My ToEE playthrough notes

Discussion in 'The Temple of Elemental Evil' started by anatoliy, Jan 9, 2021.

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  1. dolio

    dolio Established Member Supporter

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    If you bring dozens of dominated bugbears, a reasonably smart Balor can use its at-will Greater Dispel Magic to turn them all back into your enemies (its dispel check is d20+20, so it's guaranteed to succeed on spells cast by 10th level or lower casters). So now you're fighting a balor and a bunch of bugbears. :)
     
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  2. hammyh

    hammyh Established Member

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    This would be a (nice?) surprise. IIRC, in one game I had charmed 4 or 5 of the Noble Salamanders to help fight the Balor (and also take on a teleport rampage to giants, etc.).

    It was a bit silly due to pfe overriding the Balor's chances to dispel the charm - but if that got fixed, it could have been a funny world of hurt for me.
     
  3. dolio

    dolio Established Member Supporter

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    It doesn't seem like protection from evil stops dispels. Maybe it was trying to use dominate, which is blocked. The balor guardian also only has regular dispel magic, not greater, so it's not guaranteed against a level 10 caster.

    In the code it does look like protection from evil makes you immune to [Evil] spells (which is wrong), though. So protection from evil would make you immune to Blasphemy.
     
  4. hammyh

    hammyh Established Member

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    Perhaps so...it was some time ago.
    I'm pretty sure that the drow matron in Verbonc was able to use blasphemy to kill pfe-protected party members when I was attempting to run a lowish-level good party challenge through there. To clarify, they were killed... and iirc they had pfe lvl 1 spell in effect.
     
  5. dolio

    dolio Established Member Supporter

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    If you were using Temple+, it looks like that fixes it.

    Otherwise, the code is really gnarly, so maybe it doesn't do what I think it does.
     
  6. anatoliy

    anatoliy Established Member

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    I grew tired of having limited Wizard spells so created "learn all" script. I think that it's quite hard to familiarize with all spells, if you have this limit.

    Code:
    def wiz_all_spells():
        import char_editor
        pc = game.leader
        spells = char_editor.get_learnable_spells(pc, stat_level_wizard, pc.highest_arcane_class, 0)
        for info in spells:
            pc.spell_known_add(info.spell_enum, stat_level_wizard, info.spell_level)
        return
     
  7. Endarire

    Endarire Ronald Rynnwrathi

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    @anatoliy
    Thankee! I like the 'learn all!'

    May we get this for spontaneous casters too?
     
  8. Pygmy

    Pygmy Established Member Supporter

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    Doesn't knowing all wizard and/or sorcerer spells make it impossible to level up?
     
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  9. anatoliy

    anatoliy Established Member

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    Good question. I guess I will have to add script to "forget"))

    More spots:
    Suggestion - add option in T+ to allow crafting in Unsafe area.
    Enervation should print the effect.
    Magic Gem should not be automatically inserted into the skull.
    Cone of Cold never ends - constant OnBeginRound.
     
  10. anatoliy

    anatoliy Established Member

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    In movies there is Executive Producer, in IT - Product Owner. The person who takes user side and decides which features should be added. In my modules - I decide which features I believe would be beneficial the most to a user. In T+ - @Sitra Achara is Product Owner plus every other role as well)).

    I'm talking about this, as I had opportunity to play ToEE on different PC, which T+ installed with default options. I continued playing my saves. And BAM - annoying issues aroused regarding T+ options.

    Game should be maximum friendly to new players.

    Max Level, default 10.
    Really - why? It's not RAW, not beneficial to any Player. Should be 20 by default.

    Allow XP overflow, default No.
    I don't believe that there is at least one DM who would do such thing to Players. Either account XP every session end and then Level Up, or stop the Play and force PC to levelup, or - overflow the XP - I always do that. Should Yes by default.

    Transparent NPC Stats, default No.
    In tabletop it should be hidden. Although my players figure out quite soon, as I use App on Display to track initiative which shows
    percent. In any case I do not think it adds anything to the play except annoyance. Should be Yes by default.

    Prefer 5 foot step and full attack. Default No.
    Should be Yes. It adds anything to the play except annoyance.
     
  11. Pygmy

    Pygmy Established Member Supporter

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    Surely you don't allow your p&p players to be two levels or more behind without levelling up? You invite the old 3rd level wizard with 150000 (One hundred and fifty thousand) xps following party at a safe distance round first 2 levels of Temple abuse.
     
  12. anatoliy

    anatoliy Established Member

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    Enlarge Person, Magic Circle against Evil and even Cure Moderate Wounds never ended.

    It stopped adding bonuses, but visual effects remain.

    I will try to hunt down these issues.

    Additionally I think to alter Circle particles as they are too bright. Total particle effect is stunningly beautiful, it starts with very transparent circle, then fill out with bright light. It looks great, but I would prefer to add one more step to tone down back to transparent circle. As ground is completely invisible.
     
  13. anatoliy

    anatoliy Established Member

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    Yes I don't.

    Wait is this feature works not to spill two levels or one?
     
  14. Pygmy

    Pygmy Established Member Supporter

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    This is the feature that stops 1st level humans at 2999 xps
     
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  15. Sitra Achara

    Sitra Achara Senior Member

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    I disagree, obviously :)
     
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