Official KotB Demo Final Bug List

Discussion in 'The Keep on the Borderlands' started by Shiningted, Jan 3, 2009.

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  1. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Well I think the shady guard was the same faction as the other guards to stop you murdering the First Contact guy outside the pub with impunity: I can fix that :)
     
  2. General Ghoul

    General Ghoul Established Member

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    I'd also like to report the strange Summon Doors spells. On a road random encounter, I meet 6 hobgoblins. I web then, pepper with missile weapons, and finish 2 off with a sound burst. As they drop, 2 locked doors appear. After the fight ends I have to unlock on door to loot the guy, but even more strange, I don't have to walk back though the door to get to the next guy.

    Obviously not a major problem, just a funny quirk.
     
  3. Kneller1

    Kneller1 Established Member

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    I've had It more than once now with using soundburst, strange.
     
  4. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Oooo, ok that explains it: I must have left my experimental 'drop weapons when stunned' script in Soundburst. (Obviously its not finished).

    So thats where I left it!
     
  5. General Ghoul

    General Ghoul Established Member

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    Ah, that explains it. When i drop my weapon, a door appears. Wait...what...
     
  6. GuardianAngel82

    GuardianAngel82 Senior Member

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    Makes sense to me! :thumbsup:
     
  7. erkper

    erkper Bugbear Monk Supporter

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    General Ghoul -

    It was once explained to me that doors are kinda like generic placeholder items for stuff the game doesn't have a real pic or model for (the same way the blue Boba Fett pic is used for missing portraits.) Sounds like Ted's weapon dropping script is calling for weapons that don't have ground icons and leaving doors in their places.


    Bad Ted! Bad Ted!! :poke:

    You could at least make the doors actually work to send me to a new map! :yes:
     
  8. General Ghoul

    General Ghoul Established Member

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    OK I sound bursted a random group of goblins and they all dropped their maces. Then they ran up to me empty handed and got killed by AoO as they fought hand to hand. And no doors!
     
  9. Gaear

    Gaear Bastard Maestro Administrator

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    That's the ToEE engine in a nutshell: do it one way one time, do it a different way the next time, and no code changes in between. Voodoo programming at its finest!
     
  10. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Sad but true. :no:

    What I need to do (and the reason the code is not meant to be there) is modify the strategy ai thing so that monsters who stop and grab weapons can only do a move action: otherwise, much like the game doesn't enforce proficiencies with NPCs, it also doesn't enforce changing weapons: everything is a free action. Which sorta defeats the purpose of introducing it, if it has no real effect (other than to screw the player when the monsters cast it on you ;))

    Plus, there are some bugs to iron out. Or should that be doors?
     
  11. General Ghoul

    General Ghoul Established Member

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    What's up with the magic arrows? They show up as cursors to me.
     
  12. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Um, they're bugged?

    Could we get something more specific than 'magic arrrows'? +1? +2? +1 silver?
     
  13. General Ghoul

    General Ghoul Established Member

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    +1 & +2, both the ones off the gut with the baliff's bow and the ones on the orc warrior on the final fight.
     
  14. erkper

    erkper Bugbear Monk Supporter

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    Yep, I can confirm that one... I knew there was something I was forgetting when I posted my bugs last week. :roll:
     
  15. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    OKey dokey, easy to fix: thanks guys.
     
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