Isn't the hand axe "Cleaver" too powerful???

Discussion in 'The Temple of Elemental Evil' started by webusver, Oct 23, 2006.

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  1. Kalshane

    Kalshane Local Rules Geek

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    Yes. The cleaver is too powerful. Not only because of the price, but because of the stats associated with it break the rules for weapons. Unfortunately, the greater community prefers leaving it as-is.
     
  2. Sapper_Astro

    Sapper_Astro Established Member

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    Why don't you make a mini mod that takes the cleaver out? I personally don't have a problem with it, and am not using it during my current playthrough. I still enjoy using it in other walkthroughs.

    Its that easy guys. Just don't use the damn thing!
     
  3. krunch

    krunch moving on in life

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    Nah. Saying that would be like saying something bad about the Log song from Ren & Stimpy.
     
  4. Daniel

    Daniel Established Member

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    wasn't it nerfed to 1d6 at one time? it would be cool if that was optional, with, say, only the one in Fruella's hands being +1 and keen (1d6) and the other ones non magical, non keen...
     
  5. TOEEHamster

    TOEEHamster Member

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    Fruella still has the cleaver.
    The cleaver is x3 crit but bastard sword is x2.
     
  6. Kalshane

    Kalshane Local Rules Geek

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    It was nerfed to 1d6 at one point and then got bumped back up for some reason.
     
  7. Enilno

    Enilno Quicksword

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    It's big. It's heavy. It's wood!

    :) Haven't heard that one in a long long time. Now it'll be in my head. Thanks a lot Krunch! ;)
     
  8. Aeroldoth

    Aeroldoth Established Member

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    Except her! :(

    I never pick up Fru because her cleaver is too powerful IMO. And slightly off-topic, if Fru and Mel both come with weapons, why doesn't Bertram?

    Here's a mod idea:

    Fruella: Roller Pin of Striking
    Meleny: Scimitar of Venom
    Bertram: Keen cutlass/rapier (stolen from Tolub)

    EDIT: Weapons that are appropriate for the NPCs, but could still be used by PCs. Also, they're useful, but not overly powerful.
     
    Last edited: Oct 23, 2006
  9. DaBigDawgND

    DaBigDawgND I am the Grim Reaper

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    I personally havent ever used a cleaver with any of my groups, so I guess I am not missing out on it but still if it is there doesnt mean you have to buy and use the item. I say leave it in the game for those who do like using it.

    Isnt the point of the game to kill them all and let God sort them out
    then I dont see the problem with having weapons that are strong and decisive in your victory of the game.

    I think that using the cleaver is as much of a choice as using a mod or codes. No difference. They are there use them of dont.
     
  10. Old Book

    Old Book Established Member

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    I think the default, pre-Humble NPCs, was appropriate to the story. That said, I love me some humble NPCs mod, and wouldn't play without it.

    Still, look at it this way:

    You could marry Meleny, the loving wife. Her father gives you, not her, a magic sword with which you can protect your wife. As a physically weak Druid, her role is to heal and support you. Eventually, when she can Wildshape, she becomes a fairly good blocker as well as a solid spell caster.

    You could marry Fruella, the Shrewish Wife, though why in the Nine Hells anyone would I can not imagine. She comes with a powerful weapon she won't under any circumstances share with you. As a fighter, and as per her dialogue, her job is to hack and slash on the front lines while disparaging your masculinity.

    Thematicly it made sense, until it became possible to take the cleaver away.

    As to Bertram, he probably should have a weapon of his own. I'd make it a magic Long Spear and give him lots of dialog relating to it.
     
  11. TOEEHamster

    TOEEHamster Member

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    The cleaver is only slightly more powerful than other weapons as it is the only weapons with X3 crit with 19-20 threat range. It also "prevents" you from taking Holy+Ax+Frost+Icy Burst.

    The game is already too easy thanks to something called craft magical items and craft weapons and armour. A fighter with a bow will be killing faster than a cleaver.
     
  12. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    now thats thematic :clap:

    I love the Cleaver, and when it was bumped down to d6 I just bumped mine back up again (Moral: learn to mod the basics. That was my first effort at fiddling the game files). If people don't like it, don't use it. I rarely do because I can't stomach Fruella, but whne I do use her, I expect there to be a pay-off.

    The rolling pin is a good idea though :)
     
  13. krunch

    krunch moving on in life

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    the Log song..

    "What rolls down stairs alone or in pairs
    Rolls over your neighbor's dog?
    What's great for a snack and fits on your back?
    It's Log, Log, Log!

    It's Log, Log, it's big, it's heavy, it's wood.
    It's Log, Log, it's better than bad, it's good!
    Everyone wants a log! You're gonna love it, Log!
    Come on and get your log! Everyone needs a Log!"
     
  14. webusver

    webusver Established Member

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    I saw 17-20x3 values. Was I mistaken? Then there is a masterwork cleaver which can get that "Holy+Ax+Frost+Icy Burst" also. And Keen edge as well. You know that low rolls don't hit but high rolls are "occupied" with critical hits for cleaver, so EVERY hit with keened cleaver is x3 critical.

    Well, I see that people agree that cleaver is too powerful. But what's the point to keep it so? My onle answer is that people just don't want to give away anything they already have.

    But if we consider that any game should have it's rules, wouldn't it be good if these rules should be balanced? Suppose you gather to play a table game. Chosing your weapons will lead to chosing cleavers for everybody. Nobody wants a weak weapon. Of course if you play alone against computer, there is nobody who may check wheather you are cheating or not. But it feels like cheating if I use the cleaver and like I'm playing at give-away if I don't use it.

    As for me - it's obvious disbalance to the game. But because I can't mod the game myself I just try not to use it. But it's interesting, why modders still keep it as it is and don't try to fix in any way? What is the interest in a disbalanced weapon system? It narrows choice of weapons to choosing just cleaver and nothing else. BTW in the original there was no way to get cleaver (and especially masterwork) from the very start. So it seems that modders even like the idea of such a thing.

    BTW the simple modding could balance things quite well. Let's leave the only cleaver with Fruella (or some with monsters also) but leave only nonmagical and nonmasterwork cleavers. Let it remain strong but let players know that they will never upgrade it with magic.

    The reason of starting this post for me is in need of "more honest gameplay". Doesn't matter if I play against humans or AI. Each game should have rules and all these rules should be balanced giving equal opportunities to win. Playing with cleaver is like playing with activated cheat-console. Is it needed? Then why is it so?
     
  15. Daniel

    Daniel Established Member

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    WOW nice speech! :thumbsup:

    Yeah, in all fairness and if the goal here is to be as true to the real game as possible, the Uber Kleever of Housewife Sharpness should be an optional component.

    :)
     
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