New Temple+ Available

Discussion in 'General Modification' started by _doug_, May 6, 2020.

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  1. FDR4PREZ

    FDR4PREZ Established Member

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    Sometimes it is those quick splashes of creativity that makes the best things :D
     
  2. Shiningted

    Shiningted I want my goat back Global Moderator

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    That was unspeakable.

    Respect :)
     
  3. Daryk

    Daryk Veteran Member

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    Late to the party, but congrats! I managed v4 before more became untenable...
     
  4. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Hehe, I'm still patching bugs in my v1... Congrats Sitra.
     
  5. Windscion

    Windscion Member

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    So, at one point I'm pretty sure Remove Fear was fixed to actually do something. It now sems back to being useless. Advise? 1.0.84
     
  6. Sitra Achara

    Sitra Achara Senior Member

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    Can you elaborate?
     
  7. Windscion

    Windscion Member

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    When my PCs are afraid of the Balor, casting remove fear does nothing. (Also other enemies, but that's the easiest to remember.)
    Actually, looking at the bug fix lists, I see multiple things that aren't doing what it says. I think I have a bad install.
    I'll remove/re-install and get back to you.
     
    Last edited: Apr 27, 2021
  8. Sagenlicht

    Sagenlicht Established Member

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    Remove fear isn't doing anything in my game as well, just tested it.
    I can provide a python level fix it you want to @Sitra Achara
     
  9. Sitra Achara

    Sitra Achara Senior Member

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    Are you sure you're running temple+? You're not using the front end are you?
     
  10. Sitra Achara

    Sitra Achara Senior Member

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    No, I want to know exactly what's going on here because I definitely remember fixing it.
     
  11. Sagenlicht

    Sagenlicht Established Member

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    Here is a vid, how it behaves in my game:


