Sounds good. We could do that, but I'd be satisfied with only different colored icons for each. Cool. :thumbsup: Send it. I had never seen it before, but it's definitely got the white skirt now. I guess that could be a problem ... maybe something that just looks even simpler than the simple circlet then? I'm going to make these a dime a dozen. They're currently sold for 500 gold or so for some strange reason. I figured this decision would pay off almost immediately. Certainly. I take it it's feasable that the standard drow gear would be masterwork? It would actually be very nice to tie the two games together in small ways like this.
Re: Formalizing the Shopmaphttp Like there wasn't any time your rogue wanted to go to the weapon smith and say "Can I buy 10,000 marbles, please?" Everyone who watched Chasing Amy, you *know* you liked the "What's a Nubian?" scene. --thearioch
Like I said, the Zwei-Handers were large greatswords. But they shouldn't be there anyway. d20srd: Code: Example Weapon Fine Dimin. Tiny Small Medium Large Huge Gargantuan Colossal Greatsword 1d4 1d6 1d8 1d10 2d6 [COLOR="Red"]3d6[/COLOR] 4d6 6d6 8d6
There are rules for huge weapons. A large weapon increase the dice damage in one category (i.e. 1d4-->1d6-->1d8-->1d10...). A huge greatsword would do 2d8 dice damage, and you need a special feat (weapon proficiency: large weapons, or something like that), or suffer a -4 penalty. A later version of this where the "heavy" weapons (increased damage due to extra weight, worked the same way). There's also a special, non magical sword, that works the same way, but theres no need of feat, cos it's the only vailable weapon of that size (normally called "ogre's sword). If the damage it's fixed, it would be fair that the traders have one (non masterwork). Btw, i've never seen a guillotine blade in the books. but there are broadswords, which are exactly as a longsword, except they do 2d4 damage instead 1d8 (they're fairly better, and used commonly by orders of knights or the like) One, please EDIT: a ninja dwarf! That table it's for enlarged weapons...where did you get it? A greatsword isn't considered already large? Thus it will be huge... damn, i'm going to read again the friggin books
Well, this is confusing but the table shows weapon size and damage for the intended user. For example, a frost giant's axe (which is much bigger)would do much more damage than a normal axe, wouldn't it? It's not the same as the size of an object (small weapon like dagger vs. medium like a longsword, after all they are all medium size weapons, because they are intended for medium size characters). It's in the d20srd, just go down a little bit and it'll be there. http://www.d20srd.org/srd/equipment/weapons.htm
Okay, since we have no takers on my plea for numbers assistance, how about I just list the stuff I had planned to go in here, and you guys can tell me if any of it is inappropriate for the 'overpowered regular weapon' reason: Code: longsword spiked chain falchion bastard sword light hammer main gauche greatsword warhammer heavy pick shortsword greathammer scythe rapier light mace dagger tiny rapier heavy mace throwing dagger scimitar flail dart gladius heavy flail shortspear cutlass club spear barbarian sword greatclub javelin battleaxe maul long bow greataxe quarterstaff shortbow double greataxe glaive sling single axe longspear heavy crossbow single greataxe ranseur light crossbow handaxe kama quarrel of bolts large axe katana quiver of arrows dwarven waraxe tanto pouch of bullets morningstar wakizashi Some of these items will be there in multiples btw, for groups who like to outfit their entire party with the standard gear (longswords, long bows, daggers, light crossbows, ammo ...)
:blush: Sorry, but you know i'm quite busy atm... My only objection it's the katana; isn't a normal weapon, and also it's masterwork... but i guess it should be fair to have them there.
If it's masterwork I'll leave it out. Thanks. btw, aren't all masterwork weapon variations called 'Masterwork [whatever]'? Anyways, no other objections to any of this stuff? No suggestions for stuff that's not there? Speak now - I don't want to hear about it after this thing gets released.
