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Discussion in '3D Modeling' started by SrMonteiro, Apr 9, 2018.
This looks awesome Any progress on animation imports yet?
Still working on it.
Good news! It looks like I finally got the animation import fixed up.
Up till now the location vectors were wrongly imported to blender. I think it's finally right now, meaning the import part (parsing SKM/SKA and converting to Blender) is mostly working. I still need to add support for multiple textures on a mesh, but that's not critical for animations.
Check it out:
What needs to be done next is to implement the Export function.
This consists of two parts:
1. Convert Blender data to SKM/SKA format
2. Write SKM/SKA to file.
The latter is nearly finished, so what remains is mainly the first part. I think it should go smoother now that I have the import figured out, but we'll see.
This is awesome news.
BIG THUMBS UP
This is the most significant addition to ToEE since Temple+. Amazing work Sitra, this opens up so many possibilities for new creatures.
I have a list of new models I need btw.
Snyads. Daleks. And Driders, pls.
Snyads, daleks and driders ... oh my!
Does this Blender plugin mean it can be easily adapted to Maya and 3DS Max?
I'd personally prefer the Blender plugin since it's free, Maya and 3ds Max are expensive.