New Temple+ Available

Discussion in 'General Modification' started by _doug_, May 6, 2020.

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  1. Shiningted

    Shiningted I want my goat back Global Moderator

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    "Spontaneous 5' step".
    "Improved 5' step".

    Now we just need Monks and Barbarians to be able to use their greater speed to make 10' steps instead of 5', and we'd have "Greater 5' Step".
     
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  2. _doug_

    _doug_ Established Member

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    My guess is that this one was done on purpose. When playing D&D you can't move between 5 and 10 feet. However because TOEE does not use a grid you can move between 5 and 10 feet. They probably decided that the intention of the charge rule was that you move more that 5 feet.
     
  3. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    I would have set it "you must move at least 10 ft." for a charge attack personally, I mean that is how it's supposed to work.
     
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  4. Endarire

    Endarire Ronald Rynnwrathi

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    +1 to 10' charges.
     
  5. WinstonShnozwick

    WinstonShnozwick Established Member

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    I did a skim through with the search function on charge last night and nothing jumped out at me for where the min distance is checked for charge attack in c++, otherwise I would have fixed it myself. It might be hidden in dll hell. :/
     
  6. _doug_

    _doug_ Established Member

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    Looks like 100959B0 (chargeAttackAddToSeq) is where it is done. I can make the change since everyone seems to be in favor of it, I don't think it will be too hard.
     
  7. anatoliy

    anatoliy Established Member

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    Another issue found - Inflict spells are treated as ranged touch attack, not melee. Easy fix in T+, will provide with next commit.

    I guess no one used Wand of Inflict Light Wounds, but my Cleric does from level 2 and onward. Great spell, touch attacks goes vs touch AC which is almost always small in monsters.

    So my lv 2 Cleric has +3 attack (+1 bab +2 str) vs 11 touch AC, which is 8 to hit by dice roll, meaning 65% hit.

    In comparison lv 2 Barbarian has +6 attack (+2 bab +3 str + 1 wf) vs 20 AC, which is 14 to hit, meaning 30% hit.
     
  8. florian1

    florian1 Established Member Supporter

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    After playing KotB for a while, I switched back to ToEE. Since activation of ToEE in place of KotB, I have noticed a few changes. In particular, reactive temple does not happen. I wiped out the Earth Temple, and when I landed in the room that the Air Temple "reacts" to, all I found was the air elementals. As I explored lvl 2 further, the Troll animal trainers were in their "training grounds" with the animals.
     
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