Livonya's Beta 1.5 Mod.zip

Discussion in 'The Temple of Elemental Evil' started by Livonya, Apr 23, 2005.

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  1. Cujo

    Cujo Mad Hatter Veteran

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    Ted you'll have to have a look, I'm only running official patches at the moment as I got halfway through my fresh install and real life got in the way.
     
  2. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    I've got work now but it is the very top of my to-do list as soon as i get home.
     
  3. Borsook

    Borsook Established Member

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    Yes, I've got the latest Allyx protos.tab. So will it be enough to use data\ART\interface\inventory\Giants_head_icon.tga?
     
  4. Cujo

    Cujo Mad Hatter Veteran

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    That might be the problem.
     
  5. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Well sorry to say, that must be something to do with Allyx's mod because it works fine in mine (I run Co8, Liv and my mod).

    [​IMG]
    That should do it, and check proto 12602 has inventory icon 421.
     
    Last edited: Aug 24, 2005
  6. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Sorry for the mix up guy's I guess I got confused with all the updates, but my new improved shop map is halfway done (just a couple more traders needed, and some duplicate items to the one I have done) so I'll post my most upto date protos here, and include the whole package in my upload tomorrow.

    [EDIT] Could someone double check this file please (and fix it if neccesary) and let me know what's going on 'cause I kinda need it for the shop map mod i'm doing now.
     

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    Last edited: Aug 24, 2005
  7. Borsook

    Borsook Established Member

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    Yes, everything is fine, I just didn't have the tga in the folder (I didn't know Allyx's protos.tab included this change).
     
  8. Borsook

    Borsook Established Member

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    You don't happen to keep any change log for your protos file? it all gets confusing...
    PS. I see you did some corrections to bardic items, nice.
     
    Last edited: Aug 24, 2005
  9. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    I think i've forgotten most of the changes i've done, but the good news is that I'm just finishing putting my new mod together, I'll upload it as soon as i'm done.
     
  10. Borsook

    Borsook Established Member

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    Is it just me or are the masterwork armours in liv's mod identical to the normal ones?
     
  11. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Statistically, yes (there should be a check penalty bonus for masterwork) but they are enchantable.
     
  12. Borsook

    Borsook Established Member

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    So I thought but the armour check penalty is the same...
     
  13. wizgeorge

    wizgeorge Prophet of Wizardy

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    I'm doing Liv1.5.1 for the 5th or 6th time and I never had much luck before. I've got a good group rolled-up but I"m not sure about the half-elf Rogue. She has STR16, DEX18, CON16,INT14,WIS12 and CHAR11 and started with 40 Skill points. I've never seen it that high. Plus she gets 10 points at level-up. Is this normal? She's at level 4 now, has the Assassins +2 rapier and ain't no lock safe. She went to -7 in the fight but the cleric saved her. I've never played a PC Rogue, just NPC"s like Serena. Has anything about pc generation been changed? The skill points of 40 and 10 seem awful high. I'll gladly take it if it's okay, but if it's an abnormal situation or bug, I'll play it ,but?
     
  14. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Yeah rogues with reasonable intelligence get lots of skill points, 40 to start doesn't shock me at all.
     
  15. PharaunMizzrym

    PharaunMizzrym Member

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    Rogues get (8+Int modifier)*4 at 1st level and 8+Int modifier thereafter.
     
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