Yeah the katana jumped out at me, which begs the question, shouldn't we have a non-masterwork version? I mean I understand they are all meant to be masterwork, but any Japanese weapon should be, on account of the fact they only made quality weapons due to the shortage of iron in that country. Shouldn't every wakizashi be masterwork? Are you going to commit suicide with a non-masterwork tanto? Sorry to labour the point but I think we should have masterwork and non-masterwork versions of the katana, otherwise we are saying to players "you get a bastard sword to start until we tell you you can have a katana, and you'll like it!" Also, the stock standard repeating crossbow should be there, as an exotic weapon, for anyone who takes the feat but, like Allyx, doesn't get one by default.
How about non-masterwork versions of the racial weapons: Dwarven Waraxe, Gnome Hooked Hammer, Orc 2-ended Axe, etc.
My on-topic reply: I really like the track you guys are on for the shop map -- offer several variations of all standard weapon types so new parties can customize their characters appropriately and how they wish. I hope the same consideration is given towards clothing; the fur cloak, oriental garb, kilt, different colored hats and cloaks, are all very cool and it would be nice to be able to adorn your characters in them from the start, particularly since they make no game play difference. Also, pretty much with Ted on the Katana. While I realize there shouldn't be such a thing as a non-masterwork Katana, it makes complete game-play sense to offer one at the beginning for those parties who wish to equip one but can't yet afford masterwork prices. My off-topic reply: Do any of the double weapons (double-orc axe, gnome hooked hammer, etc) actually work as they're intended by RAW, i.e., can be used with two-weapon fighting? I realize this is something that's probably hard-coded, and I can't believe I haven't asked/checked before now, but better late then never. Edit: Back to the clothing for a second -- I'm really big on customizing my characters' appearance; it'd be really cool to see stuff like HK's alternate brown robe offered as buyable separate choices -- more variation is awesome. -Grey
Wazzat? an axe that can be wielded by two orcs at once? Oh, be sure, there will be more than enough In fact, i hope we're not out of protos slots
lol! It would definitely be cool to see two orcs wielding the same axe. I think I meant the orc double-axe. I hope I did. Awesome!
I guess my take on this is being as there's no Japan in Greyhawk, there's no reason not to have a regular version. Unless the rules state specifically that there are only masterwork versions. What's the situation there? As for the other stuff you guys are suggesting, remember our main inquiry here: does it comply with the stated restrictions? Rules compliant, non-magical, non-masterwork, non-overpowered for low level parties. That's it. If there's any confusion on the last point, it can be demonstrated easily with an armor example: there will be no tower shields in the shopmap, because while they're rules compliant, giving a 0 level PC a +4 armor bonus from a shield is overpowering. Lastly, if you guys want certain stuff that's not in the list (and that also complies with the restrictions), you'd better list it specifically. Requests like "all weapons with x proficieny" or "all weapons that would be appropriate" don't help me at all, as I don't know what those might be.
I think they do... but since there are rusty long swords why shouldn't there be rusty katanas? -Some more thoughts on the shop map. It may be a good idea to provide more than one piece of a single weapon/armour/clothing, some characters may be using the same weapons, can't they? I'm not so sure about restricting the choice of armour, if you get a set amount of gold then you either buy one super-duper armour and make the whole party run around naked... or save money for the whole party. Note: the game is pretty difficult at the beginning, then it gets as easy as pie. Base weapon list Spiked Gauntlet Dagger Sickle Club Light Mace Short Spear Morning Star Heavy Mace Quarterstaff Light Crossbow Spear Dart Sling Heavy Crossbow Morningstar Javelin Light Hammer Great Axe Hand Axe Short Sword Battle Axe Light Flail Longsword Heavy Pick Rapier Scimitar Trident Warhammer Falchion Heavy Flail Glaive Great Club Great Sword Guisarme Halberd Ranseur Scythe Short Bow Long Bow Kukri Dwarven Waraxe Gnome Hooked Hammer Orc Double Axe (unless you de-activate the feat and change Krunch's Unholy Orc Double Axe) Spiked Chain Hand Crossbow Shuriken Repeating Crossbow