    Edit:
    [2021-04-27 14:35:49.024] [core] [debug] Changing Bard Caster's combat initiative slot to 0
    [2021-04-27 14:35:49.024] [core] [debug] *** NEXT TURN *** starting for Bard Caster [0x14cdfc60000019f3]. CurSeq: 0x118a09a0
    [2021-04-27 14:35:49.024] [core] [debug] AllocSeq: Sequence Allocate[0](0x118a09a0)(Bard Caster [0x14cdfc60000019f3]): Resetting Sequence.
    [2021-04-27 14:35:49.024] [core] [debug] TurnStart2: Starting new turn for Bard Caster [0x14cdfc60000019f3]. InitiativeIdx: 0
    [2021-04-27 14:35:49.025] [core] [debug] SequencePerform: Bard Caster performing sequence (0x118a09a0)...
    [2021-04-27 14:35:49.025] [core] [debug] independently.
    [2021-04-27 14:35:49.025] [core] [debug] ActionPerform: Performing action for Bard Caster [0x14cdfc60000019f3]: 10
    [2021-04-27 14:35:49.025] [core] [info] New spellid assigned: 1
    [2021-04-27 14:35:49.025] [core] [info] New spell registered: id 1, spell enum 50
    [2021-04-27 14:35:49.025] [core] [debug] Debiting casted spell Cause Fear
    [2021-04-27 14:35:49.025] [core] [debug] Gnoll [0x14ce13c0000019f4] entering ai state: 1, target: Bard Caster [0x14cdfc60000019f3]
    [2021-04-27 14:35:49.030] [core] [info] Python: Cause Fear OnBeginSpellCast
    [2021-04-27 14:35:49.030] [core] [info] Python:
    [2021-04-27 14:35:49.030] [core] [info] Python: spell.target_list=
    [2021-04-27 14:35:49.030] [core] [info] Python: number of targets: (1) - 0[Gnoll(Gnoll [0x14ce13c0000019f4])]
    [2021-04-27 14:35:49.030] [core] [info] Python:
    [2021-04-27 14:35:49.030] [core] [info] Python: spell.caster=
    [2021-04-27 14:35:49.030] [core] [info] Python: Bard Caster(Bard Caster [0x14cdfc60000019f3])
    [2021-04-27 14:35:49.030] [core] [info] Python: caster.level=
    [2021-04-27 14:35:49.030] [core] [info] Python: 3
    [2021-04-27 14:35:49.030] [core] [info] Python:
    [2021-04-27 14:35:49.030] [core] [warning] Unable to spawn unknown particle system: sp-necromancy-conjure
    [2021-04-27 14:35:50.907] [core] [debug] ActionFrameProcess: for Bard Caster (Bard Caster [0x14cdfc60000019f3])
    [2021-04-27 14:35:50.907] [core] [debug] ActionFrameProcess: Calling action frame function
    [2021-04-27 14:35:50.907] [core] [info] Python: Cause Fear OnSpellEffect
    [2021-04-27 14:35:50.907] [core] [info] Python:
    [2021-04-27 14:35:50.909] [core] [debug] SpellEnd: target count is nonzero! Spell Cause Fear id 1
    [2021-04-27 14:35:53.115] [core] [debug] PerformOnAnimComplete: Animation 1 Completed for Bard Caster (Bard Caster [0x14cdfc60000019f3])
    [2021-04-27 14:35:53.115] [core] [debug] PerformOnAnimComplete: Performing.
    [2021-04-27 14:35:53.115] [core] [debug] CurSeqNext: Sequence Completed for Bard Caster [0x14cdfc60000019f3] (sequence 0x118a09a0)
    [2021-04-27 14:35:53.115] [core] [debug] Popping sequence ( 0x118a09a0 )
    [2021-04-27 14:35:53.115] [core] [debug] AllocSeq: Sequence Allocate[0](0x118a09a0)(Bard Caster [0x14cdfc60000019f3]): Resetting Sequence.
    [2021-04-27 14:35:53.115] [core] [debug] Allocated sequence for Bard Caster [0x14cdfc60000019f3]
    [2021-04-27 14:35:53.115] [core] [debug] CurSeqNext: Resetting Sequence (0x118a09a0)
    [2021-04-27 14:35:53.124] [core] [debug] Changing cursor from 4 to 0
    [2021-04-27 14:35:54.043] [core] [debug] UiIntgameMsgHandler (KEYSTATECHANGE): msg arg1 57 arg2 0
    [2021-04-27 14:35:54.043] [core] [info] Intgame: Resetting sequence.
    [2021-04-27 14:35:54.045] [core] [debug] Combat Advance Turn: Actor Bard Caster [0x14cdfc60000019f3] ending his turn. CurSeq: 0x118a09a0
    [2021-04-27 14:35:54.046] [core] [debug] InitiativeListNextActor: Actor Bard Caster (Bard Caster [0x14cdfc60000019f3]) finishing.
    [2021-04-27 14:35:54.046] [core] [debug] InitiativeListNextActor: Turn Based actor changed to Trunda (Trunda [0x14ce0970000019ef])
    [2021-04-27 14:35:54.046] [core] [debug] *** NEXT TURN *** starting for Trunda [0x14ce0970000019ef]. CurSeq: 0x118a09a0
    [2021-04-27 14:35:54.046] [core] [debug] AllocSeq: Sequence Allocate[0](0x118a09a0)(Trunda [0x14ce0970000019ef]): Resetting Sequence.
    [2021-04-27 14:35:54.046] [core] [debug] TurnStart2: Starting new turn for Trunda [0x14ce0970000019ef]. InitiativeIdx: 1
    [2021-04-27 14:35:54.046] [core] [info]
    Advancing turn for Bard Caster

    [2021-04-27 14:35:54.050] [core] [debug] Changing cursor from 0 to 4
    [2021-04-27 14:35:54.055] [core] [debug] Changing cursor from 3 to 0
    [2021-04-27 14:35:54.395] [core] [debug] Changing cursor from 1 to 3
    [2021-04-27 14:35:54.910] [core] [debug] Changing cursor from 3 to 1
    [2021-04-27 14:35:54.969] [core] [debug] Changing cursor from 0 to 3
    [2021-04-27 14:35:55.441] [core] [info] intgame_turnbased: _mouse_right_down

