KotB 1.0.1 Bug List

Discussion in 'The Keep on the Borderlands' started by Shiningted, Aug 16, 2014.

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  1. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Things like that happen when your scripting language is Python :grin:

    Ok, those are bugs, thanks. :wave:
     
  2. ConjurerDragon

    ConjurerDragon Established Member Supporter

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    When returning to the Spider Queen after "Back in the Sack" has been solved and I received the Bailiffs support there is no dialogue option to attack her anymore.

    In the dialogue before doing "BitS" with her were several options to attack - and if chosen the Spider Queen summoned two spiders to aid her in fight.

    Now there is only 1 More questions? --> Exit dialogue or 2. Just passing by --> exit dialogue

    And if I initiate combat by simply pressing C and attacking her she does not call her helping spiders.
     
  3. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    You don't need to initiate dialogue with a monster you're going to attack. :shrug: On the contrary, you need to make the decision to NOT just dialogue with the monster but attack it. Whole other thought process. I don't think ToEE has such things:

    BELSORNIG: Ahh, @pcname@, how are those quests coming along?
    PC: Well Kelso just gave me a quest to kill you and nick your bugbears, so I thought we might chat about that first?
     
  4. ConjurerDragon

    ConjurerDragon Established Member Supporter

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    Well, from an evil point of view it would be much more fun to casually inform them of their coming doom at my hands :twisted:, from a LN or Paladin POV a fair warning "Defend yourself!" "En garde!" should be expected, and in case of that Spider Queen a Ranger or Druid might want to try a last time to urge it to have her children stop attacking travellers (and instead hunt Dire Boars or whatever) and only then attack...

    However: If you argue that to attack I don´t need an option in the dialogue and should simply use "C" to initiate combat, then what are the attack options in the dialogue good for that exist when the Spider Queen is first met? Those made me think that when returning to the Spider Queen there would be an attack option in the dialogue too...

    And still NOT A BUG.

    When entering the wizards tower the familiar of my Wizard seems to have become a puppet attached to some thin string - and only seconds after I took the screenshot a CTD
    [​IMG]


    The book "Top of the food chain" chapter 1 has too much text so that the last line "special..." drops below the textbox for me.


    When giving the Dragon Scales to the cobbler he mentioned that he would be done in a week - so I returned there again and again after a week had passed and another week and I had no dialogue option to receive the hide I expected him to make and to give to me once he would be ready (just as before Nobby worked when he polishes weapons and returns them in his chest).
    Only when I had to sell something to the smith did I notice the option to mention that I already HAVE the dragonhide and never knew it.
    Did I miss that in the text that the cobbler automatically would return the hide to me and I could have gone directly to the smith, or is the dialogue that unclear?
    Strange: AFTER I spoke to the Smith and he took the hide from me to work on it the next time I wanted to unload leather stuff to the cobbler he mentioned that he gives the hide to me that the smith is already working on...?
     

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  5. ConjurerDragon

    ConjurerDragon Established Member Supporter

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    When my ranger uses one of the masterwork Greataxes (those from the Wemic) it is not shown on the screen. Neither the ranger simply holding the axe, nor swinging the axe in combat (Ranger being the one on the left in front of the rats).

    [​IMG]


    After using the book found on the Summoner my Bard has got her +2 to Sleight of Hand - however when looking at the skills the bonus is listed as "+2 from the Secret Door Finder Tool" and not something like "+2 Magical tome".


    Kobold Cave, Room with Dwarves: Every time the cave is entered OR a game loaded within the cave the injured dwarf takes non-lethal damage - from another dwarf according to the rolls-infoscreen. As I always save before talking to someone in case of a conversation mishap and reloaded the unconscious dwarf had over 40 non-lethal damage from entering the cave and loading in the cave. If someone would reload the game several times in that cave the non-lethal damage would add-up higher and higher...
    When trying to cast spontanous Cure spells on the injured dwarf a will save is rolled. As long as it´s failed the dwarf receives the healing. However the first time the will save succeeds the dwarves become hostile...
    [​IMG]
     

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  6. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Ok, the Wemic axes, the 'can't get back through the door into the Bailiff's tower after dealing with Billy' and that business with the Dwarves were all fixed, to my best recollection, in the latest patch (definitely the Billy door one because we had to re-upload the whole mod pack when that file was missed). Can I ask when you downloaded the mod?
     
  7. ConjurerDragon

    ConjurerDragon Established Member Supporter

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    The file
    Keep_on_the_Borderlands_1.0.1_Setup.exe
    has been saved on 06.07.2015 at 18:04:35 on my harddisk according to the files settings.

    That would be 06th of July as it´s the german format for dates.

    Edit: Silly me - after activating KotB I downloaded the first 3 of the ToEE fixes from here on July 15th
    http://www.co8.org/forum/showthread.php?t=11510
    and extracted them in the folders that normally contain ToEE but contain KotB after activation so that probably causes some of the issues. I´m going to re-activate KotB and see if that changes something.

    Re-Activating and loading the savegame in the caves caused a loss of face for 2 partymembers
    [​IMG]
    That might have happened when I re-activated KotB and did not re-activate the picturepack I was using before :no:
    I have completely de-installed ToEE and reinstalled it and KotB and started a new game.

    In the starting shop both "Scrolls of grease" and "Scrolls of Grease" are available.
     

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  8. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Ok thanks for that. One of the problems of updating a ModDB file is the mirrors don't always get the updated version, it seems. Anyway, I will test those bugs out on my downloaded install.

    EDIT: Ok, could not replicate the Wemic Axe problem which I definitely remember fixing, so it seems that fix made it in too (see annoyingly dark nighttime pic). Not sure about the Dwarves since Sitra did some more work on them a few months back but if they're not fixed yet they will be for the next release.
     

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  9. ConjurerDragon

    ConjurerDragon Established Member Supporter

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    In the first game I had goblin zombies hit characters wtih non-lethal damage.

    Now it´s giantlizards. I clicked on the damage roll to get it´s description and it states that the giant lizard hit my Ranger with an unarmed attack - yet as far as I know natural attacks are always considered armed

    [​IMG]
     

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  10. marc1967

    marc1967 Established Member

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    Was this for every attack by this lizard, or just this particular attack?
    Was it by every lizard in the game, or just this guy?
    Does it maybe only happen to attacks against the ranger?

    Narrowing down the details can help identify the problem.

    I vaguely remember some bug with Ettins or Hill Giants where the first attack in an encounter was non-lethal.
     
  11. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Charging causes non-lethal damage, yes, and the KotB AI is set to charge far more than ToEE's used to be.
     
  12. ConjurerDragon

    ConjurerDragon Established Member Supporter

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    I never noticed that a charge of a PC against an enemy caused non-lethal damage? Or is that only charges by monsters that do non-lethal damage?


    When the Assistant of the Provisioner does not buy "villagers garb" despite having it in his stock is that a sign that the 2 suits of villagers garb I carry are marked as stolen or is that a bug and he should buy what he sells?
     
  13. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Well, did you, perchance, steal those two suits? If so, the former.
     
  14. ConjurerDragon

    ConjurerDragon Established Member Supporter

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    Ah, so the merchants don´t complain that the goods are stolen but only refuse to buy them with the same message with which they refuse to buy goods they don´t trade?

    Already explained, and NOT A BUG
     
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  15. marc1967

    marc1967 Established Member

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    If it's the once you grabbed right off her own counter, and then tried to resell to her, then yeah that's why she won't buy it. :no:

    Sometimes though if an item is so cheap and then you add the dealer mark-down, the buy-price will fall below 1 CP, and they won't buy those items either.
     
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