Our installation situation is a disaster - the saga of Co8 4.0.0

Discussion in 'General Modification' started by Gaear, Sep 18, 2005.

Remove all ads!
Thread Status:
Not open for further replies.
  1. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

    Joined:
    Apr 23, 2005
    Messages:
    1,962
    Likes Received:
    0
    Re: Our installation situation is a disaster

    The swamp road map just needed to have the map limits change so that you could scroll over the entire map. The scrub road map was unfinished. A lot of the sector, clipping and svb data was missing (you could walk through all the boulders), along with the path nodes, and the map limits were wrong once again. I corrected the map limits, and since the scrub road map is basically the scrub map with a road added in the ground art, I copied all the missing stuff from the scrub map and put it in. I've tested it and it works, though there may be a lag in scrolling in one part of the map during combat. Then again, there may not be. It happened once and I haven't been able to duplicate it.

    If the elemental nodes slowdown is not reduced by unfogging the nodes, then I say leave them fogged. Now that I've written a few batch scripts I will be able to test the fogged unfogged thing soon.

    I can't remember what thread it was in, but ShiningTed suggested we include ed.py. The more I think about it the more I come to believe it should be left out.

    Analyze Dweomer is an actual 6th level 3.5 Edition spell. You can find the thread discussing it here. Since it is in the rules, I don't see why we don't include it, or (if Cujo can't work it out) replace it with Mass ID, which is part of what Analyze Dweomer does anyway.
     
    Last edited: Oct 3, 2005
  2. Agetian

    Agetian Attorney General Administrator

    Joined:
    Aug 14, 2004
    Messages:
    2,526
    Likes Received:
    0
    Re: Our installation situation is a disaster

    Exactly, that's what I'm thinking about it too! (I'm talking about the Mass ID, not the Analyze Dweomer - that one is per the rules) :doublethu
    They can go into the Co8 4.0.0 package but as an *option*, so if someone really wants it he can check the appropriate checkbox in the installer and install it. Those who don't want it should be free to choose NOT to install it.

    - Agetian
     
  3. krunch

    krunch moving on in life

    Joined:
    Aug 9, 2005
    Messages:
    3,280
    Likes Received:
    0
    Re: Our installation situation is a disaster

    ToEE is for adults, not kids...ToEE is NOT -> Mario or Frogger or DigDug or Super Mario or Pac Man

    Plus, the snake pit already in the game.

    Hey Cujo? How long would it take for you to make those items for female chars? Laugh.

    and...chaps of eagles splendor...magical, too?
    like a robe item, +3 AC and increases CHA by +4 ???
     
    Last edited: Oct 3, 2005
  4. Agetian

    Agetian Attorney General Administrator

    Joined:
    Aug 14, 2004
    Messages:
    2,526
    Likes Received:
    0
    Re: Our installation situation is a disaster

    I think that ed.py should be left out since Co8 4.0.0 is going to be a player's package. Using certain commands from 'ed' can stimulate cheating on the player's part (not that I'm saying that cheating is impossible without ed, I'm just hinting at the fact that ed makes it easier :)). Editor's helper script is for developer packages (useful for modders). I will leave the final decision to you, Cerulean. You have the permission to include it (if you give an appropriate credit, as usual), but I don't think it'll really do players a lot of good if you included it... (?)

    - Agetian
     
  5. Lord_Spike

    Lord_Spike Senior Member Veteran

    Joined:
    Mar 25, 2005
    Messages:
    3,151
    Likes Received:
    1
    Re: Our installation situation is a disaster

    Assless chaps...

    Now those are something that I will vote for!

    :thumbsup:
     
  6. Cujo

    Cujo Mad Hatter Veteran

    Joined:
    Apr 4, 2005
    Messages:
    3,636
    Likes Received:
    1
    Re: Our installation situation is a disaster

    Umm a few minutes of editing the image, then testing to see if I got it in the right place - not one ass cheak on one thigh or something like that, I've been pretty good in the past at lining things up first time tho. I'm not sure what I'd do at the front tho... from toee3/mes/quotes
    {9}{No penis, *please* no penis!
    -Steve}
    {12}{If I had to choose between learning abstract higher mathematics or drawing naked people, I'd choose naked people.
    -Tim}
     
  7. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

    Joined:
    Apr 23, 2005
    Messages:
    1,962
    Likes Received:
    0
    Re: Our installation situation is a disaster

    You could make it a g-string, and keep the PG-13 rating.

    I have no skill at drawing, so I chose abstract higher mathematics.
     
