System Type x64-based PC Yes, my newest computer is. Spoiler OS Name Microsoft Windows 11 Home Version 10.0.22631 Build 22631 Other OS Description Not Available OS Manufacturer Microsoft Corporation System Manufacturer LENOVO System Model 81Y8 System Type x64-based PC Processor Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz, 2592 Mhz, 6 Core(s), 12 Logical Processor(s) BIOS Version/Date LENOVO EFCN51WW, 5/19/2021 SMBIOS Version 3.2 Embedded Controller Version 1.51 BIOS Mode UEFI BaseBoard Manufacturer LENOVO BaseBoard Product LNVNB161216 BaseBoard Version SDK0R32862 WIN Platform Role Mobile Secure Boot State Off PCR7 Configuration Elevation Required to View Windows Directory C:\WINDOWS System Directory C:\WINDOWS\system32 Boot Device \Device\HarddiskVolume1 Locale United States Hardware Abstraction Layer Version = "10.0.22621.2506" User Name LENOVO-LEGION\Marc Time Zone Central Daylight Time Installed Physical Memory (RAM) 64.0 GB Total Physical Memory 63.9 GB Available Physical Memory 52.5 GB Total Virtual Memory 67.9 GB Available Virtual Memory 55.5 GB Page File Space 4.00 GB Page File C:\pagefile.sys Kernel DMA Protection On Virtualization-based security Not enabled Windows Defender Application Control policy Enforced Windows Defender Application Control user mode policy Off Device Encryption Support Elevation Required to View Hyper-V - VM Monitor Mode Extensions Yes Hyper-V - Second Level Address Translation Extensions Yes
I'm sure I will get much more than a handful, for two reason. One, it's the first release. Secondly, it's very big. We'll see what happens.
I get blocks of bright white text that look like word processor font character lists that appear the game starts. The game goes from what is the moving scenery stage in normal ToEE to a partially formed scene containing a paladin? I cannot move and a lot of bright white gibberish text blocks. The escape key did not function.
Marc thats wonderful news! So happy to get to play a new module. I read the other thread and it says to install via front end which is excellent. But it mentiona no temple plus? Is that just for initial install or will temple plus not work with this mod? Just hoping to have access to additional feats, etc ive grown accustomed to. Thanks in advance for your reply
It is not compatible with temple plus right now, sorry. I'll re-post what I've written in the ReadMe file: Code: Paladin's Cove is NOT compatible with Temple+ yet. My work on this mod began about a year before Temple+ started, and hence grew in divergent paths from it for a few years. Right now, there is just too much that I changed in contrast to Temple+, especially early on before Temple+ started, that developing concurrently would mean undoing or revising much of what was already developed, and create a programming nightmare. Once, and if, multiple releases of this mod have been tested, and an acceptable stability has been achieved, I will at that point hope to fold in most of Temple+, and incorporate those tremendous improvements. All of the Co8 changes, however, ARE implemented, since they were already completed when I started this mod, and have not changed since 2014.
I'm going to assume you were able to download, unzip, and activate from Temple Front end. So at least we got that far. Before moving on to what may be system incompatibility problems, which I also had with my newest computer, did you install it as suggested in the ReadMe file? That is, did you use a clean build of Temple Circle of Eight 8.1 with Temple Front-End, with NO Temple Plus?
Oh I see what you mean. I was assuming that an activation of Paladin's Cove was sufficient as it removes such things as Rudy's Mod every time (much to my consternation). Should I have perhaps activated ToEE then activated Co8 then activated Paladin's Cove? Temple plus is just a set of programmes for an application that overrides rather than overwrites files in ToEE when in use so I fail to see how that is involved when I start via the Front-End Incidentally I removed all the non-pre-generated characters from the players file before starting not that that can have made any difference.....
Temple+ runs a different executable, it's not just file overrides. The Co8 Front End launches the regular toee.exe, which bypasses Temple+.
Great work Marc. Folks, just install as suggested, I don't doubt a Temple+ version is in the near future. Thanks for the prompt feedback Pygmy. I'll get to playing this tomorrow Marc. Seperate bug and feedback threads are my suggestion.
Thanks, Ted. I'll make a seperate feedback thread. Which area should I put it in to? Also, should I move the main post with the link to the release into the "Mod Submissions" areas, instead of in the general thread area? I think it belongs there instead. I hate to delete the original thread with the release, but it's in the wrong place. Don't feel the need to rush into playing it, just because I put it there. I'll take testing and feedback whenever it comes, and whoever has the time or interest to play it. But if you DO want to jump right in, go for it! About Temple+, yes, I really need to get the mod itself stable and working on it's own before I can even think about merging with Temple+ in any way. One more thing, I will be checking in here every day, a few times each day, unlike before when I would post and run for many months at a time. I'm committed to this for the near future.
Alright, I've decided to use the main thread with the beta release for everything. It will have the link with the latest release, and ALSO be the place to post bugs and feedback. So use this thread for that purpose. https://co8.org/community/threads/paladins-cove-beta-release-and-feedback.13473/#post-155665 I will stop posting here for the most part. Thanks, Marc