Official KotB Demo Bug List

Discussion in 'The Keep on the Borderlands' started by Shiningted, Feb 3, 2008.

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  1. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    He shouldn't talk, he should just attack you. He has nothing to say, he's mad. Originally I was going to have him visible through the door, running around being mad, sending off spells in all dircetions and muttering gibberish, but as per the gaol problems above, if anyone had've clicked on him, they'd have waltzed straight through the uber-locked door (without so much as a Knock).

    The Great Kingdom guys are in the top floor of the Merchant's Guild. To get them you have to have a legitimate reason to be up there, such as being a member of the guild, or an emmisary yourself from someone outside the Keep. Or kill the guards and head on up, although hopefully the guys at the top will be belligerent if you do that.

    EDIT: Come to think of it, he won't attack you if you Knock your way in. I'll fix that.
     
    Last edited: Mar 23, 2008
  2. biobaba

    biobaba Member

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    The following the footstep quest cant seem to be done even after I treated the mad wizard's mental problem with a great club in the head ..... After doing so I tried to talk to the sponser guy in the pub... no useful dialog option seem to be showing


    EDIT: The sorc guy you can hire in the pub.... his spell list seem to be bugged whenever he levels up.... In the spell selection you would see "NO SPELL " something like that in capital letters in the empty spell space.... and at level 5 I could choose level 3 spell but still was not able to pick level 2 spells
     
    Last edited: Mar 23, 2008
  3. The Royal Canadian

    The Royal Canadian Established Member

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    Mad Wizard Bugs and Lizardmen notes

    Hi Folks
    I just completed the battle with the Mad Wizard and have a few possible bugs to report. Let me start by saying that I'm don't know for certain whether my problems were caused by a corrupt save or not. At any rate here are my notes

    1.) To get the "key" to the door (aka the "Fedex Challange" ) you not only have to put the items in the chest, but you have to "shift" them a little, by dragging Item 2 towards Item 3, before the key will appear.

    2.) The three Watchmen that are assigned to "assist" you are totally useless. Supposedly they are 1st Level Fighters, but the ones that I got, were 10th Level Slackers. As far as I could see, they didn't do anything but stand there. I don't think I saw any of them fire a single shot ( at least the die-roll results box didn't show any activity on their part ). I guess they did do one good thing: one of them took the first hit from one of the wizards friends

    3.) The "Goblinstein Monster" was present during the battle, but didn't help the Wizard. When I spoke with it after the battle, it repeated the dialogue that you get when you first enter the tower. It even asked me the same riddles !!

    4.) When I went to return the troops to the Gate Tower, I had a CTD.

    I was just looking through some of the postings in this thread, and noticed a comment from Ted about the Wizard not attacking right away when you use a Knock spell. This is correct. In the two times that I used Knock to enter the lab, I was able to walk right up to the Wizard before he did anything at all.

    Some notes on the Lizardmen encounters
    1.) Ted, you might want to work on the entrance to the actual Lizardman Cave, so that 1 Rogue ( or in my case: a Bard ) can't sneak an entire party past the perimeter defenses.

    2.) There should be a dialogue option for those really kindhearted, goody,goody twoshoes types who fight their way in using non-lethal means. Also a party who uses non-lethal damage going in, shouldn't have to fight their way in the second time if they accepted the "Lizardman versus Predator " quest

    3.) Related to #2, when my party returned a week or so after the first visit to report the Dragon's demise, some of the Lizardmen were listed as either "Prone" and "Paralyzed" or "Unconscious". I must admit it was somewhat amusing watching two Lizardmen doing "Sit-ups" as my Bard snuck past them.

    TRC
     
    Last edited: Mar 24, 2008
  4. erkper

    erkper Bugbear Monk Supporter

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    I just finished that fight last night, and I will add some comments:

    1: I got the key as soon as I had the right 10 items in the chest.

    2: Agreed, the Watchmen are not doing anything at all. I had them in the party for quite a while (as long as it took them to get killed off - one made it to the Mad Wizard) and they never did a thing, even when directly attacked. I am also sure they were not "readying vs spell" as was theorized by someone earlier in this thread.

    3: The Fankengoblin was an active participant in my fight, but I think I shot at him with my Bard while he was flatfooted, so who knows how he would have acted if I left him alone.
     
  5. biobaba

    biobaba Member

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    did you guys both get the watchmen then complete the hope chest quest or did the quest before you got the back ups?

    Also, how did you guys get the back ups in the first place? By talking to the quest sponser after you met the odd goblin?
     
  6. erkper

    erkper Bugbear Monk Supporter

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    I got the Watchmen long before completing the Hope Chest, but after meeting the Frankengoblin (I got distracted by various other quests.) This meant I lugged these worthless guys around for quite a while, watching them not shoot at anything, or even react when they were being eaten by wolves.

    Gives new meaning to the name Watchmen, doesn't it?


    I believe you get them by talking to the Baliff and then going to the Tower.
     
  7. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Sheesh, 3 civil servants assigned tot he party are actually useless and do nothing? And you think thats a bug? :icon_chuc Well yeah, it is. I'll have a look at them. At least they join now.

    TRC: I'll take those suggestions into account: you are right, people who have not killed their way in should not be treated as murderers. And the theif-sneaking-past thing should be fixable without massively inconveniencing the whole party by making them have to all huddle around the door to get in (which in this case would be more of a downside than an up).
     
