I've finished downloading the 5.0.4 version (in fact i didn't finished the 5.0.0) and...i'm amazed at the work!! Congratulations again!! But...(there's always a "but") had some problems: -what's the deal about the samurai gear? the game crashes every time i "spawn" them with the console...(the mask helm y armor), and the same thing with the tenser's sword -the jian is an exotic weapon? because no one could use it (it is simply a oriental version of a longsword), and also with the "shift click" displays the description of the greataxe -what nasty tricks does the thyrshadi, shashka, sky, sea and dante's saber? they had no descriptions at all (of course, i could hit someone and see the effects on the combat table, but i could miss another effects) well, that´s all for now... best wishes! Pd: Allyx, i owe you a golden statue XD Pd1: Maggit, adamantine one (that's made your patience man) Pd2: to all the staff, golden laurels, superb work Pd3k, no more pd's
Hmm... well, the game shouldn't crash after spawning the samurai armour... It never did in my game... I tested it on every type of character, from humans through elves till half-orcs... As for adamantine armour, I never touched it. It was just the base for the shell armour texture. As for the weapons you mention, I never added the descriptions to them because I was confident that a player can't get them any normal way, unless they are available at the bazaar of bizarre or somewhere else (need confirmation from Al ).
Yep, it does. I'ts a pity, i was doing the samurai armour in the 5.0.0 version with the banded armour, and when i see it , i'd think that had saved some time...and for the weapons, no problem, in fact i don't like very much overpowered weapons...i was merely curious ...and for adamantine i mean that YOU deserved a statue! Btw, i do touched the adamantine (changed the "addmesh" with that of te hextor robe, coupled their colours, et voilá, a impressive dark armour-althoug it lacked shoulder pads, again changed the addmeshes of the bright blue cloak to add them separately-the overall impression is very good)
Then you must have forgotten to put some entry in one of the files. Here, I'll give you a hint. addmesh.mes Code: //27700-27799 Samurai armor {27700}{art\meshes\armor\samuraiarm\samuraiarm_M_Human_addm.SKM} {27701}{art\meshes\armor\samuraiarm\samuraiarm_F_Human_addm.SKM} {27702}{art\meshes\armor\samuraiarm\samuraiarm_M_Human_addm.SKM} {27703}{art\meshes\armor\samuraiarm\samuraiarm_F_Human_addm.SKM} {27704}{art\meshes\armor\samuraiarm\samuraiarm_M_Halforc_addm.SKM} {27705}{art\meshes\armor\samuraiarm\samuraiarm_F_Halforc_addm.SKM} {27706}{art\meshes\armor\samuraiarm\samuraiarm_M_Dwarf_addm.SKM} {27707}{art\meshes\armor\samuraiarm\samuraiarm_F_Dwarf_addm.SKM} {27708}{art\meshes\armor\samuraiarm\samuraiarm_M_Human_addm.SKM} {27709}{art\meshes\armor\samuraiarm\samuraiarm_F_Human_addm.SKM} {27710}{art\meshes\armor\samuraiarm\samuraiarm_M_Human_addm.SKM} {27711}{art\meshes\armor\samuraiarm\samuraiarm_F_Human_addm.SKM} {27712}{art\meshes\armor\samuraiarm\samuraiarm_M_Human_addm.SKM} {27713}{art\meshes\armor\samuraiarm\samuraiarm_F_Human_addm.SKM} //27800-27899 Samurai helm 1 {27800}{art\meshes\Helms\samurai_helmet\samurai_helm_human_M_ADDM.skm} {27801}{art\meshes\Helms\samurai_helmet\samurai_helm_human_F_ADDM.skm} {27802}{art\meshes\Helms\samurai_helmet\samurai_helm_human_M_ADDM.skm} {27803}{art\meshes\Helms\samurai_helmet\samurai_helm_human_F_ADDM.skm} {27804}{art\meshes\Helms\samurai_helmet\samurai_helm_halforc_M_ADDM.skm} {27805}{art\meshes\Helms\samurai_helmet\samurai_helm_halforc_F_ADDM.skm} {27806}{art\meshes\Helms\samurai_helmet\samurai_helm_dwarf_M_ADDM.skm} {27807}{art\meshes\Helms\samurai_helmet\samurai_helm_dwarf_F_ADDM.skm} {27808}{art\meshes\Helms\samurai_helmet\samurai_helm_human_M_ADDM.skm} {27809}{art\meshes\Helms\samurai_helmet\samurai_helm_human_F_ADDM.skm} {27810}{art\meshes\Helms\samurai_helmet\samurai_helm_human_M_ADDM.skm} {27811}{art\meshes\Helms\samurai_helmet\samurai_helm_human_F_ADDM.skm} {27812}{art\meshes\Helms\samurai_helmet\samurai_helm_human_M_ADDM.skm} {27813}{art\meshes\Helms\samurai_helmet\samurai_helm_human_F_ADDM.skm} //27900-27999 Samurai helm 2 {27900}{art\meshes\helms\samurai_helmet\samurai_h_M_human_addm.SKM} {27901}{art\meshes\Helms\samurai_helmet\samurai_h_F_human_addm.SKM} {27902}{art\meshes\Helms\samurai_helmet\samurai_h_M_human_addm.SKM} {27903}{art\meshes\Helms\samurai_helmet\samurai_h_F_human_addm.SKM} {27904}{art\meshes\Helms\samurai_helmet\samurai_h_M_halforc_addm.SKM} {27905}{art\meshes\Helms\samurai_helmet\samurai_h_F_Halforc_addm.SKM} {27906}{art\meshes\Helms\samurai_helmet\samurai_h_M_dwarf_addm.SKM} {27907}{art\meshes\Helms\samurai_helmet\samurai_h_F_dwarf_addm.SKM} {27908}{art\meshes\Helms\samurai_helmet\samurai_h_M_human_addm.SKM} {27909}{art\meshes\Helms\samurai_helmet\samurai_h_F_human_addm.SKM} {27910}{art\meshes\Helms\samurai_helmet\samurai_h_M_human_addm.SKM} {27911}{art\meshes\Helms\samurai_helmet\samurai_h_F_human_addm.SKM} {27912}{art\meshes\Helms\samurai_helmet\samurai_h_M_human_addm.SKM} {27913}{art\meshes\Helms\samurai_helmet\samurai_h_F_human_addm.SKM} materials.mes Code: //27700-27700 Samurai Armor {27700}{CHEST:art\meshes\armor\samuraiarm\samuraiarm_male.mdf} {27701}{CHEST:art\meshes\armor\samuraiarm\samuraiarm_female.mdf} {27702}{CHEST:art\meshes\armor\samuraiarm\samuraiarm_male.mdf} {27703}{CHEST:art\meshes\armor\samuraiarm\samuraiarm_female.mdf} {27704}{CHEST:art\meshes\armor\samuraiarm\samuraiarm_male.mdf} {27705}{CHEST:art\meshes\armor\samuraiarm\samuraiarm_female.mdf} {27706}{CHEST:art\meshes\armor\samuraiarm\samuraiarm_male.mdf} {27707}{CHEST:art\meshes\armor\samuraiarm\samuraiarm_female.mdf} {27708}{CHEST:art\meshes\armor\samuraiarm\samuraiarm_male.mdf} {27709}{CHEST:art\meshes\armor\samuraiarm\samuraiarm_female.mdf} {27710}{CHEST:art\meshes\armor\samuraiarm\samuraiarm_male.mdf} {27711}{CHEST:art\meshes\armor\samuraiarm\samuraiarm_female.mdf} {27712}{CHEST:art\meshes\armor\samuraiarm\samuraiarm_male.mdf} {27713}{CHEST:art\meshes\armor\samuraiarm\samuraiarm_female.mdf} //27800-27899 Samurai helmet 1 //27900-27999 Samurai helmet 2 meshes.mes Code: {12209}{armor\samuraiarm\samuraiarm_ground} {12210}{helms\samurai_helmet\samurai_helm_ground} {12211}{helms\samurai_helmet\samurai_h_ground} Hope this helps. EDIT: I remember there was a bug with the adamantine armour back in 5.0.0, it used to crash on some characters.
AAAJÁ!! Yes, its was the meshes.mes...but i didn't touched anything, i donwnloaded that way. Ok, just a little tipping with block notes and it's ok Oh, it looks well, specially the mask more than the helmet (the samurai helmet is called "kabuto")...i think i have a Dragon magazine with a samurai red magical armor that matches perfectly !!
The Master of the bazaar can only sell items that he (as a slightly leveled up version of his former self) could craft with the (slightly modified) feats that he has available to him and all of the spells that he is able to cast (with his extensive library of spells). So no he doesn't sell those items as he cannot craft them.