    [2021-04-27 14:35:55.442] [core] [info]
    Radial menu: Reseting sequence
    [2021-04-27 14:35:55.442] [core] [info] intgame_radialmenu_ignore_close_till_move()

    [2021-04-27 14:35:55.536] [core] [info] intgame_radialmenu: _mouse_right_up: ignore_close = 0

    [2021-04-27 14:35:57.725] [core] [info] Critter Trunda is casting spell Remove Fear at base caster_level 3.
    [2021-04-27 14:35:57.731] [core] [debug] Changing cursor from 3 to 0
    [2021-04-27 14:35:58.820] [core] [info] SpellPickerCallback(): Resetting sequence
    [2021-04-27 14:35:58.820] [core] [debug] SequencePerform: Trunda performing sequence (0x118a09a0)...
    [2021-04-27 14:35:58.820] [core] [debug] independently.
    [2021-04-27 14:35:58.820] [core] [debug] ActionPerform: Performing action for Trunda [0x14ce0970000019ef]: 10
    [2021-04-27 14:35:58.820] [core] [info] New spellid assigned: 2
    [2021-04-27 14:35:58.820] [core] [info] New spell registered: id 2, spell enum 393
    [2021-04-27 14:35:58.821] [core] [debug] Debiting casted spell Remove Fear
    [2021-04-27 14:35:58.824] [core] [debug] Changing cursor from 0 to 3
    [2021-04-27 14:35:58.844] [core] [info] Python: Remove Fear OnBeginSpellCast
    [2021-04-27 14:35:58.844] [core] [info] Python:
    [2021-04-27 14:35:58.844] [core] [info] Python: spell.target_list=
    [2021-04-27 14:35:58.844] [core] [info] Python: number of targets: (1) - 0[Gnoll(Gnoll [0x14ce13c0000019f4])]
    [2021-04-27 14:35:58.844] [core] [info] Python:
    [2021-04-27 14:35:58.844] [core] [info] Python: spell.caster=
    [2021-04-27 14:35:58.844] [core] [info] Python: Trunda(Trunda [0x14ce0970000019ef])
    [2021-04-27 14:35:58.844] [core] [info] Python: caster.level=
    [2021-04-27 14:35:58.844] [core] [info] Python: 3
    [2021-04-27 14:35:58.844] [core] [info] Python:
    [2021-04-27 14:35:58.844] [core] [warning] Unable to spawn unknown particle system: sp-abjuration-conjure
    [2021-04-27 14:35:59.127] [core] [debug] ActionFrameProcess: for Trunda (Trunda [0x14ce0970000019ef])
    [2021-04-27 14:35:59.127] [core] [debug] ActionFrameProcess: Calling action frame function
    [2021-04-27 14:35:59.127] [core] [info] Python: Remove Fear OnSpellEffect
    [2021-04-27 14:35:59.127] [core] [info] Python:
    [2021-04-27 14:35:59.127] [core] [debug] SpellEnd: target count is nonzero! Spell Remove Fear id 2
    [2021-04-27 14:35:59.922] [core] [debug] PerformOnAnimComplete: Animation 2 Completed for Trunda (Trunda [0x14ce0970000019ef])
    [2021-04-27 14:35:59.923] [core] [debug] PerformOnAnimComplete: Performing.
    [2021-04-27 14:35:59.923] [core] [debug] CurSeqNext: Sequence Completed for Trunda [0x14ce0970000019ef] (sequence 0x118a09a0)
    [2021-04-27 14:35:59.923] [core] [debug] Popping sequence ( 0x118a09a0 )
    [2021-04-27 14:35:59.923] [core] [debug] AllocSeq: Sequence Allocate[0](0x118a09a0)(Trunda [0x14ce0970000019ef]): Resetting Sequence.
    [2021-04-27 14:35:59.923] [core] [debug] Allocated sequence for Trunda [0x14ce0970000019ef]
    [2021-04-27 14:35:59.923] [core] [debug] CurSeqNext: Resetting Sequence (0x118a09a0)
    [2021-04-27 14:36:01.594] [core] [debug] Changing cursor from 19 to 0
    [2021-04-27 14:36:01.604] [core] [debug] Changing cursor from 4 to 19
    [2021-04-27 14:36:01.652] [core] [debug] Changing cursor from 19 to 4
    [2021-04-27 14:36:01.929] [core] [debug] Changing cursor from 4 to 19
    [2021-04-27 14:36:05.647] [core] [debug] UiIntgameMsgHandler (KEYSTATECHANGE): msg arg1 57 arg2 0
    [2021-04-27 14:36:05.647] [core] [info] Intgame: Resetting sequence.
    [2021-04-27 14:36:05.649] [core] [debug] Combat Advance Turn: Actor Trunda [0x14ce0970000019ef] ending his turn. CurSeq: 0x118a09a0
    [2021-04-27 14:36:05.649] [core] [debug] InitiativeListNextActor: Actor Trunda (Trunda [0x14ce0970000019ef]) finishing.
    [2021-04-27 14:36:05.649] [core] [debug] InitiativeListNextActor: Turn Based actor changed to Gnoll (Gnoll [0x14ce13c0000019f4])
    [2021-04-27 14:36:05.649] [core] [debug] *** NEXT TURN *** starting for Gnoll [0x14ce13c0000019f4]. CurSeq: 0x118a09a0
    [2021-04-27 14:36:05.649] [core] [debug] AllocSeq: Sequence Allocate[0](0x118a09a0)(Gnoll [0x14ce13c0000019f4]): Resetting Sequence.
    [2021-04-27 14:36:05.649] [core] [info] Python: Cause Fear OnBeginRound
    [2021-04-27 14:36:05.649] [core] [info] Python:
    [2021-04-27 14:36:05.649] [core] [info] Python: Remove Fear OnBeginRound
    [2021-04-27 14:36:05.649] [core] [info] Python:
    [2021-04-27 14:36:05.650] [core] [debug] TurnStart2: Starting new turn for Gnoll [0x14ce13c0000019f4]. InitiativeIdx: 2
    [2021-04-27 14:36:05.650] [core] [info] Calling AI Process for Gnoll [0x14ce13c0000019f4]
    [2021-04-27 14:36:05.650] [core] [debug] Gnoll [0x14ce13c0000019f4] entering ai state: 2, target: Bard Caster [0x14cdfc60000019f3]
    [2021-04-27 14:36:05.653] [core] [debug] SequencePerform: Gnoll performing sequence (0x118a09a0)...
    [2021-04-27 14:36:05.653] [core] [debug] independently.
    [2021-04-27 14:36:05.653] [core] [debug] ActionPerform: Performing action for Gnoll [0x14ce13c0000019f4]: 7
    [2021-04-27 14:36:05.653] [core] [info]
    move action Gnoll (14ce13c0000019f4)
    [2021-04-27 14:36:05.653] [core] [info]
    Advancing turn for Trunda

