This is a list of all non-magical armours and a couple of shields that I could find in my books. I thought it might be useful for rules issues. the reason I didn't include magical armours is that they would be more difficult to get working in ToEE. Code: Table: Armour and Shields Armour Cost Armour/Shield Maximum Armour Check Arcane Spell Speed Weight1 Bonus Dex Bonus Penalty Failure Chance (30 ft.)(20 ft.) Light armour Bondleaf wrap 1000 gp 1 - - - 30 ft. 20 ft. 2 lb. Wicker 1 gp 1 5 0 10 30 ft 20 ft. 5 lb. Padded 5 gp 1 8 0 5% 30 ft. 20 ft. 10 lb. Bark 5 gp 2 5 -2 15% 30 ft. 20 ft. 15 lb. Cord Armour 15 gp 2 5 -1 5% 30 ft. 20 ft. 15 lb. Leather 10 gp 2 6 0 10% 30 ft. 20 ft. 15 lb. Nightscale 1000 gp 2 10 0 5% 30 ft. 20 ft. 3 lb. Chitine Web 75 gp 3 6 -1 10% 30 ft 20 ft. 10 lb. Spidersilk 750 gp 3 8 -1 10% 30 ft. 20 ft. 5 lb. Wood 15 gp 3 4 -3 15% 30 ft 20 ft. 15 lb. Studded leather 25 gp 3 5 -1 15% 30 ft. 20 ft. 20 lb. Bone armour 20 gp 3 4 -3 15% 30 ft. 20 ft. 20 lb. Ashigaru 25 gp 3 5 -1 15% 30 ft. 20 ft. 20 lb. Leather scale 35 gp 3 6 -2 15% 30 ft. 20 ft. 20 lb. Chain shirt 100 gp 4 4 -2 20% 30 ft. 20 ft. 25 lb. Moon-ivy 16000 gp 4 6 0 10% 30 ft 20 ft. 5 lb. Medium armour Shell 25 gp 3 3 -2 20% 20 ft. 15 ft 20 lb. Hide 15 gp 3 4 -3 20% 20 ft. 15 ft. 25 lb. Tentacled Hide 315 gp 3 5 -3 20% 20 ft. 15 ft 30 lb. Dhenuka 30 gp 4 1 -5 25% 20 ft. 15 ft 25 lb. Brigandine 30 gp 4 2 -5 30% 15 ft. 15 ft. 40 lb. Scale mail 50 gp 4 3 -4 25% 20 ft. 15 ft. 30 lb. Partial armour 50 gp 4 4 -3 25% 20 ft. 15 ft. 30 lb. Ring 75 gp 4 4 -3 30% 20 ft 15 ft. 35 lb. Chainmail 150 gp 5 2 -5 30% 20 ft. 15 ft. 40 lb. Breastplate 200 gp 5 3 -4 25% 20 ft. 15 ft. 30 lb. Lamella 150 gp 5 3 -4 30% 20 ft. 15 ft 35 lb. Heavy armour Stonemail 180 gp 5 2 -5 30% 20 ft.2 15 ft.2 35 lb. Splint mail 200 gp 6 0 -7 40% 20 ft.2 15 ft.2 45 lb. Banded mail 250 gp 6 1 -6 35% 20 ft.2 15 ft.2 35 lb. Coral 225gp 6 1 -7 30% 20 ft. 15 ft. 40 lb. Half-plate 600 gp 7 0 -7 40% 20 ft.2 15 ft.2 50 lb. Great Armour 1000 gp 7 2 -5 40% 20 ft.2 15 ft.2 45 lb. Full plate 1,500 gp 8 1 -6 35% 20 ft.2 15 ft.2 50 lb. Feeler Plate 2500 gp 8 1 -6 35% 20 ft.2 15 ft.2 65 lb. Dwarven Stone 1740 gp 9 0 -7 40% 20 ft 15 ft 80 lb. Dendritic 2000 gp 9 0 -8 40% 20 ft 15 ft 60 lb. Heavy Plate 2000 gp 9 0 -8 40% 20 ft. 15 ft. 100 lb. Shields and other Additions Chahar-aina 75 gp 1 — -1 5% — — 10 1b. Dastana 25 gp 1 — -1 5% — — 5 lb. Tessen 12 gp 1 — -1 5% — — 1 lb. 1. Weight figures are for armour sized to fit Medium characters. Armour fitted for Small characters weighs half as much, and armour fitted for Large characters weighs twice as much. 2. When running in heavy armour, you move only triple your speed, not quadruple Chahar-Aina: This "four mirror armour" can be worn over certain other types of armour to provide an additional armour bonus that stacks with both the foundation armour and any shield worn. A character can wear a chahar-aina effectively over padded, leather, or chain shirt armour. A character needs Armour Proficiency (medium) to wear a chahar-aina without penalty. Dastana: these large metal bracers can be worn in addition to some other types of armour to provide an additional armour bonus that stacks with both the foundation armour and any shield worn. A character can wear a chahar-aina effectively over padded, leather, or chain shirt armour. A character needs Armour Proficiency (light) to wear a chahar-aina without penalty. Tessen: A tessen acts much like a buckler, though you cannot wield a weapon in the same hand as the tessen. However you can use the tessen as an off-hand weapon, dealing 1d3 points of damage (x2 crit). Used this way, the tessen is a martial bludgeoning weapon. For purposes of attack penalties, treat a tessen as a light weapon. If you use a tessen as a weapon, you lose its AC bonus until your next action (usually until the next round). A chracter need Shield Proficiency to use a tessen without penalty. if you know of more non-magical armour types than these feel free to PM me with the stats.
