Orion's ToEE complete fixes - beta (part A)

Discussion in 'General Modification' started by 0rion79, Sep 30, 2005.

Remove all ads!
  1. AeoN2

    AeoN2 Member

    Joined:
    Nov 20, 2004
    Messages:
    24
    Likes Received:
    0
    I for one don't have many problems with how someone choses to implement new material... but I think changes to the original game should be kept to the minimum, with just bug-fixes, and obvious mistakes by the designers.
     
  2. Gaear

    Gaear Bastard Maestro Administrator

    Joined:
    Apr 27, 2004
    Messages:
    11,006
    Likes Received:
    28
    :blahblah:

    I hate to be such a dissenter all the time, but why can't we just let this guy drift off into the sunset? Our continued interaction with him seems rather masochistic.
     
  3. aavar

    aavar Member

    Joined:
    Sep 16, 2005
    Messages:
    26
    Likes Received:
    0
    I have thought of any content add by any modders as content added by the Dungeon master.

    There is no really staying "true" to the module because each individual DM, well good ones, has always adjusted the module to 'Fit" into his settings anyways.
     
  4. AeoN2

    AeoN2 Member

    Joined:
    Nov 20, 2004
    Messages:
    24
    Likes Received:
    0
    Agreed... as long as the original material is untouched except bug-fixes (I know no-one would dare complain if it was possible to fix the Scather/Fragerach AoO lock bug)...

    The real problem starts when modders get "too creative" ... like turning the moathouse into a gnoll clown college, or making Tergon into a sentient gelatinous cube, having every monster recite bad Haiku before combat, etc ;)
     
  5. AlanC9

    AlanC9 Member

    Joined:
    Oct 15, 2003
    Messages:
    82
    Likes Received:
    0
    Heh... that sounds like Orion79's position.

    As for Orion's mod itself, I think the compliance fixes should be part of the standard install. He fixes Galeb Duhr DR, which really bugged me the first time through.
     
    Last edited: Oct 27, 2005
  6. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    4,884
    Likes Received:
    198
    I'm going to work on incorperating 0rion's FIXES to a new protos.tab after Co8 4.0 has come out - there is no way to do all that work before tomorrows deadline, besides It'll be good to have a new solid mod to base new work on again - there are too many versions of protos.tab flying around this forum at the moment and many of them (including Orion's) un-fixes other things that have been fixed before.
     
  7. Keolander

    Keolander Member

    Joined:
    Feb 17, 2004
    Messages:
    92
    Likes Received:
    3
    That might be the question, though. Which original material do you refer to, T1-4 Temple of Elemental Evil or the ToEE CRPG. There is a bunch of missing stuff from T1-4 that, for whatever reason, did not make it into ToEE.
     
Our Host!