hehe I'm sitting in class learning accounting but I've ended up teaching people how to find and open the software (cos its not in their start menu). oh btw SPAM!!!
I've been having internet connection trouibles recently, but i've not been idle, Get my latest work here Just read this change log... Just a quick note on the subject of summoning your familiars, don't let the creature get separated from the summoner by too far 'cause if the target they're attacking dies, and the summoner is more than 1 moves distance from the creature the game combat sequence will lockup on the creatures turn (no action taken as no move is valid, and can't end turn).
Small update - more of a spring clean/tidy-up actually, just altered description.mes for the robes/cloaks and adjusted protos to match. No real need to redownload unless you want to "give ####" robes of the archmagi. Ps one final alteration will be needed for the co8 4.0, I need sans_dying scripts,and protos references to them for the familiars, then i'm done!
Cerulean is helping me with the san_dying script, but I want another one as well. You know how Darmagon was saying that you can add_condition_with_args (just about anything) I want a script to check the level of the owner of the familiar item and for every 2 levels s/he has add +1 natural armor and +1 inteligence, and at 11th level and higher - spell resistance equal to 5 + the owners level (16+1 per level). that reminds me I need to change the familiars base inteligence scores to 5.
I can't help with the gear in front of me, but I'll keep it in mind for when I get home and try to help. You're going to add Pseudodragons that confer this and that on the owner? :dribble:
1 STINKING TYPO! There was a single mistake, in description.mes of all places that made my Springcleaned version CTD, this has now been fixed. please redownload and sorry for any inconvenience.
Mass Haste no longer exists in the 3.5 ruleset. The original "haste" itself was drastically rebalanced from the 3.0 version. The effects are now as follows: Range: Close (25'+5'/2 caster levels) Target: 1 ally per caster level (can include caster) Duration: 1 round per caster level Effect: All targets gain +1 dodge bonus to AC and reflex saves, a 30' enhancement bonus to movement speed, +1 (unnamed and thus infinitely stackable) bonus on all attack rolls, and one extra attack at their highest attack bonus if a full attack action is taken. This was done to take care of situations from 3.0 where "haste" or "mass haste" effects were being abused for the massive +4 AC bonus and ability to cast an extra area attack spell, breath weapon, etc. each melee round by already very powerful PCs or monsters. To salve the loss of such studliness, the original level 3 spell was altered to be a better buffing spell for a midlevel party, though of course it should still be useful at higher levels as well. If the current Haste spell effect does not conform to the above rules, you should alter it so it does. Mass Haste will then, naturally, become superfluous, as intended. :Crazy_Tig If the issue is that more high level spells are needed to fill slots, let me know and I'll dig into my massive library and find something useful to replace it. --Blair blair@afaproject.org "You idiot! You can't use that thing in here--we'd ALL die!"
Oh, didn't know that. Any other spell suggestions? I might not be a spell scripting wizard like Darmagon, but I can give it a go!
well prismatic (blah)..but darmagon has that sorta covered.. looking forward to seeing a result the bigsbys spells tensors transformation? incendeary ...cloud/fireball? mordinkains sword??
I have a question about prismatic spray. I have a version that will do everything as it should except for transfer to other plane. Should I release it or hold on until I have the fully working version ? Given that a fully working version (to be fully playable) will require a lot of work(and,yes for those who are curious, it is on the way) should I release a lite version that has all the other effects but send to another plane in the interim? Personally I would like to wait for the full functionality. Along iwth new npc's and new encounters it could really drive a new dimension of the game. The rescue of a party member from the 'Pits of hell' or whatever quest could add a lot to the game play. Thanks for the incendiary cloud reminder. It should be fairly easy . Bigby's spells require new meshes and tend to deals with parts of the game that are not clearly defined. Tensor's transformation shouldn't be too hard. and (hopefully) mordenkainen's sword will be an extention of "Spiritual Weapon Darmagon