How Games Have Changed

Discussion in 'General Discussion' started by Ranth, Jun 23, 2010.

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  1. Necroticpus

    Necroticpus Cthulhu Ftaghn!

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    YYYYEEEESSSSS! I found my MAME32 emulator and the disk with millions of ROMS on it.

    Can you say...

    Burger Time
    Root Beer Tapper
    Crazy Climber
    Donkey Kong
    Mario Bothers
    Venture
    Zaxxon
    Xevious
    Gravitar
    Space Duel
    Black Tiger
    Zookeeper
    Asteroids
    Wacko
    Amidar
    Beastie Feastie
    Roc N' Rope
    Pandora's Box
    The Wiz
    Wizards Of Wor
    Robotron
    Black Widow
    Sinistar
    Satan's Hollow
    All the Pac Man series
    Donkey Kong Jr.
    1941
    1942
    1943
    Galaga
    Phoenix
    Son Of Phoenix
    Star Wars
    Arkanoid
    Gauntlet I and II
    Journey
    Aerosmith
    Hypersports
    Track And Field
    Joust
    Contra and Super Contra
    Commando
    Bump And Jump
    Roadblaster
    Spyhunter
    Afterburner
    Elevator Action
    Mousetrap
    Crystal Castles

    and the beat goes on. So many games, so little time. Memories.....I'm going out tomorrow and buying me a few joysticks, a few track balls and maybe a steering wheel.
     
    Last edited: Jul 21, 2010
  2. sirchet

    sirchet Force for Goodness Moderator Supporter

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    LOL, well put my friend.
     
  3. Number99

    Number99 kicking Iuz

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    Imagine all the hard work you had to do with all the floppy disks. Changing them every time you got to a higher level.

    The memories are good, but I'm glad I am older and it's all a lot more easy now.
     
  4. ManosFate

    ManosFate Rot Grub Host

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    I've only bought few video games in recent years. I'm still a fan of the Sid Meier/Firaxis products so I will typically pickup whatever the latest rev of Civilization is and I really enjoyed their update to Pirates a few years back. In my mind they did a great job in that game of playability with updated graphics engine.

    Similarly, I was a huge fan of X-Com and X-Com II back in the day, and have dabbled in some of the spiritual successors and open source homage games (UFO:AI), but they always seem to lose that creepy "dark" quality of the original game. I never finished Icewind Dale, but i seem to recall that it was a reasonable engine, but not as nice as ToEE's... although it's been so long since i've played that I can't remember what about it I didn't like.

    I've struggled with this very topic - makes me feel old that I'm not interested in multi-player.

    I think DarkStorm's engine is The Last Great Hope. I'm not sure about the legalities of reverse engineering an engine, but I doubt anything in the original Atari EULA explicitly prohibits it. :eyebrow: I think Hasbro/WotC might wake up and send out a ceast/desist if the team branded DarkStorm Engine with New Contact as "Dungeons and Dragons", but if you put out DS engine + new engine branded as under OGL you could probably get away with it. (I will save my comments for a OGL vs. 4th Edition GSL for different day, but short version: electronic distribution strictly forbidden.)

    I think an interesting survey for the forum would be: "If ToEE game engine was re-written, what module/adventure would you like to see converted?" Give a couple of classic modules vs. brand new content as options. [edit: and obviously not include KotB as that' sin the works...]
     
    Last edited: Jul 30, 2010
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