For dwarf weapons, I think a gnome merchant is the ticket. The Kron Hills aren't that far away west. Could be one shows up at the Welcome Wench from time to time, looking to trade? Not trying to add more work, but could be he begins to arrive once the gnomes in the moathouse get rescued, and trades with the character holding the ring.
Or could be a result of completing a particular gnome-related quest in Verbebonc, maybe? (Trying to not be spoilery)
Hmmm, makes sense plotwise. If we were to add a whole new merchant they'd have to have a decent sized inventory though. At least it seems that way to me. I'm up for making more weapons if the general opinion is that it would be worthwile, but I'm not certain if we actualy need them. If we do go that way I like the idea of 2 levels of availability depending on what you've done. Cuchulainn.
The original Katana model had more than one bone so I couldn't work with it. I decided to replace it along with the Wakizashi and Tanto. If no one objects I'll replace the inventory icons aswell, I notice they all share the same icon. Hey does anyone know why the Wakizashi is in the protos twice? It's under 4601 and 4630, both seem to have the same stats. (I'm not talking about the Masterwork version) Cuchulainn.
I made one (but didn't add it until later), and Heavydan made the other, not sure if they're both used in game, but to stay on the safe side, I'd keep them both in there.
Is the dwarf throwing hammer+3 a possibility? Is the boomerang like return possible to mod? I don't know if it's even in 3.5 or the game anymore.
your katana doesn't have the same feel to it as the original one - might need scaling up a little (looks slightly to short and the blade looks to delicate), the wakizashi looks good. blades lengths in RL are; tanto <1', wakizashi 1-2', katana >2' altho 28-32" was a common length
the kama is currently just a pick so if that could change and a rifle for the otehr gun...which i never actually use has it been changed? I don't remember if anything else i made could really use a new model.
Sure, will do. It just piqued my curiosity. Not honestly sure. I've got too much on my plate already, (or I'm just to lazy ) to take on a returning axe atm. If you can get a nod on rules compliance and some advice on how to do it, I'd be quite happy to make a model for you. I think the shadow in the screnie is partly to blame. It never looks quite the same ingame as there alway some movement to shift the shadows. I probably should have taken greater care with the screnies. The new model is the same length as the original and the blade is no thinner. I've inlcluded a shot of a render in Max, my Katana is on the right, Troika's is on the left. Of course I shant be offended if the decision is to stick with the original Katana, the 3 are independant now. I'll take the Kama, and have a look for a second gun, I didn't even realize there were 2.:suprised: Cuchulainn.
Dwarven Throwers in 3.5 The Returning ability: And of course the Throwing ability: Sound complicated enough? At least, unlike in previous editions, wearing guanlets of ogre power and a girdle of giant strength with it don't shoot it's powers through the roof. (This was also the only instance in which it was worth wearing both Guantlets and Girdles, as otherwise the Girdle just overrode the Gauntlets.)
Fruella has the rollingpin and I noticed it's in the radial menu to throw. She threw it at Rannos the trader and when we looted it was in his inventory. Is this suppose to be? Is the return ability in the protos files? A 10th level Dwarf fighter with a str of 26(Belt+6). Yes.
That's the way thrown weapons normally work in ToEE. If you miss, they end up on the ground, if you hit they end up in the inventory of the person you hit.
Methinks you're confusing the Hammer +3, Dwarven Thrower with the Hammer of Thunderbolts. Only with the latter weapon do the bonuses accumulate to their fullest extent. Double damage dice for the Hammer, then add: +5 to hit +5 damage for the Hammer of Thunderbolts +3 to hit +6 damage for the Gauntlets of Ogre Power +3 to hit +7 damage for a Girdle of Hill Giant Strength (the least powerful girdle) Total = +11 to hit, +18 damage; specialization in the Hammer would add even more...and it would strike dead any giant which was hit, and stun other creatures nearby when hurled. Awesome. QotS has all three things as treasure, but one must be skilled and patient to find them all. The last piece is on the 4th level of the Demonweb in another world, well beyond any important giants you may meet early on in that series.