Icewind Dale: ToEE - Total Conversion

Discussion in 'Icewind Dale Total Conversion' started by Allyx, May 7, 2016.

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  1. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Ok Al, here is the random_encounter.py (I've pared some 'old' stuff that was commented out but otherwise haven't done much more than I mentioned in the previous post) and also a new game.areas thing that mentions Easthaven and Icewind Dale (for now). The latter goes in modules/ToEE/mes.
     

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  2. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Thanks Ted, I'll pop those into the right file paths tomorrow and attempt to address some of the other issues raised by FDR4PREZ, and look into the CTD issue Sitra Achara highlighted - though since mine doesn't crash, this could be a little hit and miss.

    Also must get around to adding those Orcs to the cave. :confused:
     
  3. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    As far as I can tell, the random loot itself isn't used by the mobs holding them, I could just add a randomising item creation line of script to the san_dying bit to make the random loot appear (or not) when the mob holding it dies. Though it would certainly add uncertainty (and added risk) to those encounters if the loot were used against the players, so perhaps spawning the random loot in a first heartbeat script and have them equip the best items would be better.
     
    Last edited: Sep 29, 2016
  4. Sitra Achara

    Sitra Achara Senior Member

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    Have you tried opening the mentioned sector in World Builder? You should be able to see the problem object regardless of crashing.
     
  5. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Not yet, but that was my plan for later, is it the only object in that sector?
     
  6. Sitra Achara

    Sitra Achara Senior Member

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    There were 3 objects in the sector. (talking about the statics)
     
  7. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Ah, the warehouse door. Yeah I've been having issues finding doors that fit. I need a set of double doors that aren't curved at the top.
     
  8. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Ok so, removed the troublesome object that wasn't causing me any issues, replaced it with double doors and a doorframe clipping file, tested and it worked ok... The doors opened the wrong way though, so I rotated them both 180° and saved, now the game crashes on start up *sigh*
     
  9. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    There are times you seem to need to use the sector sort tool in WB, you shouldn't but there are times it seems you must. I used to, though I can't claim I noticed consistent and unequivocal evidence it sorted things out.

    Note that I never used it for KotB (once I had WorldEd), and never had these issues with KotB in WorldEd but did see a few crashing issues in IWD when adding some of those clipping files. I am thinking

    - I never added custom clipping files in kotB
    - I never had a map like that where I put particle effects (like chimney smoke) then added doors after.

    Possibly they are meant to be written into the sector in a certain order and adding chimney smoke etc before the doors is a problem. I remember the main thing that previously was notorious (in my mind) for problems was fog (ie, another particle effect).

    Hope that helps in some bizarre way.
     
  10. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Gotta be worth a try, though I only used WB to remove the object and it loaded successfully twice before this issue occurred.
     
  11. Sitra Achara

    Sitra Achara Senior Member

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    on *startup*? That's very strange... or do you mean when loading the map?

    What happens if you remove the doors from the sector?
     
  12. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    That blue chick rises from the lake and loots the warehouse.

    Al, I know you're busy but are the Kuldahar Pass and Kuldahar main maps a chance for me to start sectoring? I'd like to get the world map going and see what happens.

    Also, does anyone know if there are meant to be REs around those maps? I am currently clearing out the Vale of Shadows and have travelled between there, Kuldahar and Kuldahar Pass several times - 8 hours each, they say - and have not seen anything remotely resembling an RE.
     
  13. Gaear

    Gaear Bastard Maestro Administrator

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    fwiw, I never once had to use the sector sort thing in all my ToEE modding post-WorldEd. My impression is/was that WE handled all that sort of stuff natively.

    Al, I can't recall specifics off the top of my head but I recall I overcame various sector issues early on using WE with some pretty basic procedural stuff. (Like particle effects have to be done a specific way that's not intuitive, etc.) If you like I could have a look in your IWD stuff and see if anything rings a bell.
     
  14. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    I'm more than happy for you to have a look Gaear, my most recent uploaded version isn't too dissimilar to what I have now (or had before it stopped working). If I can't fix my version I'll have to back up recent changes, restore that backup version and reapply these recent edits.
     
  15. Gaear

    Gaear Bastard Maestro Administrator

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    Can you summarize for me exactly what the issues are and where they're found?
     
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