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Discussion in 'The Temple of Elemental Evil' started by Templar, Dec 7, 2008.
What is DH anyway?
DH is short for Desperate Housewives- a very cool additional set of quests set in the ToEE game-- I think (Shining)Ted made it up and it really rocks, Especially the ending and the reward-- IF you win....
Yes when WILL DH be put into ToEE-X and 5.5?? Ted?
Well, that's interesting. Here I thought most of DH occurred in the brothel. Maybe I will try it, after all. Eventually.
Is DH compatable(sp?) with the 5.5 mod?
This has all been discussed and documented before ...
DH will not become a part of the 5.5 generation mod at any time. Eventually it will be repackaged so that it can serve as an independant add-on pack to the 5.5 mod. No idea when that will happen.
If you got hold of a download of DH in its current non-TFE-X format and tried to install it overtop of 5.5, it would indeed not be compatable and you would have all kinds of problems.
For domains, use the in-game rulebook (click ? ingame and go to classes-clerics then click domains), it explicitly tells you all the spells an benefits for each domain.
Fighter + Barbarian? I'd say the extra feats you get from the fighter class are the benefit. Half-Orcs tend to be the stereotypical barbarians.
PS I'm very very sad about DH in 5.5.0
I wonder what my NE half orc longspear weilding barbarian should duel to.
Yeah me to, I would have liked to try it.
I had a problem with loading portrait images before I had to reactive the beta. Only half the images were available to choose from so I didn't get to have an orc picture for my half orc monk.
Do I have to remake my party if I want a new picture or is there an easier way?
^ Not that I know of. Unless somebody on here knows how to edit save files.
As for your barbarian, I'd not dual-class him at all... I guess I could see a barbarian/ranger with dual-wield though.
to Dual-wield or not to Dual-wield, that is the question. I generally consider two things: is strength 18+, and/or will the character invest in Improved 2WF. That -2 (or -4) penalty associated with the 2WF feat is substantial and one had best make sure to be getting the most bang for your buck.
It's been my experience that dual-wielding is not as good as single wielding. The decrase in the to hit and the damage is bad, but rarity of the opportunity to even use the off-hand weapon seems to be a clencher. Statistically, at low base to hit levels, single wield seems to be the way to go.
OTOH, I usually have a couple of longsword dual-wielders (or maybe one bastard) to use all the powerful swords you pick up later. Seems a shame to not use them all.
I just started using dual wield in my last game with Bertram (damn is he multi-talented!).
At low levels, it's hard go. At higher levels it begins to pay off. Bertram can do some serious damage with his short sword and dagger, especially if hasted and with a Bull's Strength cast on him! :chainsaw:
It would be simple to check. Make 2 same-strength characters, and give one a 2-handed weapon and have one dual-wield. Then keep an eye on the ego stats. Watch how rarely the off-hand weapon is used in combat.
I noticed this long ago when my Cleric of Grumssh wiith a long spear was the killing machine instead of my Tank. Polearmers are also superior for charging. Check it out. :thumbsup:
I was amazed at Bertram and Serena both Ftr/Rog with ITWF. Serena could take down a flat-footed Giant in one round! Rogues should definitely dual wield because that off-hand does hit.
Above you said Bertram w/ short sword and dagger. Why not 2 short swords and weapon focus?
I dual-wielded Elmo. 2 axes. He's cutting them down right and left! (Heh)