Something strange happened once: i had Ronald on the party, and a ranger especialized in archery, well i bought the manyshot feat with the ranger (at level 9) without remembering that already had it by class...and the (aproxim.) next 15-20 shot where ALL criticals, while Ronald score ALL misses (1's)...it occured during the battle against the baby dragons, so i don't complained too much... btw, the ranger was using the poisoned shortbow, which oddly enough, seems to score criticals one of four shots...lucky? bug? who knows... "...She missed everytime. Just bad rolls or what? I'm not impressed with archery in the game..." In fact, that can be said of most of the rolls...it seems that troika dudes never thinked on probabilities...most of the rolls of the pj's are below 10, and all others are above...in a normal game (real rpg) the dices get 10's and up very easily, whit a few misses (1's) and a fair number of criticals (18 and up); sometimes it's very frustrating, a character with 20 strength, weap focus, especialization, buffed to hell and back and a +3 sword, gets rolls of 2, 2, 1, 1,3 and so, t'ill the spell expires and keep rolling misses even if it's a 13-14 lvl character.,..or the fact that our characters never overcomes spell resistance (even one as 12) and the enemies always (having a 21 sp is a tough thing)
@1/2K, when you reply if you want to quote someone the 4th button from the right is the quote button.
Thanks Cujo, i know that, but i'm so accustomed to copy/paste that i do it automatically:icon_chuc (dammit! my english is sounding worst day to day!)
Apparantly this is a problem with any random number generator. ToEE's is just a bit more iffy than some of the more modern ones. We just need to find a more modern one which can be plugged in (if the hivemind has worked out how to plug it in?).
Most likely it's a .dll job, I'd love to put a new RNG and A* pathfinding code into this game engine, but it's beyond my ability to do so.
I recently did the moathouse and the guardsman at the end of the hallway hit on a regular basis. My rouge never hit him once. Either i'm doing something wrong, but archery hasn't worked well for me. With a dex of 20, str 16, pointblank, rapidreload,etc a rouge should hit on a regular basis, but i haven't seen it yet. I'll try a half-elf ranger one of these days and see how that works out.
Thanks Allyx, I remember the discussion we had on this some time back and couldn't remember whether anyone had figured out how to do it. Good point about the pathfinding too - but wouldn't that be a case of hacking the actual code as opposed to 'plugging' in the RNG? Or am I reading too much into the ease of attaching a new RNG which is implied in the notes made by Troika (readme in /Toee folder)?
George - re the moathouse, early level archers do have to be used with considerable subtlety. An archer firing into melee, over his meleeing buddies, is at -8 to hit - that means a 1st / 2nd level character is almost guaranteed to need a 20. It certainly gets better (especially with Precise Shot), but then take -2 for many shot, -2 more for rapid shot (or whatever it is) and arhcers still generally need a pretty clear line of fire to be effective (imho). I don't like the 3.5 rules, but since I filled the Atari forums with whining on this issue, I won't start again here. I had a look into the ranger's Improved Precise Shot (level 11?), but I don't see how it could be done in ToEE, since you can't specify bonuses re attacking things behind cover (for instance, they made no attempt to give the Tower Shield its total cover bonus). Since the game treats all forms of (less than total) cover as a blanket -4, I thought of making Improved Precise Shot a flat +4 bonus with ranged weapons, but figured people wouldn't like this workaround. Also I'm not sure I ever figured out how to implement it
I consoled-up a half-elf ranger with all the feats and the repeating crossbow and she almost never missed. It fires 3 times even if the target goes dead on the first bolt. Pretty neat.
Can the IvenSource.mes file be edited to add items? I know the StartEquip can. I've tried a few times and it didn't do anything. Curious.
Hey, if I wanted to learn how to make mods and stuff for this game, where would y'all suggest I start? Or is it even possible for someone to learn this stuff on his own?
There's a lot of tools, downloads, and tutorials in the co8 files for just such things. The only question is, how much time and patience do you have? A background in programming sure helps, but a lot can be learned and done with the stuff now available.
Thanks. I'll look around for those tools and downloads and see if I can make myself more useful around here.
a good place to start is http://www.co8.org/forum/forumdisplay.php?f=35 and if you have any questions ask away, thats what we're here for. Co8 helps those who make an effort. A lot of us started knowing pretty much nothing but wanted to make some changes.
Thanks for the link, Cujo. I checked it out and... geez, what was I thinkin?!? What the hell? I try anyway.