Separate names with a comma.
Discussion in 'Icewind Dale Total Conversion' started by Allyx, May 7, 2016.
Thank you @Allyx !
Well I was right about Search Maps (SR)!!! That's marvelous
If you can automate all that, Anatoliy, you're more than 1/2 way there
I'm still trying to figure out what colors denote))
Anatoliy, have a search for everything by Ineth - he contributed what Allyx quoted above (if I am not mistaken) and lots more like it.
@ineth was very helpful when I was first kicking around the idea of making the IWD conversion.
You could also ask on the Beamdog forums, they have literally made modding the IE games into a paid for product.
I do not see the incentive for them to share this information))
Try this maybe:
Just saying, that is where I found @ineth... Beamdog forum members mod IE games just like we mod ToEE, all the modders here have asked for and received help from other members of this forum, it's not too far out of the realm of posibility that their forum is similarly helpful to fellow modders.
Failing that, I'm sure they have a search function in the forum.
@Allyx, what do you think about updating your project to separate module without overrides folder?
I think I'm in favour of this
@anatoliy I'm not going to object if you want to put in the work, I just don't know how to mod ToEE that way.
Not sure why, but I see this when tried to convert to T+ module. @Sitra Achara, can you help determining the cause?
I know that Co8 removed the shortened stat strings because they didn't want to display them in the character sheet. IIRC I overwrote that in co8fixes.dat or co8infra.dat, maybe it's not being applied in your module?
About that - I'm guessing the reason is that you just grabbed the files from the IWD installation and put them in IWD_core.dat? If so that will override anything in co8infra.dat and co8fixes.dat, so you have to be very careful with what you put in there.
Also pay attention to the new generic mes extension ability - wherever there is a mes file, you can create a folder using the same file name + "_ext" and put extender files there. E.g. spell.mes -> spell_ext\*.mes will be used to extend spell.mes, without overwriting the whole file.