D&D question

Discussion in 'Negative Energy Plane' started by Nomad_Wanderer, Sep 26, 2003.

Remove all ads!
  1. Nomad_Wanderer

    Nomad_Wanderer Established Member Veteran

    Joined:
    Sep 25, 2003
    Messages:
    305
    Likes Received:
    0
    This is after I've changed some text around.. I'll relook it up in the proto, and see what it says.. actually I left it the way it was because I didn't understand..

    either way we should try and find out.. the numbers don't seem to match with the rest of how the armor and weapons work.

    Do you think that it might have something to do with reload speed?

    I think it does, all of the crossbows have it.....
     
    Last edited: Sep 26, 2003
  2. arcane12

    arcane12 Member

    Joined:
    Sep 26, 2003
    Messages:
    15
    Likes Received:
    0
    re: Crossbows: Do heavy crossbows and light crossbows have a different number? (heavy crossbows should take a full round action to reload)

    re: bow to hit: Most people that complain do not understand that in 'real' 3.5 rules you can suffer up to -8 to hit due to avoiding 'freindly' fire. (I can pm rather then waffling here if you want me to explain)

    I have heard a few questions about armor - the possibility that masterworked armor has a check penatly that is worse? and magic armor has a check penalty worsened by the magic bonus. Something to test? (Biggest class hurt by this could be rogues... so much for my all rogue party :/ )
     
Our Host!