New Gallery -old screens

Discussion in 'The Keep on the Borderlands' started by screeg, Jan 19, 2006.

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  1. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Is that finished yet? Or did they change engines again?

    Anyways, I certainly took some screenies of Allyx's new worldmap paths in action (they are IMPRESSIVE... :notworthy ) but I can't find them in the screenies lfolder, no idea why. So here are some of the new Climb / Use Rope skills in action (and what happens if u don't take enough ranks) - I am happy to answer demands for new screenshots, for I am a river to my people. :cool:

    EDIT: Looking at that, I might make folks who fall go prone for a moment... hmmm...
     

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  2. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    This one will make sense when the time comes :eyebrow:
     

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  3. Grizzli

    Grizzli Member

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    hi everyone this my first post so i want to exhange greetings with everyone. I am under impress :eek: with this climbing skill. BTW i am interrested how did you do it- did you swap other skill with this one or you created new one??
     
    Last edited: Mar 13, 2007
  4. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Or perhaps a more important question is, will the map have pit traps, and trap doors that open when you step on them, and .HSD's (is that what those pesky things were called?) that make the PC drop down the pit trap? And what about the .SVB's for while your down in the pit?

    Huh? huh? HUH? :poke:

    Just kidding. ;)
     
    Last edited: Mar 13, 2007
  5. Ax Thrower

    Ax Thrower Blood Lust

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    Hear ... Hear... climbing skills and rope skills... I wonder if someone can hang themselves.. would be a hoot if you're hanging by one foot and being attacked... wonder what the "To Hit" (-) modifier would be on that...

    next Ted's gonna tell us he can FLY:coffee:
     
  6. maggit

    maggit Zombie RipTorn Wonka

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    I'd say the DC is 15 in a desolate and deserted place....
    Now... at the Keep it's even easier... muahaha... the gallows
    are just ahead... all you have to do is assault someone in the
    streets and if you live you can try to tighten the noose.

    Has my sub-race idea/proposition caught on? ;)

    As for the skills. Knowledge (or more preferably Lore, for it's
    a computer game) would be welcome. It could be used as
    a special condition in some dialogues too apart from the ability
    of identifying items. :D
     
    Last edited: Mar 13, 2007
  7. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Well, Knowledge WOULD be nice, and in the long term it will hopefully happen, but not right away ;)

    Grizzli - sorry my new skills under-impressed you ;) They are entirely new skills you put points into like any other - and no, they don't replace existing ones. There are many that the game engine will recognise but don't actually do anything, we are activating them as we can create functionality for them (and thanks to Spellrunner for being able to activate them).
    If we hadn't made you a moderator you would be SO BANNED!!! :rant:
    Only when my brother's around.
     
  8. chamr

    chamr Member

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    Very exciting work. As has been mentioned before, it's great for us gamers that the excellent ToEE engine will live on in new modules. God bless you! :D
     
  9. Fornax

    Fornax Succubus Hunter

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    Looks great. KotB was my first module I played back in '80 or so and it's still one of my favorites ; up there with 'Against the Giants.' Im gonna have to break out that module and read it again. Thanks for the all the hard work you guys are doing, it's much appreciated.
     
  10. lord_graywolfe

    lord_graywolfe Wolfman

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    Peter? hmm and here i thought you were ted ;) well say hi to nathan for me :)

    knowledge would be cool. one thing i always liked about IWD 2 over others was the seperate skills for potions (alchemy) and items (arcana or lore). gave you a chance to identify things without spells if you were willing to spend the skill points on them. also made the bard and his bard skills alot more useful
     
  11. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Hmmm... off the top of my head I can now think of a way to do that pretty easily... d'oh! Stop distracting me! :p
     
  12. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Ok, I think this works better.
     

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  13. TitusCrow

    TitusCrow Member

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    it does look great- im just sorry your having to make it with one hand tied behind your back thanks to atari grr! keep up the great work!
     
  14. Cujo

    Cujo Mad Hatter Veteran

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    have you tryed it out with a monk?
     
  15. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Does a lvl 4+ monk take no damage for falling 10 feet? Do I even have to answer that? What an insult! :p It was the first thing I did!
    Code:
    def falls( attachee, triggerer ):
    	t = 1
    	for clown in game.leader.group_list():
    		if clown.stat_level_get(stat_level_monk) >= 4:
    			t = t+500
    			game.timevent_add(comment1, (clown), 3000 )
    			clown.float_mesfile_line( 'mes\\narrative.mes', 100 )		
    #		elif clown.type == obj_t_npc:
    #			for m, n in flying_squad.items():
    #				if clown.name == n:
    #					t = t+500
    #					game.timevent_add(comment2, (clown), t )
    #					clown.float_mesfile_line( 'mes\\narrative.mes', 107 )
    #				else:
    #					t = t+500
    #					game.timevent_add(comment3, (clown), t )
    		else:
    			clown.condition_add_with_args( 'prone', 0, 0)
    			t = t+500
    			game.timevent_add(comment3, (clown), t )
    	...
    	...
    	...
    	...
    	return
    And so it goes. The flying squad are familiars etc who would flap down and not worry about climbing / falling (not implemented yet). I think we will have all bases covered ;)

    Should be easy to implement ye ol' Ring of Feather Fall too :) Can't say the spell is a priority though.
     
    Last edited: Mar 19, 2007
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