  8. biobaba

    biobaba Member

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    I tried both leave him alone in the battle and actively attack him in the battle
    The frankengobo guy would only attack if you attack him... otherwise he would just stand there doing nothing..
     
  9. The Royal Canadian

    The Royal Canadian Established Member

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    (Thieve's) Guild Second Quest Bugs

    Hi Ted
    I encountered two bugs trying to complete (let me rephrase that: Start) the second Thieves Guild Quest.

    Bug #1: I entered the sewers and proceeded to the secret door. When I entered the secret door, "Palm Off" ( the guy who meets you inside the Pub to lead you to the guild ) was there and he recited his spiel from the first quest ( meet me in the currented off room, etc.... )
    Bug #2 : Per Milson's orders I went and spoke a certain individual before actually starting the mission. I then went to the building I was supposed to get into, and my bard wouldn't even attempt to pick the lock !!
    TRC
     
  10. The Royal Canadian

    The Royal Canadian Established Member

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    Re: Status Report

    Hi Ted
    Regarding the Silk Road bug, I think there is more to it than meeting the Ranger. I've had it show up in games where I haven't met him at all.
    TRC
     
  11. biobaba

    biobaba Member

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    Re: Status Report

    I am not certain if it is a bug or not...
    When you agreed to talk to merchant guild regarding some trade going for some evil dudes....
    -->As you enter into the guild house... the option that says: "some party sent me here" will not be there and I would be forced out of the guild house.. Only when I enter the house the 2nd time the right dialog option would appear.
    --> When you loot the dragon... if you open the loot window twice (since everytime you take an item the window will close) you will not be able to open up the dragon's corps anymore... and you wont be able to pick up anything on the floore either....
    --> The floore tile in the dragon swamp seem to be "shifting" once a while.
    --> The lizards in the swamp would fight with the dragon... was it intended? The dragon would also actively engage with them...
    --> The key to warehouse.. once you obtained it, it will not act like other keys just disappear into the log book.. instead it appears both in my bag and the log book. Though the log book indicate me that I have the key, still without the physical key I am not able to open the warehouse's door
    --> It is mentioned by some guards that I can either stay in the inn or "rent" a house
    along the southern wall... I dont seem to be able to rent anything over there
    --> If you select take all in dragon;s loot window some items such as scale would turn into farmer's garb
    --> Sometimes when you sucessfully pick up the dragon scale it would turn into a steel fan
    --> The spider web you got as a reward from a guy you rescued would still stay in your bag pack even after you offered it to the merchant guild master

    This isnt bug.. just a suggestion
    I believe the spider queen should ACTIVELY engage conversation as the party gets close by and if the party does not answer properly or holds some special item the Queen should attack right away.... It doesnt really make sense while all the other spiders are attacking the party on sight yet the Queen just acting as if nothing is happening...
    Also when the party directly engage combat with the Queen..she would not summon any minions to her aid. (or with the minion shell be too too strong for the party?.. I did get wiped when she summoned her minions.....she only does that when I engage combat with her through conversation)
     
    Last edited: Mar 26, 2008
  12. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Yah, if you look at the floatline when you attempt the door it is locked and barred in numerous ways (so even a Knock won't do it). You have to find the person with the key.

    If you were paying attention, you probably learnt that at the very beginning of the game. In any case, its in your log book ;) But either way its not a bug - trust me, just waltzing into the warehouse is no fun! There's better ways :yes:
     
    Last edited: Mar 26, 2008
  13. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Ooo, one of these posts!
    I'll check that.
    There's a reason for that, though I forget if I implemented it or not.
    Not implemented yet.
    I'll have a look at all that.
    Not a bug. You are telling him you want to go into the Spider Silk business, not offering to give it to him.

    Suggestion noted :)
     
  14. biobaba

    biobaba Member

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    oh I forget to specify that about the dragon loot quest... you have to loot an item as you open the wondow... and after you repeat it twice.. then the unable to loot anything else bug would occur... If you simply open up the loot window then close it twice without looting anything then it is fine..
     
  15. biobaba

    biobaba Member

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    some problem with the corporal

    If I talk my way to go to the warehouse with him.. and choose to knock him down with non-leathal damage following things will happen:

    1. When I re-enter the warehouse later he would woke up instead of engage in battle directly the dialog window with "how to deal with him" would pop again...
    2. If you go to the guard tower and asking to speak to him... the guards men will say hes not there.. then I went back to warehouse found the coporal was not in there either... In this case I am no longer able to find the coporal anywhere anymore... not in the tower, pub or the warehouse.. This presists even I sleep for a while or going out of town then come back.. The coporal is just gone with the wind...
    3. this might happen as it occured to me once... after I use non-leathal damage knocks the coporal down... I went back to the guard tower... The coporal appears there however he was fully equiped again.... (even after I striped him naked in the warehouse) this might cause people to exploit him by getting item from him twice....
    Also to note that when this happens he would only stay in the tower and will not visit the pub at night anymore.
    EDIT: I did a bit testing when 3rd point occurs.. He would appear fully equiped again in the tower... and if you go to warehouse to find him.. you would see him naked...... once you knocks him down AGAIN he will be gone for good as described in the 2nd point
     
    Last edited: Mar 27, 2008
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