SKILL MASTERY | AFAIK, you will never see this interface in-game. METAMAGIC | The screen where you put little dots in circles next to spell names. RANDOM ENCOUNTERS | The random encounter interface. The green weeds at top are modeled after a similar effort in the vanilla version. (Tried to stay true to form on stuff like that.) ROLLS | Here is the rolls window where you go to see proof of your forth critical miss in a row. TEXT | The 'text' window. I don't know what this is. It's not the dialogue window.
TOWNMAP | The townmap window. TRACKING | The tracking interface that almost no one uses. WORLDMAP | The worldmap. Woot!
Very very nice. And about the tracking window ... I ... Uhmm, was gonna use it? Yeah, I was planning on using it real soon. Heh heh heh Outstanding work as usual Gaear.
Cool! this is all looking very nice!!! Much more legible. I'm also excited to hear the text will be in a better font, and not jumping out of the bounding boxes.
Okay, these three will round out the lot for 7.6.0. CRAFT WONDROUS ITEMS | The items crafting interface. CRAFT MAGIC ARMS AND ARMOR | The arms and armor crafting interface. For reasons that can be clear only in the mind of a Troikan, they completely changed up the way this interface was done. Hence all the weird pink transparency. RESTING | The resting interface.
Yup. In most cases (all but the CMA&A interface), transparency exists only around the edges of the box and basically is done that way so the box can appear 'fancy' with irregular edges. CMA&A is different. For some reason there was need of transparency in parts of the center of the image, but you won't see map showing through in those parts. The only reason I'm including pink/transparency here is because this is the modding thread, not the 'for show/cool pictures' thread.
On a completely different topic, but still modding. Could you send me the Ronald dialog file again. I think I'll have some time to work on the new voice overs we discussed ages ago, but I can't seem to find what you sent me last time. Let me know if I need to PM you my email.
sirchet, Ronald's dialogue file is located in the following subdirectories of your game's main directory: \data\dlg\00287Ronald.dlg I've included his dialogue file in the first attached file. I started working on editing his dialogue file for somebody to use while re-voicing his dialogue lines. I got as far as line 814. I recommend using the second attached file (called Ronald.txt) because it is Ronald's dialogue file but the first 814 lines of his dialogue are much easier and clearer to use:
They all look very nice, but I noticed the formation interface seems to have the blue outline that errors out for some video cards. Is it really necessary?
Actually it is necessary because it ties the formation to whichever is selected. (Recall that you can have multiple formations.) The tabs that show the various formations are not visible in the images posted here but they are drawn in-game. I'm not really convinced about the line issues btw. I mean, yes, I guess some people see those lines, but I don't think it's the lines that cause the lines if that makes any sense.
Ah, it's the tab highlight color... that makes sense. As far as the other, my last tangle with computer graphics was in high school, so you're probably right.
Good work on the new gui's, Gaear. I like them quite a bit,looking forward to checking them out ingame!