    [2021-04-27 14:36:05.656] [core] [debug] Changing cursor from 0 to 4
    [2021-04-27 14:36:08.363] [core] [debug] PerformOnAnimComplete: Animation 3 Completed for Gnoll (Gnoll [0x14ce13c0000019f4])
    [2021-04-27 14:36:08.363] [core] [debug] PerformOnAnimComplete: Performing.
    [2021-04-27 14:36:08.363] [core] [debug] ActionFrameProcess: for Gnoll (Gnoll [0x14ce13c0000019f4])
    [2021-04-27 14:36:08.364] [core] [debug] CurSeqNext: Sequence Completed for Gnoll [0x14ce13c0000019f4] (sequence 0x118a09a0)
    [2021-04-27 14:36:08.364] [core] [debug] Popping sequence ( 0x118a09a0 )
    [2021-04-27 14:36:08.364] [core] [debug] AllocSeq: Sequence Allocate[0](0x118a09a0)(Gnoll [0x14ce13c0000019f4]): Resetting Sequence.
    [2021-04-27 14:36:08.364] [core] [debug] Allocated sequence for Gnoll [0x14ce13c0000019f4]
    [2021-04-27 14:36:08.364] [core] [debug] CurSeqNext: Resetting Sequence (0x118a09a0)
    [2021-04-27 14:36:08.364] [core] [debug] Gnoll [0x14ce13c0000019f4] entering ai state: 2, target: Bard Caster [0x14cdfc60000019f3]
    [2021-04-27 14:36:08.374] [core] [debug] SequencePerform: Gnoll performing sequence (0x118a09a0)...
    [2021-04-27 14:36:08.374] [core] [debug] independently.
    [2021-04-27 14:36:08.374] [core] [debug] ActionPerform: Performing action for Gnoll [0x14ce13c0000019f4]: 7
    [2021-04-27 14:36:08.375] [core] [info]
    move action Gnoll (14ce13c0000019f4)
    [2021-04-27 14:36:11.183] [core] [debug] PerformOnAnimComplete: Animation 4 Completed for Gnoll (Gnoll [0x14ce13c0000019f4])
    [2021-04-27 14:36:11.183] [core] [debug] PerformOnAnimComplete: Performing.
    [2021-04-27 14:36:11.183] [core] [debug] ActionFrameProcess: for Gnoll (Gnoll [0x14ce13c0000019f4])
    [2021-04-27 14:36:11.183] [core] [debug] CurSeqNext: Sequence Completed for Gnoll [0x14ce13c0000019f4] (sequence 0x118a09a0)
    [2021-04-27 14:36:11.183] [core] [debug] Popping sequence ( 0x118a09a0 )
    [2021-04-27 14:36:11.183] [core] [debug] AllocSeq: Sequence Allocate[0](0x118a09a0)(Gnoll [0x14ce13c0000019f4]): Resetting Sequence.
    [2021-04-27 14:36:11.183] [core] [debug] Allocated sequence for Gnoll [0x14ce13c0000019f4]
    [2021-04-27 14:36:11.183] [core] [debug] CurSeqNext: Resetting Sequence (0x118a09a0)
    [2021-04-27 14:36:11.183] [core] [debug] CurSeqNext: Action for Gnoll (Gnoll [0x14ce13c0000019f4]) ending turn (autoend)...
    [2021-04-27 14:36:11.183] [core] [debug] Combat Advance Turn: Actor Gnoll [0x14ce13c0000019f4] ending his turn. CurSeq: 0x118a09a0
    [2021-04-27 14:36:11.183] [core] [debug] InitiativeListNextActor: Actor Gnoll (Gnoll [0x14ce13c0000019f4]) finishing.
    If I cast Cause Fear on a party member it also does not get removed by Remove Fear

