Hmmmm... just checked the protos, and while Zaxis is unflagged in col 99, all the other NPCs (well, the ones that I checked - Spugnoir, Meleny, Elmo, Turuko, Kobort, Fruella) are flagged OCF_NO_FLEE. I don't know if that's why the never run off while getting beatied, but I'd bet a small amount thats it. So I give you folks fair warning - I am gonna remove that (except, perhaps, from Elmo and Otis, who are brave. And Kobort who is too stupid to run). So in future, your NPCs are gonna start acting like NPCs. Of course, it will only be for those who use my mod, and that may get overwritten pretty soon after anyway. Edit: on second thoughts I will just do a poll.
:imwithstu That idea never did work, btw. As part of our ongoing pestering of Steve Moret, Agetian asked him about the combat voices. Here is his reply. Of course the dialogue WAS recorded and does occasionally pop up, but it looks like it was not implemented in a coordinated, dare i say wholistic way. So there you go. Probably y I couldn't find the strings in temple.dll when I went looking for them: they just weren't there. Curious the ones that DO fire occasionally... might stick those in the "Cujo's chick who says the wrong line when she dies" category (or "PCs who say the wrong line on map change" category), sometimes they just grab a line and throw it out there
A note of warning before you start though (to make sure you don't get crazy ): if you remove OCF_NO_FLEE and it does you no good, don't worry, maybe not everything is lost for you yet. Remember that all the NPCs are spawned through MOB files, and their critter flags may as well be overwritten by the MOB files. So, I'd recommend to take a look at those MOB files as well before taking any action. If there is NO definition of Critter Flags in the MOB files, then just cut off the OCF_NO_FLEE from the protos.tab and you should be OK. If there ARE actual critter flags in the MOB files, you may want to modify those instead. I hope this is helpful. - Agetian