Is there a solo-worthy archer build?

Discussion in 'The Temple of Elemental Evil' started by Typhon, Jan 15, 2007.

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  1. Blacksheep

    Blacksheep Member

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    I had assumed you just had one PC, not totally solo as in no NPCs too... With no NPC mages the R/C should be just the ticket.
     
  2. Typhon

    Typhon Member

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    the characters i make usually think the benefit of killing friends for money/items more useful than sharing loot to gain an ally ;) i do allow npcs to join but i usually slay them immediately or take them on suicide missions and abandon them where they fall depending on my alignment :)

    maybe i should strong-arm oolghrist and shmooze up the succubus though to actually do something late game with my rogue
     
  3. TimSmith

    TimSmith Established Member

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    Just select "full attack" from the radial menu. Eh voila, you may target each shot as you wish. No more corpse pin-cushions....
     
  4. Blacksheep

    Blacksheep Member

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    Oh, blessed St Cuthbert, I'm dense...thanks for pointing that out :drunk:
     
  5. Typhon

    Typhon Member

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    i've got a few problems with that, when i do that coming out of invisibility it doesnt give me sneak damage on the hits, and often if i dont pump all 3 arrows into the enemy and win the combat and then go to loot them, my guy will shoot arrows at their body out of combat anyways when i click on them
     
  6. TimSmith

    TimSmith Established Member

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    Whoa, if your game is doing that, it definitely shouldn't be! Sneak should apply whenever they are denied dex bonus to AC (such as when you are attacking from invisible) and the game making you shoot at corpses rather than being able to loot them is just plain strange. I have never experienced the latter issue with my archers, but my archers aren't usually invisible, so I don't know about the sneak problem.
     
  7. OldSchoolGamer

    OldSchoolGamer Lurking Sith

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    I have a problem (I have noticed it since Vanilla with a LOT of different instalation) where I won't get all my attacks in a round (both melee and ranged) when I select the "Full Attack" option from the Radial menu. I've never understood it (and I don't use the extra arrows if I only get two attacks instead of four or five,) and I view it as more of a nusance than a "bug," but I thought I'd say something.
     
  8. Typhon

    Typhon Member

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    that happens to me on occasion, if i am patient and wait for the animations to finish it doesnt happen but if i try to select the target(s) quickly it can lose attacks if the cursor isnt just right
     
  9. blackfly

    blackfly Established Member

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    You will forgive me but I find this totally untrue. I have found, properly tasked, that an archer, with all appropriate feats and with Bracers to match, can dish out the most damage on average than anything in the game. By level 10 my archer hits for 3 times, and the average damage metted out per hit is at least 30. This makes the archer worth 90 HP per turn, not counting any crits. Of course, the bow is magical, with additions, but the point is this: the archer, by later levels, never misses. Give the archer at least a 20 Dex, with perhaps more given magic, and a magical Mithral shirt, the AC will be such that the archer is hard to hit.

    I would try it myself, but I guess one would have to know how the character and game are going to play out and what is eventually available and how to best use it.

    At least ammo wouldn't be an issue.
     
  10. Lord_Spike

    Lord_Spike Senior Member Veteran

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    What he said...

    My Halfling Rogue/Ranger nearly defeated the Balor single handed. Hasted, something like 6 arrows at a time...devastating. If it wasn't for him, that fight would have been lost. I recall it as one of the only times no reload was necessary to win. Solo, you'd need a potion for the Hasting aspect, but that is a minor detail. With him in the party, very few others were able to do much before melee was over. The crafting would be what does this in, though. I don't know how he'd get the groovy stuff needed to be so awesome, unless the split were with cleric or wizard. For the former, a 1/2 elf is good; and the latter, an elf is better: IMO, of course.
     
  11. Typhon

    Typhon Member

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    sadly my ftr/rog solo game got corrupted before i fought the balor or the hezrou, but i did kill the vrock and glabrezu, with just a +1 longbow. i dont know if ill retry again soon because of how lengthy some of the fights are with archery.

    can you get scrolls of death ward to sustain his slay living with ease, or should i try and get a high fort save? also, do you think hed fall before swarming me with quasits? their poison can lay waste... i might actually take cleave and great cleave and keep the best melee weapon i find as a sidearm just for that.

    i dont know if i'll even worry about crafting things, i seemed to get along fine just with the items i found. but then again the DR of the balor is pretty rough.

    do you think zuggtmoy will be doable w/o using the orb of golden death? that fight might lead me all over the map with all her demon summoning she does.
     
  12. Lord_Spike

    Lord_Spike Senior Member Veteran

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    I'd say leave nothing to chance when going it alone. My guy did have the benefit of a few other party members, so there's that. It was a nature type group, with a Human Barbarian, a 1/2 elf Druid, and an Elf wizard to round things out. The barbarian went in close & bore the brunt of things when the others stood back with arrows, Call Lightning, and the wizard buffing & shooting magic missiles. No cleric at all, but I remember a 1/2 elf Bard to help with healing. I've had several parties, and can't recall the exact mix, here. I usually only take 4, though.
     
  13. Lord_Spike

    Lord_Spike Senior Member Veteran

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    I decided to give it a run with a solo R/C. Wound up getting my ass handed to me. I've had to reload to the point where it's causing me to lose interest. Currently, L2/1, and added alevel of rogue for lock-picking. Still sucks. :dead:
     
  14. Typhon

    Typhon Member

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    roll up a ftr/rogue and abuse the heck out of that ring of invis you can... procure... from the rogue in the tavern and see what you can do as a guerilla archer, if you havent already. i thought it was pretty fun, and did pretty decent. i recommend sneaking past the moathouse invisible though, and coming back later when youre like a lvl 10-12 juggernaught, and sneak past hedrack to get to the nodes if you want. i dont think i fought him in my game, so i dont know if i would have slain him in one or two rounds or not, but with all those enemies the combat would have lasted eternity and brought me all the way down the hallway most likely.
     
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