the easiest way to change the game difficulty is to just change how tough you PCs are or no. Giving them +20 to all stats makes things pretty easy, while only just having the stats to play a [insertclassnamehere] makes things harder, poor feat selection can also assist in this endeavor. Also if you cheat and teleport your level 1 party straight to the nodes its fun times for all.
If you mean to literally have a slider on the options page or somehwere, how will you get that into the game?
Actually, I'm wrong. I just checked >here<, and monsters don't in fact have a level. Sorry, I'm kind of new to D&D. -Mike [edit] Yes, but I was hoping to also change the skills, spells & feats to add a bit of variety. No I'm just going to create a spreadsheet that outputs a new protos.tab. If someone wants to incorporate the data/formulas into the game, they're welcome to do so.
OK, I'm starting to make progress figuring out how to abide by RAW when making these changes. In particular, I have been referring to >this< reference. However, I am having a few issues understanding what is written, and have started a discussion >here<. I'd appreciate any additional help clarifying things from the people who read these forums. Thanks! -Mike
yeah, but isn't that part of the game already. This isn't world of warcraft with its cookie cutter class builds, like to make an effective healer you don't have to roll a cleric (healing and protection) take combat casting, max concentration and keep owl’s wisdom up at all times.
I spose I don't understand your point either, like why would you want to change things like spells, skills and feats when there's so much variation anyway. my point was that dnd (unlike some other games) doesn't have "you have to play like this or you fail" built into it. my whole point is, with regarding changing the games difficulty are you trying to make things easier or harder, and is it necessary. its easy to just cheat your characters stronger if you want an easy game and the default game is pretty hard for people who don't know how to roll an effective character (or deliberatly do so, like Liv rolling half orc sorcerers).
I'm not going to change existing feats. I'm just going to add more if the level increase warrants them. -Mike
Most people who use ProtoEd use it for a specific purpose. like to give Fruella power attack and cleave. Co8 5.5.0 is pretty difficult as is, with 150+hp bugbears and such. A massive overhaul of protos to make the game more difficult really isn't needed. Balance issues are under constant consideration for the upcoming releases. Having different protos for easy, normal, hard really isn't pratical. Balance is the keyword here.
I suppose you could have 3 different protos, like 1e for easy, 2n for normal and 3h for hard in Toee root. Then copy/paste the one you want to rules/protos.tab. I'd copy the default one to an external device of somekind tho.
Damn, if ya need a hard game, just build yer character with point-buy, dont maximize the HP per level and max the HP of the monsters! Believe me, this will make almost all encounters VERY hard!!!
That would be the hard version and not even have to touch protos. The upcoming new releases are going to be harder also. Can't wait.
How did previous modders handle RAW compliance in the case of skill points? The trouble with them is that they depend on a character's INT mod *at the time the points are added*. Since characters can increase an ability point every four levels, this throws a wrench in things [edit: with respect to determining past skill point increases]. -Mike