Did anyone ever fix the Orb destruction?

Discussion in 'The Temple of Elemental Evil' started by AlanC9, Oct 25, 2005.

Remove all ads!
  1. AlanC9

    AlanC9 Member

    Joined:
    Oct 15, 2003
    Messages:
    82
    Likes Received:
    2
    I searched, but didn't find anything.

    A lot of you probably know what I'm talking about. For those who don't, in the original adventure, the Orb of Golden Death could not be destroyed until all four gems had been collected and attached (probably why Zuggy broke the thing up in the first place).

    Has this been fixed? If it has, should it be a standard change? This would make beating the Nodes essential for the good endings.
     
  2. Lord_Spike

    Lord_Spike Senior Member Veteran

    Joined:
    Mar 25, 2005
    Messages:
    3,151
    Likes Received:
    1
    This was discussed, but never fixed. I for one agree it's a needed thing.
     
  3. AlanC9

    AlanC9 Member

    Joined:
    Oct 15, 2003
    Messages:
    82
    Likes Received:
    2
    Funny; this doesn't look like it's all that difficult. When gems are added, they run the insert script on the gem or the insert script on the Orb. Either way, the gem goes away after that, meaning there can only be four such events total. So have the two scripts increment a new global variable. When it reaches 4, the Orb is complete and Pishella can destroy it.

    Two scripts and changes to Pishella's dialogue. I keep thinking that it can't be that easy or someone would have done it.
     
Our Host!