Both. Note: masterwork is only a 'to hit bonus' and does not stack. If anyone wants rule Q's then I will try to be your guys 'man' You guys are doing great work, and I can't wait till the game get to NZ (played out the 6 hour trial already )
An enhancement bonus is just like any other bonus out there - it provides a plus to something. A weapon with an Enhancement bonus of +1 (ie all masterwork weapons) has +1 to hit and +1 to damage, it just isn't yet magical (and therefore can't get past Damage Resistance of XX/Magic) Thing is, bonuses of the same type cannot stack. So if you had a masterwork weapon with +1 enhancement bonus, and a spell or something gave you a +5 enhancement bonus to all attacks this round, your attacks would be at +5 to hit, not +6. This is the same reasoning why Bracers of armor don't stack with regular armor - both provide an armor bonus to AC. The only exceptions to the stacking thing is that plain bonuses ("a +3 bonus to AC") and competence bonuses _do_ stack with themselves.
yup. The other benifits don't apply to CRPG's That's why it's 1/2 price or wepaons - only bonus to one thing, not two ---edit--- does this game give +1 to damage with MW weapons?
{6065}{Large masterwork wooden shield-Shield Bonus 2 Armor Masterwork } Hows this for the above? 6065}{Large masterwork wooden shield-Shield Bonus AC +2 Masterwork Armor AC +1 }
Masterworked sheild are _supposed_ to have their check penalty reduced by one. I heard the game fluffs that up and raises it by one. Masterworking doesn't raise AC, just magic bonuses. Quick anal note: In 3.5 large sheilds have been renamed heavy sheilds as they are now useing large to refer to creature size (eg a ogre would use a large heavy sheild, or a halfling would use a small heavy sheild). I think they didn't quite get that in to the gaem, but the 3.5 changes can be subtle and easy to miss (painful, I keep realising something new each day since the chnage :/ )
Should we be notifying people of AC +0? I.e. the item does NOT add to AC? I extrapolated the Item details from the proto.tab Quick way to jumpstat Item details.. However, some of the items had Armor bonus 0 I Changed that to AC +0... Is it worth keeping around?
From SRD: Just as with weapons, you can purchase or craft masterwork versions of armor or shields. Such a well-made item functions like the normal version, except that its armor check penalty is lessened by 1. A masterwork suit of armor or shield costs an extra 150 gp over and above the normal cost for that type of armor or shield. The masterwork quality of a suit of armor or shield never provides a bonus on attack or damage rolls, even if the armor or shield is used as a weapon. All magic armors and shields are automatically considered to be of masterwork quality. You can’t add the masterwork quality to armor or a shield after it is created; it must be crafted as a masterwork item. There's a fun fact
So if I'm understanding you correctly. Masterwork Armor doesn't add to AC, it reduces Armor Check Penalty?
Correct. A Heavy wooden shield has +2 ac, -2 AC penalty (to skills like swim and climb etc) A Masterwork heavy wooden shield has +2 ac, -1 AC penalty.
Yes, that is fully correct. Oh, just in case people want to peruse the SRD goto this site: www.opengamingfoundation.org this will link you to the wizards site, but they also have the 3.0 stuff, good for crosschecking
Whats your guys opinion of the above? Should it be in or not? As in: {6249}{Amulet of Wisdom +2 ~|~ Base AC +0; Attribute Bonus: Wisdom +2} or {6249}{Amulet of Wisdom +2 ~|~ Attribute Bonus: Wisdom +2}