new party

Discussion in 'The Temple of Elemental Evil' started by Templar, Dec 7, 2008.

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  1. Half Knight

    Half Knight Gibbering Mouther

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    Useless, i'm telling you, unless you have feats to spare, of course :)
    You'll be wasting a precious feat for only 2 points of damage.
    With that feat, buy power attack and combat expertise, maximze their penalizations for full bonuses, and you'll get +5 to AC and +5 to damage. Plus the bonus for a two handed weapon.

    Technically speaking, if you're going for specialization, a 4 level fighter/X lvl of rogue would get absurd levels of damage. You can also add a single level of barbarian for rage and extra movement. :eek:mg:

    I suggest not to make a charcter around Scather/Fragarach. They have many issues/bugs to be 100 % reliable. Better buy your cleric and wiz the crafting feats, and create your own weapons.
     
  2. Scryler

    Scryler Night's Wordsmith

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    I've had problems with characters not being able to get close enough to an enemy. Didn't consider that it might be due to too many melee characters...I haven't noticed this with 2 melee characters, but I have with 3.

    I rarely use Mason Heartstone, my Dwarven Cleric to fight, but it's nice for him to be able to when the bow/sling characters need it. He usually stays behind the front line characters, but in front of the ranged characters. I haven't had a problem yet with Mason being able to get to a character for healing. Maybe I play too close together, don't know. And I haven't gotten that far into the game, for various reasons, so maybe later on you have to spread out more.

    I also like Bards.
     
  3. Half Knight

    Half Knight Gibbering Mouther

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    That's why is better to have at least one of the warriors with a long reach weapon.
    Barbarians are a great choice for this: with rage, a two handed weapon makes even more damage, and the long reach of a glaive, coupled with the extra movement, makes them stab whatever you want in the screen.
    Once i made a barbarian/rogue with a spiked chain and combat reflexes. Never more. It was boring to see how it killed everything all by himself with AoOs.

    Nay, not much of a real issue. I was just being nitpicky. But you can have some problems at some points. I prefer humans for Clerics, so i can use the extra feat at first, and later buy the crafting feats.
     
  4. GuardianAngel82

    GuardianAngel82 Senior Member

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    If you do rogue/ranger, do ROGUE first. Otherwise he will never be a good rogue. Half-elf rogue/bard (ROGUE first) rocks, too. Less fight, more talk.

    If you have 1/2 orc cleric or druid (20 str), you can get by with one less fighter.

    Write down all these combo's, and every time you start a new game, try something new. ;)
     
  5. GuardianAngel82

    GuardianAngel82 Senior Member

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    If you do rogue/ranger, do ROGUE first. Otherwise he will never be a good rogue. Half-elf rogue/bard (ROGUE first) rocks, too. Less fight, more talk.

    If you have 1/2 orc cleric or druid (20 str), you can get by with one less fighter.

    Write down all these combo's, and every time you start a new game, try something new. What works for someone else might not be your style. ;)
     
  6. Ausdoerrt

    Ausdoerrt Veteran Member

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    Last time I got bored, I played through with a party of characters from a certain anime =) Suggest you try doing the same, it's kind of fun.

    I had a paladin with greatsword, a warrior/mage with bow skills and short-sword double-wielding, a halfing rogue, a combat mage and a LG cleric with a reach weapon.

    IMO pretty much any combination works, so test your imagination :poke: I'm planning to make a fighter/mage/cleric 3-man party for 5.5.0 to finally try and reach the 20 cap...

    I suggest you stay away from Fragarach/Scather, IMO it's a big fat CHEAT that shouldn't even be in the game; it's way more fun without them. I also find parties without heavy reliance on fighters more interesting - take a monk, or a ranger, a druid instead of a cleric, etc.
     
    Last edited: Dec 9, 2008
  7. Templar

    Templar Established Member

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    WoW I got some really good suggestions thanks guys!

    So many to choose from though. I am looking at the Rogue/Ranger though for a 4th member.

    And considering a barbarian/rogue or barbarian/druid with long ranged melee like spiked chain or long spear. Probably a half-orc version I just need to figure out details on that.

    Fighter - Human
    (power attack and combat expertise)

    Bard/Rogue 2 lvls- Half Elf
    (God - Cola / gets long sword)
    ST 16 , DEX 16, DEX 10, INT 14, WIS 12, CHA 17 (char important)
    (give him 2-4 lvls of rogue for sneak attack)
    support/opportunist warrior or caster

    Wizard - Human
    (feats: point blank shot or dodge and spell penetration and improved spell penetration.)
    Specialise: Divination only loses on Necromancy school.