  8. Shiningted

    Shiningted I changed this damn title, finally! Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,745
    Likes Received:
    375
    Re: Our installation situation is a disaster

    Yeah him and every other modder. Hence we have a variety of mods that add, erm, spice to the game, but the higher maths stuff like working out clipping, funnily enough, has no takers. Not me! I'd rather add sheep :p

    I reckon Mass ID is harmless enough, if we say make it a 5th level spell, charge a 1000gp to use it (so its not really a cheat to get around paying 100gp a time) and only give it to Bards to compensate for their lore-related stuff they lose. But it IS a non-rules spell so if people object to that, I understand and personally don't mind. I would like to see Analyse Dweomer do more than just a mass id along the lines I mentioned in other threads but then I am not going to be the one to implement it (I have tried new spells and got nowhere - wtf are all those 'print' things for???)) so I will bow to the whims of whoever wants to. I don't think we should hold up C08 4 for it though, it can go in later. Or go in now just as a mass id if you like since that is already done. Where is Darmagon when we need him?

    Hey C-Blue, sounds like some nice work on the swamp road!!!
     
  9. Agetian

    Agetian Attorney General Administrator

    Joined:
    Aug 14, 2004
    Messages:
    2,526
    Likes Received:
    0
    Re: Our installation situation is a disaster

    'Print' commands are used to print out certain debug information to the console, e.g. when the spell is initiated, when it's finished, etc. By default printing out the debug information is disabled, but you can enable it by marking the appropriate option in the DLL editor of ToEEWB. Beware, though, that when the debug 'print'ing is enabled, certain things in the console may not work correctly, so you may want to enable it only for a certain time and then revert it back (by resetting that flag in ToEEWB's DLL editor).

    On a side note, you should go online in MSN more often so I can answer your questions in interactive mode :)

    - Agetian
     
  10. Shiningted

    Shiningted I changed this damn title, finally! Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,745
    Likes Received:
    375
    Re: Our installation situation is a disaster

    Yes I should, but despite all this spamming I am trying to keep my online presence at a minimum and work on KotB.

    I understand that about the printing but what does printing to console have to do with making the spell work? Or could u skip all that?
     
  11. Cujo

    Cujo Mad Hatter Veteran

    Joined:
    Apr 4, 2005
    Messages:
    3,636
    Likes Received:
    1
    Re: Our installation situation is a disaster

    msn - who - where, I spend half my day on msn.
     
  12. Agetian

    Agetian Attorney General Administrator

    Joined:
    Aug 14, 2004
    Messages:
    2,526
    Likes Received:
    0
    Re: Our installation situation is a disaster

    The trick is - you don't really need all that stuff to make the spell work (as far as I know at least - haven't fiddled much with the spell scripts myself). Unless those commands are used internally by the game for something else (other than the debug printing), you can get rid of 'em real easy without any side effect. I think it only takes one minute to test (get rid of all of 'em in some easy spell like a magic missile and see if it still works ;))

    On another side note, we could have easily talked about it right now in the MSN without actually spamming this thread.

    - Agetian
     
  13. Shiningted

    Shiningted I changed this damn title, finally! Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,745
    Likes Received:
    375
    Re: Our installation situation is a disaster

    We COULD, but where's the fun in that????

    More to the point, I hope this is vaguely useful to other people. Though perhaps it isn't the correct thread to discuss the inner workings of spells.

    One last question: what about all those spells where "onBegin" etc, the ONLY script is this print thing? I mean it is most of the scripting. Can we assume the game automatically does everything else (like playing the 'spell begin' sound effect in snd_spells.mes or the appropriate animations to look like casting)?

    Example: from Dimensional Anchor (picked at random):
    Is there a spell effect playing here? If so, how?
     
  14. Agetian

    Agetian Attorney General Administrator

    Joined:
    Aug 14, 2004
    Messages:
    2,526
    Likes Received:
    0
    Re: Our installation situation is a disaster

    It can mean one of two things:
    1) There is no code for "OnBegin" for your example, so the only thing that's really done is the debug printing so that the developer can trace the spell calls.
    2) The code for OnBegin is actually in temple.dll and is handled by a C++ routine, so the Python counterpart for it is empty, containing only the debug printing command to trace an external spell call if the developer needs it.

    - Agetian
     
  15. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

    Joined:
    Apr 23, 2005
    Messages:
    1,962
    Likes Received:
    0
    Re: Our installation situation is a disaster

    I believe Dimensional Anchor is known to not work. Of course, there is really no use for it in the game anyway.
     
Thread Status:
Not open for further replies.
Our Host!