Meaning of various object flags

Discussion in 'Mobile and Static Objects' started by Agetian, Feb 25, 2006.

Remove all ads!
  1. Shiningted

    Shiningted I changed this damn title, finally! Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,740
    Likes Received:
    374
    Updated post 2 to explain how to change Critter 2 Flags in scripts.
     
  2. marc1967

    marc1967 Established Member

    Joined:
    Jan 19, 2014
    Messages:
    672
    Likes Received:
    110
    I found an interesting characteristic of OCF_MONSTER which I don't want, and was wondering if anyone else knows of anything else it does internally that is important or critical before I remove it from some of the protos I am altering.

    I noticed that the Bralani and Janni, who both use bows in combat, made Attacks of Opportunitys with their bows. After removing OCF_MONSTER from their proto this stopped.
     
  3. Sitra Achara

    Sitra Achara Senior Member

    Joined:
    Sep 1, 2003
    Messages:
    3,622
    Likes Received:
    538
    As far as I can tell nothing too important.
    Well actually, it also signifies that the creature can threaten area while unarmed. It's the same piece of code unfortunately. I guess it's not so important if they're armed anyway, and also if you give them natural attacks that will also achieve that effect.

    Also, here's a little treat for you ;)

    http://wikisend.com/download/355866/temple_dis52_02.zip

    You can also use it to look up what the functions in the conditions table do.
     
    Last edited: May 16, 2016
Our Host!