Please allow me to ask this question again as a reminder: in order to craft a holy weapon, does a cleric simply have to be of Good alignment or does he/she need a specific domain?
A cleric MUST be good AND have the good domain as one of their domains. A LN cleric of Heirenous with the law and good domains can craft axiomatic weapons but not holy weapons upon reaching level 7.
IIRC you need to have the Domain spell Holy Smite in order to craft Holy weapons. I'm not sure if you need to be of a specific alignment, but technically in an RP sense, a non-good character wouldn't have the good domain anyway =/ =(
Is it possible to revamp the Diety-domains-spells/skills,as per Greyhawk campaign? Rather than the limited,botched system in place? Oops forgot,the data can be found in say NWN and somehow altered to work in TOEE.
Speaking of Domains, I'd like to use this thread to point out an error in the game regarding them: Acording to ToEE manual and in-game info, Garl Glittergold, the Gnome Deity, have the domains of Good, Protection and Trickery. It turns out that, when you make a Cleric of Garl Glittergold, the domains you can select are Good, Protection and Travel, so they wrongly put Travel instead of Trickery (which incidentally share the same two first letters, possible source of the error.) As for Co8 7.2.0 the game still carries this error. In case it hasn't been already corrected, could it be possible to do it, or is another case of unmodifiable hard-coded stuff?
My idea was to include in the party creation a list of all available Grewhawk Dieties with corrected domains,and adjusted TOEE spells&bonuses. So you could say have a Elf of Lolth etc.
Thanks to a fellow named Axel who showed up for two posts with a.dll hack, Garl Glittergold now has the correct doimains: Good, Protection, and Trickery.
Does the actual game (vanilla patched) follow the in-game manual or the PDF manual when it comes to domain spells? They don't match (in the PDF manual there are 5 spells for each domain, in the in-game manual some have less than 5)
*BUMP* First, to answer that question: the PDF manual (and paper manual for those of us that have it) is INACCURATE in this instance: go by the game. Second: apologies that this got shoved on the backburner (particularly to Rudy who made that excellent list), but the couple of spells I finished DID get included in 7.9, they just weren't activated, as it were: my fault. See THIS thread for the relevant files and explanations, and be assured this will progress in due time: its something I have been tinkering with on and off for many years before this thread.
General FYI: I recently discovered that the selection of higher level spells for NPC clerics is pretty poor, so much so that I simply skipped most of them in favor of useful lower level spells for HB cleric types.