    All casters are level 3
     
    Last edited: Apr 27, 2021
  12. Windscion

    Windscion Member

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    Running link to ....\AppData\Local\TemplePlus\TemplePlus.exe
     
  13. anatoliy

    anatoliy Established Member

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    Features would be nice to have in T+:
    1. Grapple! It is used very often by monsters and is great tactic.
    2. Tome of Battle! Two of my tabletop game players are high level Warblades. It's the best fighter option there is.
     
  14. Sitra Achara

    Sitra Achara Senior Member

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    Ok bug confirmed. It looks like I forgot to include a script fix in the release. Should be fixed next version.

    You mentioned other things from the changelog not working for you, what were they?
     
  15. Windscion

    Windscion Member

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    Ah. Well, Sleet Storm was doing 2-8 (or was is 2d8?) damage to metal wearers and those who slip. I am used to it creating a huge grease-like effect and making stuff invisible. Mind you, this may be simply an effect of using verbose spell descriptions?
    Also, when selecting spells at level 1 wizard, after enlarge person it says something like "Error line 740 missing mes\spells.mes'. HOWEVER! This is after reinstall and rollback to 1.0.83. Aaand 1.0.83 doesn't have a config option for that. Well, in 1.0.84 I had selected it, but presumably that doesn't have any effect in 1.0.83?
     
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