Missing weapon focus feats

Discussion in 'General Modification' started by Lord_Radagast, Dec 19, 2006.

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  1. maggit

    maggit Zombie RipTorn Wonka

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    Hehe, I was really thinking about the whip, but is it
    really possible and um is there a point making one?
    There are no "disarm" options in ToEE and whips have
    lousy damage + cause attacks of opportunity. And is it
    even possible to make a character drop its whip when it
    fails a trip attack?
     
  2. Cujo

    Cujo Mad Hatter Veteran

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    yeah actually on that note, a whip is useless in toee, almost all of its +ve's can't be done and with all its -ve's you might as well just try punching the guy.
     
  3. maggit

    maggit Zombie RipTorn Wonka

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    I would like to see some nunchuks and sai's though. ;)
    Great weapons for a monk.
     
    Last edited: Dec 26, 2006
  4. Cujo

    Cujo Mad Hatter Veteran

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    there are already sai's in the game :p
     
  5. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    The sai could be added if Cuch feels like making a model for it, the nunchuk would need a new animation though so is un-modable at the moment.
     
  6. Cujo

    Cujo Mad Hatter Veteran

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    The Arms and Equipment Guide also adds butterfly swords, war fans, tonfas, and tiger claws to the monks weapon list. I personally think that a tonfa (like a police batton for anyone who doesn't know) would be a better and easier to make (cos they won't need a new animation) replacement for the nunchuku.

    my current plans are

    {29}{Exotic Weapon Proficiency (Halfling Kama)} - butterfly sword
    {31}{Exotic Weapon Proficiency (Halfling Nunchaku)} - war fan
    {34}{Exotic Weapon Proficiency (Nunchaku)} - tonfa?

    and then
    {41}{Exotic Weapon Proficiency (Dire Flail)} - Crescent-Moon Spade (a real double weapon :p )
    {42}{Exotic Weapon Proficiency (Two-bladed Sword)} Nine-Pronged Rake
     
  7. maggit

    maggit Zombie RipTorn Wonka

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    Right on! :thumbsup:
    And speaking of double weapons.
    I thought I've seen everything (by that I
    mean the flail-o-sword) but a double bow
    is really ridiculous (also present in the arms
    and equipment guide).
     
  8. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    So you'd do tonfa off the short-sword model? I can well see that stabbing motion morfing into a policeman putting his stick into someone's solar plexus. ;)
    Nice try, but if your Monk is named 'Tripitaka' he's a non-combatant ;)
     
  9. Cujo

    Cujo Mad Hatter Veteran

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    hey journey to the west rocks.
     
  10. vampiricpuppy

    vampiricpuppy cuddly nosferatu

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    This may not really be the right place to post this; but are the current implementations of the halberd/trident not working right at the moment?

    Halberd seems to be working as a 2h reach weapon, when its just meant to be 2h, and trident is working as a 2h reach weapon, when its not meant to be reach, and not meant to be 2h :p

    sorry, its probably posted elsewhere... was just wondering :)
     
  11. maggit

    maggit Zombie RipTorn Wonka

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    You're right! Well, it'll have to be fixed.

    ---------------------------------------------------------------------
    Oooh... and I'm not sure either if this
    should go to Co8 bugs or Atari issues...
    Were Tridents present in vanilla ToEE?
     
    Last edited: Dec 27, 2006
  12. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    If the trident is so different, what is the difference between that and the military fork?

    I recently gave them their own feats, but that shouldn't have introduced those bugs - but they are fixable.
     
  13. vampiricpuppy

    vampiricpuppy cuddly nosferatu

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    all i know is that tridents go with nets; so they must be one handed!:p

    except for little people :)
     
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