Fix Suggestion: How to make rogues use ioun stones

Discussion in 'The Temple of Elemental Evil' started by taltamir, May 3, 2005.

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  1. Kalshane

    Kalshane Local Rules Geek

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    If you don't have tools equipped, you take a -2 to those checks. (And can't take advantage of the +2 from masterwork tools, obviously.)
     
  2. 0rion79

    0rion79 Established Member

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    If I may say my opinion, it is an hard mess.
    After all, a thief just need dexterity and intelligence. Everything else is a surplus. Once that a thief has gloves of dexterity, I think that he should invest his moneys in magical armors that would improve his stealth skills and in weapons, or rings. Maybe it would be nicer to make other generical items that could fit in the bardic instrument inventory, but it is still unfair to penalize one of them. What would be a bard without his musical instrument?
    more, consider that a bard may have more than one good reason to dualclass to thief, especially if he is the main intruder in a party: the ability to detect and disarm magic traps in first, more skill points, sneak attacks, uncanny dodge and evasion in just 4 levels. If you change the ioun stone allocation slot, you are going to penalize once of thse 2 classes.
     
  3. Kalshane

    Kalshane Local Rules Geek

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    You're misunderstanding, Orion. No one is getting penalized by the proposed change. The only one who might have a hard time is a Bard/Rogue (which is a fairly weak combination anyway) because he'll have to switch back and forth between his tools and his instrument.

    Making this modification will actually make Rogues better as they'll be able to use their tools, a belt and an ioun stone if they wish. Whereas as the way the game is designed now, they can only use one of the three.

    And it won't have any effect on Bards at all beyond the effect it will have on all classes, namely the ability to use both belts and ioun stones.
     
  4. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Please bear in mind that I havn't actually checked this, but instead of worrying about how to make Ioun stones stackable and where to equip them, why not make them work strait from the carried items section (like the orb of golden death)? I'm sure that as i was testing some new items i put in (the staves I think) I could get them to work while in my inventory but could not equip them as weapons (the protos numbers i was using was in the 126xx range, but changed it to the 43xx range).

    Changing the equipment slot for thieves tools is a good idea but personally, if I need to pick a lock it doesn't take much to just swap out my belt of giant strength, and put it back whem i'm done.

    That said I'll have a crack at it,to see what can be done.
     
    Last edited: May 4, 2005
  5. Kalshane

    Kalshane Local Rules Geek

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    The problem with leaving them in your inventory is they take up space that can be used for other things. The more stuff that can be equipped and leave inventory slots open, the better.
     
  6. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    the advantage is though that because each of the ioun stone is a different item, the items are unstackable unless you want me to bug the game the same way bracers of armor and bracers of archery was. in which case i'd need to know how the bug was fixed, so I could reverse it.
     
  7. Kalshane

    Kalshane Local Rules Geek

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    I personally don't care if they're stackable or not. I'm more concerned about the fact there are three types of items sharing one equipment slot while another slot goes completely unused unless a character belongs to one specific class. It just seems silly and from what I understand it's easy enough to change thieves tools and masterwork thieves tools to use the instrument slot.

    As a compromise, is there a way to make something both equipable and useable from your inventory? If so, let ioun stones do that with the equipment slot being the head.
     
  8. lord_graywolfe

    lord_graywolfe Wolfman

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    it sounds good to me. if it isnt added to the next mod ill do it myself. make the stones for the head and move the thieves tools to the intrument slot. wish i had thought of that before lol.
     
  9. Gaear

    Gaear Bastard Maestro Administrator

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    For purposes of reference, check out this thread , in which the original Co8 implementation if Ioun stones is discussed by the old guard.

    Particular passages of note are:

     
  10. Kalshane

    Kalshane Local Rules Geek

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    That's a really odd decision, considering the only stock items in game that use the head slot are circlets of persuasion, circlets of intellect and Hedrack's helmet. Everything else has been created by modders.
     
  11. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Well I don't mind making the changes but could we get a vote on this first? I'd like to know how people want it before we start messing around with it!
     
  12. Livonya

    Livonya Established Member

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    In my opinion the Ioun Stones should go in the head slot. That is where they should be correct?

    Also, I think it makes sense to make them look like a head band. If you use the head band that looks like a head band but removes the hood from cloaks then you get a nice looking gold head band that holds the Ioun Stone.

    That would be my vote.

    - Livonya
     
  13. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Livonya-- do you know if it is possable to add the animation for the magic stone (where the stones float around the caster) spell to the item? that would give the Ioun stones some real flair.
     
  14. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Thats a great idea.

    Thanks for the old thread Gaear, nice to know what poeple had in mind when they first added stuff (respectful too, not to just change things arbitrarily). Pity so few of the folks on that thread seem to be here now. The decision to give ioun stones lockpicking bonuseses is bizarre, but it worked!
    And so the circle of life contines ;-)

    Ok, hands up who has artistic ability? Thats a big no from me.
     
  15. Cujo

    Cujo Mad Hatter Veteran

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    I agree, and if that spell effect could be done that would be cool.
     
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