Paladin's Cove beta release, and feedback

Discussion in 'General Modification' started by marc1967, Jul 6, 2024.

Remove all ads!
  1. Pygmy

    Pygmy Established Member Supporter

    Joined:
    Oct 8, 2010
    Messages:
    722
    Likes Received:
    78
    Yes that has solved the administrator problem. I can post a fixed 00627administrator.dlg file if anyone needs it
     
  2. Shiningted

    Shiningted I changed this damn title, finally! Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,727
    Likes Received:
    371
    I found 'remarks' to be a bit hit and miss when I used them, and had to be careful... can anyone suggest why Temple+ would be different?

    Also, while I am glad Doug has created a Temple+-friendly version, can I suggest people use vanilla ToEE for their first attempt and save their non-binary Teifling Swashbucklers for their repeat play-throughs? Purely because the game is not designed for the Temple+ additional options, so it won't give the best feedback.

    Just my $0.02, don't let it stop you playing either way, this is a great module.
     
    marc1967 and FDR4PREZ like this.
  3. Pygmy

    Pygmy Established Member Supporter

    Joined:
    Oct 8, 2010
    Messages:
    722
    Likes Received:
    78
    They are a non-binary Tiefling Wizard/Eldritch Knight so at least the ECL can be set against the fighter level (via Martial Weapon Proficiency (all)) actually
     
  4. _doug_

    _doug_ Established Member

    Joined:
    Jul 9, 2009
    Messages:
    307
    Likes Received:
    139
    That is indeed the problem. Commented out lines are causing chaos for the temple+ dialog parser. I have a bug fix for temple+ but haven't put out anything to try since I want to fix the other issue first.

     
  5. Buffed Rabbit

    Buffed Rabbit Established Member

    Joined:
    Jun 11, 2021
    Messages:
    119
    Likes Received:
    28
    Is there another version, except the 1.0v, for this mod?
     
Our Host!