New Temple+ Available

Discussion in 'General Modification' started by _doug_, May 6, 2020.

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  1. _doug_

    _doug_ Established Member

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    Thanks for the help. I was able to find the issue. It will be fixed in the next version of temple plus!
     
  2. Shiningted

    Shiningted I want my goat back Administrator

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    Was that a Temple+ issue or a strategy.tab issue, Doug?
     
  3. _doug_

    _doug_ Established Member

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    The issue was in the temple+ AI code. The strategy.tab file was fine.
     
  4. dolio

    dolio Established Member Supporter

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    Have you been attacked by both zombies and skeletons? Try shield bashing (maybe with a holy shield).



    Or maybe you need more hits to deal with those especially stubborn skeletons.

     
  5. Sitra Achara

    Sitra Achara Senior Member

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    Very nice! I take it the animations were already in the game, just unused?
     
  6. dolio

    dolio Established Member Supporter

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    Yeah. I have no knowledge of modelling/animation, so luckily that part was already done. It just required reworking a bunch of game logic to make it available.

    Oddly, I got the idea for the holy shield thing by noticing that Hedrack's shield comes with the Unholy Weapon property. So maybe one of the developers was expecting him to be able to bash you with it.

    My sword isn't doing much against these skeletons. Maybe I should just smash with my shield.

    BTW, why are the skeletons bleeding?
     
    Last edited: Jan 16, 2024
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  7. _doug_

    _doug_ Established Member

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    Bug fix version 1.0.93 is released.

    * Fixed Brother Smyth not properly doing his forge animation.
    * Fixed 2-handing weapon animation when wearing a buckler.
    * Fixed enemies casting healing spells on PCs.
    * Fixed school for Waves of Fitague/Exhaustion.
    * Fix Favored Soul bonus feats being dragged into non bonus slots.
    * Added Foresight to the Druid list.
     
  8. Shiningted

    Shiningted I want my goat back Administrator

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    Awesome work with the shield bash guys, I don't know how many hours - days - I wasted trying to make that happen.

    Dolio - the skeletons are bleeding because you keep stabbing them.
     
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  9. Oleg Ben Loleg

    Oleg Ben Loleg Established Member Supporter

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    I don't know if others have the same problem with the way Temple+ handles XP with the "lower XP" option in the House Rules section. I think it is a very neccessary und useful option but too drastic in the way it reduces XP. I remember that in the description it says something like by the end you will be 2 or 3 levels behind. But the reducction seemed always much higher to me. So I tested now the same fight with lower XP on and off. The result was that I got 58% less XP with the option lower XP. That would mean that a level 20 team would be a level 12 team with lower XP option.
    At the moment I play by switching the option on and off but maybe it could be fine tuned in the future.
     
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