    Rogue/Ranger (looking at bow or crossbow?) ranged support
    (Rogue first then Ranger)


    ST 16 , DEX 16, DEX 10, INT 14, WIS 12, CHA 17
    which one is DEX which is CON? Thanks. And I am writing some of these down, those that don't make it in this party can come for my next adventure :)
    Just need help finalizing this party. I'm really thinking of that Half orc monk to, maybe with spiked chain or long spear (if he can weild that). Yet I keep thinking I should have a cleric in there to. Is a cleric/monk a bad idea? lol. If I have a bard/rogue of 2 lvls, should I have a rogue/ranger or should I put one into the next party? I just don't know.
     
    Last edited: Dec 9, 2008
  8. GuardianAngel82

    GuardianAngel82 Senior Member

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    Consider a 1/2 orc cleric of Grumsh (war). They come with longspear as a weapon focus. Ronald will not join, though.

    Assuming that's the rogue/bard: S16 D16 C10 I14 ... (Is he goig to be in melee?) Maybe make him the bowman and make the rogue/ranger dual-wield?

    This thread seems like the initial charecter and levelup discussions in tabletop. ;)
     
  9. Scryler

    Scryler Night's Wordsmith

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    I really liked my 1/2 Orc Monk. When I start another party, I'm going to try that character again.

    I like Sorcerers. Blame it on Disney. Due to some of the limitations, I like having a back up...currently a Rogue/Wizard.

    I don't like combining my Bard with a Rogue. If I was to m/c or dual my Bard, I'd go with Bard/Sorcerer. Currently, I'm going pure, just to see how powerful the Bard Music effects are. I've used a gnome when I've m/c, but am currently using a 1/2 Elf.

    I'm also a softy for Elmo. So I recruit him and, when he levels up, m/c or dual (whatever) to a Ranger. Never tried doing the 2 weapon thing before, but am trying it this time, with battleaxes. I have tried him with a ranseur (however you spell that) and great cleave and liked that, also.

    I am not experienced so I can't get too fancy. Am still learning the basics, so I don't stray too far. I plan on playing ToEE for a long time, so I'll get fancy, I imagine, eventually.

    Sometimes I feel that creating the party characters is the really fun part. Certainly seems to be the most obsessive!
     
  10. blackwind

    blackwind Established Member

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    2 points is 2 points more I never knockdown damage but I agree it isn't as useful if you don't have feats to spare. Probably why I like human fighter so much.

    I tend to overload on melee fighters and rarely encounter a problem. My first party ever in Toee had 4 melee characters without reach weapons. Granted 2 of them were my cleric and rogue/cleric who could do other things. I guess it's the beauty of CRPG's, any combination generally works depending on what you're trying to do.
     
  11. erkper

    erkper Bugbear Monk Supporter

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    Agreed. Especially true with ToEE and it's extremely flexible combat system. I once easily beat the game with a party that had no casters at all except for a cleric - and I only took him for crafting feats and healing - he was one of my best melee fighters once he broke out the holy weaponry.
     
  12. Skeletom

    Skeletom Member

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    My current party consists of:

    NG Male Half-Elf Bard 6/Fighter 2 (two weapon melee focus with lots of social skills ...mirror image and heroism work well with him)

    CG Female Elf Cleric 8 (War and Protection Domains ...although I wish I had gotten Good for crafting purposes)

    CN Female Human Barbarian 6/Fighter 2 (cleave and big damage focus)

    NG Female Halfling Wizard 8 (got craft wand so i can keep throwing out magic missiles ...only problem here is that she cant use magic staves, such as staff of fire, due to her size)

    CG Male Elf Rogue 4/Fighter 4 (went for stealth, lock picking, disable and archery ...sneak attack isn't that great but sneak attack seems to suck in this game)

    NPCs:

    Elmo (A must have ;) )

    Ronald the Cleric (was using him as a secondary archer but he sold the bow I gave him ...so done with that)

    Meleny the Druid (Medium Encumbrance Specialist :D her sucky pets die a lot ...oh well)
     
  13. Scryler

    Scryler Night's Wordsmith

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    Ronald the Cleric did NOT like my 1/2 Orc character. I don't recall if he refused to join if I kept the 1/2 Orc or if I got mad and canned Ronald.
     
  14. Ausdoerrt

    Ausdoerrt Veteran Member

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    ^ Dunno, never liked him as an NPC anyway. I tend to overload my party on spellcasters, so I usually need NPC "tanks"
     
  15. blackwind

    blackwind Established Member

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    Elmo and Otis are my favorite NPC's.
     
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