Just out of curiosity; which books did you get yours from? and also, for additional contributions, are you only wanting 'vanilla' items that can be used in any setting, or would you like ones from specific settings like forgotten realms, eberron, dragonlance etc
I got those from the players hand book, oriental adventures and the arms and equipment guide. As for additional contributions, keep them in the specific settings like forgotten realms, eberron, dragonlance etc. Anything that isn't made for a "medieval fantasy" setting doesn't really fit ToEE. interestingly enough WotC distinguishes between a war fan and a tessen (the same weapon with differnt names). altho on that note (counting one weapon as two) its helpfull if we want something that works with improved sheild bash and animates nicely
hmmm... after looking through most of the other stuff i have from forgotten realms at least, most of the other types of armour have specific rules etc attached to them (almost every single one), so they might not be the best contributions Still, if you want the basic stats for anything i can send them to you cujo
Cujo you may want to add the armour list from the Underdark book to your table Code: Table: Armour and Shields Armour Cost Armour/Shield Maximum Armour Check Arcane Spell Speed Weight1 Bonus Dex Bonus Penalty Failure Chance (30 ft.)(20 ft.) Light armour Nightscale 1000 gp 2 10 0 5% 30 ft. 20 ft. 3 lb. Chitine Web 75 gp 3 6 -1 10% 30 ft 20 ft. 10 lb. Spidersilk 750 gp 3 8 -1 10% 30 ft. 20 ft. 5 lb. Medium armour Tentacled Hide 315 gp 3 5 -3 20% 20 ft. 15 ft 30 lb. Heavy armour Stonemail 180 gp 5 2 -5 30% 20 ft.2 15 ft.2 35 lb. Feeler Plate 2500 gp 8 1 -6 35% 20 ft.2 15 ft.2 65 lb. Heavy Plate 2000 gp 9 0 -8 40% 20 ft. 15 ft. 100 lb. There aren't any new armours in the Forgotten Realms campaign setting.
Allyx... you're back ... computer finished??? still waiting on my new case.. should have it built up by the weekend
I think we've got all that we're going to get as far as armor in the game, without adding specific suits of magical armor.
So far we've got the red ones: Which is quite a nice selection I think. Are we able to model armour like weapons? If yes then someone could make shell, coral and dendritic armour. Hmm dendritic might be a challenge. Edit: @Cuch: I didn't know it's there.
@maggit: You forgot the Tessen. The majority of new armor is out of reach untill we gain the ability to import/exprt models with more than one bone. Even the stuff with one bone is proving problimatic for me ATM, but I'm still hopeful. Cuchulainn.
I don't honestly see the point in adding a bunch of different armor types that are essentially the same as armors that are already in the game. Most of the other stuff that we don't have yet is only unique in D&D because of the special bonuses they have... which are pretty much impossible to transfer to the game or useless because their specific abilities aren't applicable in game. I.E., some have better hardness and hitpoints (for sundering, which ToEE doesn't use), some armors make sleeping more comfortable for the wearer (sleeping heals the same amount no matter how encumbering the armor is), and other similar effects. So, really, do we need to add a bunch of 'new' armors that are just replications of other armors already in the game, just with a different graphic? EDIT: I guess it's all moot, because most of the armors on the list that haven't been added yet do have slightly different stats than all the armors we already have. I suppose it might be worth adding them, just because some of the types are indeed slightly better.
Don't forget that we already have some balance issues we're trying to sort out. Adding in a bunch of stuff that wasn't designed for this setting could further unbalance things. Advanced items with special properties should not become available until later in the game.
small note here maggit. you forgot to highlight banded armor in red on your list as we already have that one. as to adding new armor its fine with me but i think we should get the stuff we already added touched up a bit. i havnt check all the new ones lately but last time i looked the dragon scale armor looked like the regular hide armor and that just wont due lol.
the dragon scale plate I made is based on hedracks armour so its green and spikey oh and I think adding new armours is a good thing - so long as they look new, it freshens up the game abit. who hasn't got sick of looking at the same old leather armour and wanted to have a bit of a change. @allyx; I update the list
what about re-skinning the breastplate to look like a giant turtle's shell? That should be easy for the more artistic members of the group surely?
I don't know if I'm the skilled one but I could do it if you liked my new armour. K.... I've done it... Here it is. Hope you'll like it. The proto number is 6425 and 6426 for the masterwork. Not the best of my work but.... Materials & Addmesh entry: 26200-26299 Meshes.mes entry: 12002 Inventory Icon: 510 I'm not putting it into the CMF until someone says it's good enough.