Livonya's Beta 1.5 Mod.zip

Discussion in 'The Temple of Elemental Evil' started by Livonya, Apr 23, 2005.

Remove all ads!
Thread Status:
Not open for further replies.
  1. screeg

    screeg Nukekubi

    Joined:
    Oct 2, 2003
    Messages:
    204
    Likes Received:
    0
    Hezrou stench and the Balor fight:

    I'm pretty sure the 1.5 incarnation of Hezrou stench is not working the way you want. My L9 party would have had quite a fight with Hezrou, if he hadn't succumbed to his own stench. That's the only way we could've taken him down, as once he's sick he gets no more saves. With him summoning other demons (one time he summoned 2!) to help out I would've said forget it until L11.

    Anyhoo, fighting the Balor I whipped out my golden skull and got my very own Hezrou. Big mistake. He sickens himself, he sickens any nearby party members, you can't tell the scope of his stench visually, and finally he sickened the Balor, permanently.

    Here's the best part: Despite the Balor being helpless, I couldn't kill him. My two fighters, each with +17 on primary weapon, could only hit about one in 20 times, and damage him less frequently. Got him all the way down to Nearly Dead, used up all my spells and at last gave up. It was like trying to chop down a redwood with a butterknife. I'm thinking, because we literally couldn't kill him even when he was defenceless, he might be a teensy bit overpowered.
     
  2. screeg

    screeg Nukekubi

    Joined:
    Oct 2, 2003
    Messages:
    204
    Likes Received:
    0
    Here I am again.
    I had an NPC problem after dropping my slot 1 ranger at the hostel in Nulb. Elmo, Spugnoir and Meleny were still in my party, and fight with me, but their dialogue is pre-join, as if they were back in Hommlett. If I ask them to join, I get the party-is-full options only, even though I only have 7 members. I can't add any NPC's for the #8 slot. Lastly, Spugnoir now casts Mage Armor every time we enter a new area, until he has 4 going.

    ****

    The final Traders Revenge fight was great, I loved it. It's amazing that battles scripted by yourself are so much superior to the ones in the game. One complaint: the treasure is outrageous. Enough magic equipment to outfit an entire party, platinum, gems, magic items. The necklace alone is worth more to sell than the gem (the only reward) you get for defeating Hezrou.
     
  3. Shiningted

    Shiningted I changed this damn title, finally! Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,745
    Likes Received:
    375
    Dude, don't sell that gem ;-)

    The 3 NPC limit is hard-coded, I seem to remember someone saying. 5 PCs, 3 NPCs, no more either way.

    Was the ranger the guy who recruited the NPCs? If so, and he was the leader, yeah that may affect the dialogue. (PLease get back to me on this btw, that may effect other stuff).
     
  4. screeg

    screeg Nukekubi

    Joined:
    Oct 2, 2003
    Messages:
    204
    Likes Received:
    0
    Didn't sell the gem as that wasn't my point, although with Hezrou stench, he's practically useless anyway.

    Did not know there was a 3 NPC limit. That explains one thing anyway! Does that apply if you use the Suggestion exploit (kill Suggested NPC, resurrect as permanent NPC)>

    The ranger did not enlist Meleny, the other two probably.

    I haven't tested out whether they gain xp or loot yet. Still in Hommlett.
     
  5. lord_graywolfe

    lord_graywolfe Wolfman

    Joined:
    Apr 30, 2004
    Messages:
    739
    Likes Received:
    0
    you can get around the 3 npc limit if you edit the temple dll or ues the patcher on here to change your pc or npc limits. the total just cant go above 8
     
  6. Ki Rin

    Ki Rin Member

    Joined:
    May 18, 2005
    Messages:
    80
    Likes Received:
    0
    Could you please add masterwork cloth? :) and black too? my rogue has 30 dex thanks to items etc and even padded wont do :)
     
  7. Kalshane

    Kalshane Local Rules Geek

    Joined:
    Aug 6, 2004
    Messages:
    1,653
    Likes Received:
    4
    There is no "cloth armor" in the D&D rules. So there's no reason to add a masterwork version.

    If your rogue has a 30 Dex (and I'm trying to figure out how. Elf with 20 Dex with Gaunlets +6 and 2 stat buy-ups at 4th and 8th level gives you a 28.) just give him bracers of armor.
     
  8. lexb123

    lexb123 Member

    Joined:
    May 18, 2005
    Messages:
    40
    Likes Received:
    0
    heh

    With the mod you get em at 4,8,12,16,20.
    30 is possible.

    I think he meant robes? With 1 level of mage he can wear arch robes.... And adding those would be really cool, hehe.
     
  9. Kalshane

    Kalshane Local Rules Geek

    Joined:
    Aug 6, 2004
    Messages:
    1,653
    Likes Received:
    4
    I realize if you eventually level up enough you could eventually get to 30, but I've found you're pretty hard-pressed to get enough XP to go beyond 12th level with a 5 person party.
     
  10. Shiningted

    Shiningted I changed this damn title, finally! Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,745
    Likes Received:
    375
    Ummm I'd like masterwork cloth too, so i can abuse the armour + bracers bug... o and thanks for getting back to me about the leader thing Screeg
     
    Last edited: May 20, 2005
  11. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    the vest of escape (as it's already magical, and you can only use the best materials to make magical items), or the noble outfit would be the best choice for masterwork cloth from a roleplaying point of view, the price of the noble outfit should be increased to 50 gp anyway.
     
  12. Ki Rin

    Ki Rin Member

    Joined:
    May 18, 2005
    Messages:
    80
    Likes Received:
    0
    that would be great! and i did mean cloth armor types, my rogue is a halfling. ;)
     
  13. Kalshane

    Kalshane Local Rules Geek

    Joined:
    Aug 6, 2004
    Messages:
    1,653
    Likes Received:
    4
    Right. Because the game needs more ways for people to break it. *head shake*
     
  14. Shiningted

    Shiningted I changed this damn title, finally! Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,745
    Likes Received:
    375
    This comes at the end of a debate as to whether braces and armour offer the same sort of deflection bonuses, and whether they should theoretically stack or not. While I understand why they don't (bracers r for wizards etc to have some sort of 'armour', not to give your plate-clad tank an extra +5) I personally think it should be an option for people with high dex who then lose their bonuses due to having decent armour: its not a trade-off i like making, and its my idealogical position that in certain circumstances (and when the engine, through design or oversight, supports it) I shouldn't have to compromise.

    Thats my opinion. If you'd like a transcript, I'll not only mail it to you, I'll tell you what to do with it when you get it <saintly smile>
     
  15. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    I'm getting some wierdness with ranos davl and gremag, I let lareth go, went to the tower, told them lareth was alive then went to ranos davl and gremag to find lareth. my designated speaker (and my dialogue impaired wizard/cleric) talked to gremag and got the "wheres lareth" line twice, for both pc's, I get the reply "E" followed by "bye" (or words to that effect), so I talked to rannos, same dialogue for my monk but the wizard gets a CTD!

    my monk is pretty good with diplomacy (+11), gather info (+7), intimidate (+7), but useless with bluff (+3).

    Oh and I even think masterwork cloth is a bad idea, as monks ac could get rediculous (base 10, magic cloth +3, +dex bonus, +wis bonus, +5 amulet of natural armor, gloves of dex+6) that's upto ac 29 already if you use the broach of shielding that goes up to 33, or 34 with dodge, and mage armor thats 38! not including stat bonus' or a monks increased natural armor due to class up to +4 at 20th level, for a total of AC44! - hit that zuggy!)
     
Thread Status:
Not open for further replies.
Our Host!