Missing Weapon Proficiencies

Discussion in 'The Temple of Elemental Evil' started by Shadowblade2, Jan 6, 2006.

Remove all ads!
  1. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

    Joined:
    Apr 23, 2005
    Messages:
    1,962
    Likes Received:
    0
    Fragarach is broken, or at least the in-game implementation of it is.
     
  2. krunch

    krunch moving on in life

    Joined:
    Aug 9, 2005
    Messages:
    3,280
    Likes Received:
    0
    Well, at least it's not broken entirely everyehere in the game, just primarily in the elemental node of fire with its AoO attacks.
     
  3. Virtual SpACEman

    Virtual SpACEman Established Member

    Joined:
    Feb 14, 2006
    Messages:
    103
    Likes Received:
    0
    oky its time to fix great cleaver lol, and i agree its way overpowered!
    im doing it now!

    renaming it 'Cleaver' wll make normal and masterwork versions.

    it is now in its new modded version pretty balanced:) ( well at least i think so)

    heres my rev, that makes most sence.

    protos id remains same (4213) so should work no prob in game.
    the normal verson of the cleaver will have a new protos id though.

    Cleaver (and masterwork cleaver same stats)

    85% of its orignal size
    size_medium
    primary and secondary weildable
    reach 5ft
    weight 9
    copper vaule 16000 normal 32000 masterwork
    critical 19-20 x2
    damage 2d4
    weapon type handaxe

    so basicly its now a heavy handed version of the hand axe with a slightly better critical threat range and base damage with trade off in critical mutliplier.

    makes most sence to me to fit the image of a cleaver)

    tell me what ya think.
     
  4. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,001
    Likes Received:
    250
    Masterwork weapons are always 300GP more expesive than normal versions, and 160GP is more than 3 times the price of a greatsword. Apart from the price it sounds good...

    ... and why is Fruella's (and the female bugbear's) cleaver magical, and so cheap anyway?
     
  5. Lord_Spike

    Lord_Spike Senior Member Veteran

    Joined:
    Mar 25, 2005
    Messages:
    3,151
    Likes Received:
    1
    I think whatever you do, leave those two cleavers alone. Making new "normal" ones is okay, but don't F with these ones; they are special to many of us.

    On a personal note, though, I think originally someone ought to have made Fruella's weapon a rolling pin rather than a cleaver...
     
    Last edited: Mar 12, 2006
  6. Shiningted

    Shiningted I want my goat back Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,661
    Likes Received:
    354
    One of our modders doubtless still can. And should. But leave the cleaver in somewhere: "yer marrying me daughter? But all I gots ta give ya as a dowry is 'er mum's old meat cleaver... wizz in the kitchen, that woman was..."

    To answer the question that resurrected this thread: no. Improved Critical and Keen do not stack. Made that mistake myself.
     
Our Host!