Odd Paladin Character Creation Notes

Discussion in 'The Keep on the Borderlands' started by The Royal Canadian, Apr 6, 2008.

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  1. thearioch

    thearioch Need More Cowbell

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    Just in case there's not enough work to be done :)

    Instead of a Holy Symbol (which the Paladin should not need) give the Paladin a Pure Heart (should be needed :) ) that has the same effect. As the Paladin's alignment sways from LG, switch out the Pure Heart with...less pure Hearts. At Black (or gray), the Paladin falls...

    Anyway, just my 2 cp.

    --thearioch
     
  2. Half Knight

    Half Knight Gibbering Mouther

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    The holy symbol it's needed to cast detect evil. Not as a rule, but in ToEE.

    And a paladin falls or not, it's not pregressive, once you broken your oath or behave in a wrong way, you're fallen.
     
  3. thearioch

    thearioch Need More Cowbell

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    Another amusing idea thrown to the curb by cold hard facts :)
     
  4. Half Knight

    Half Knight Gibbering Mouther

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    Sure it is...in fact it would be cool implement something like that for all charcters, so they can change their alignment based on their actions. ;)
     
  5. Shiningted

    Shiningted I want my goat back Administrator

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    Actually, thats been the plan all along, from the very beginning: and paladin's will have an element of slow descent into falling, as well as flat out instant-fall moments, and also moments of redemption that can turn improve things - a Karma score, as it were. Or venial sins, if you prefer the concept. Ditto clerics and druids.
     
  6. thearioch

    thearioch Need More Cowbell

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    I always wanted a story where the characters slowly descended into evil...following one "logical" choice after another until they realized that they were the bad guys. I'd call this The Temple of Incremental Evil :)

    --thearioch
     
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