that staffs have 50 charges, and rods have 25 charges.
Rotate saves? Isn't that taboo for ToEE in general? For my current play-through I have nearly 600 saved games. Just start at 1 and go up from there, and put a little descriptor after the number to help you remember for why you saved it at that point.