D&D question

Discussion in 'Negative Energy Plane' started by Nomad_Wanderer, Sep 26, 2003.

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  1. Nomad_Wanderer

    Nomad_Wanderer Established Member Veteran

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    What does

    "Weapon Enhancement Bonus"

    mean?

    It doesn't mean "to hit bonus", or "damage bonus"
     
  2. arcane12

    arcane12 Member

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    Both. :)

    Note: masterwork is only a 'to hit bonus' and does not stack.

    If anyone wants rule Q's then I will try to be your guys 'man' ;)

    You guys are doing great work, and I can't wait till the game get to NZ (played out the 6 hour trial already :( )
     
  3. Nomad_Wanderer

    Nomad_Wanderer Established Member Veteran

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    Though maybe it means both at thesame time?

    I'm going to label it that..
     
  4. Nomad_Wanderer

    Nomad_Wanderer Established Member Veteran

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    What about Armor Enhancement Bonus?

    Is that just a straight addition to AC?
     
  5. Vaevictis666

    Vaevictis666 Established Member

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    An enhancement bonus is just like any other bonus out there - it provides a plus to something. A weapon with an Enhancement bonus of +1 (ie all masterwork weapons) has +1 to hit and +1 to damage, it just isn't yet magical (and therefore can't get past Damage Resistance of XX/Magic)

    Thing is, bonuses of the same type cannot stack. So if you had a masterwork weapon with +1 enhancement bonus, and a spell or something gave you a +5 enhancement bonus to all attacks this round, your attacks would be at +5 to hit, not +6. This is the same reasoning why Bracers of armor don't stack with regular armor - both provide an armor bonus to AC.

    The only exceptions to the stacking thing is that plain bonuses ("a +3 bonus to AC") and competence bonuses _do_ stack with themselves.
     
  6. arcane12

    arcane12 Member

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    yup. The other benifits don't apply to CRPG's ;) That's why it's 1/2 price or wepaons - only bonus to one thing, not two

    ---edit---
    does this game give +1 to damage with MW weapons?
     
    Last edited: Sep 26, 2003
  7. Nomad_Wanderer

    Nomad_Wanderer Established Member Veteran

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    {6065}{Large masterwork wooden shield-Shield Bonus 2 Armor Masterwork }

    Hows this for the above?

    6065}{Large masterwork wooden shield-Shield Bonus AC +2 Masterwork Armor AC +1 }
     
  8. Nomad_Wanderer

    Nomad_Wanderer Established Member Veteran

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    Not sure yet.. I;ve only played it for a few hours.. :)
     
  9. arcane12

    arcane12 Member

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    Masterworked sheild are _supposed_ to have their check penalty reduced by one. I heard the game fluffs that up and raises it by one. Masterworking doesn't raise AC, just magic bonuses.

    Quick anal note: In 3.5 large sheilds have been renamed heavy sheilds as they are now useing large to refer to creature size (eg a ogre would use a large heavy sheild, or a halfling would use a small heavy sheild). I think they didn't quite get that in to the gaem, but the 3.5 changes can be subtle and easy to miss (painful, I keep realising something new each day since the chnage :/ )
     
  10. Nomad_Wanderer

    Nomad_Wanderer Established Member Veteran

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    Should we be notifying people of AC +0?

    I.e. the item does NOT add to AC?

    I extrapolated the Item details from the proto.tab

    Quick way to jumpstat Item details..
    However, some of the items had Armor bonus 0

    I Changed that to AC +0... Is it worth keeping around?
     
  11. Vaevictis666

    Vaevictis666 Established Member

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    From SRD:
    Just as with weapons, you can purchase or craft masterwork versions of armor or shields. Such a well-made item functions like the normal version, except that its armor check penalty is lessened by 1.
    A masterwork suit of armor or shield costs an extra 150 gp over and above the normal cost for that type of armor or shield.
    The masterwork quality of a suit of armor or shield never provides a bonus on attack or damage rolls, even if the armor or shield is used as a weapon.
    All magic armors and shields are automatically considered to be of masterwork quality.
    You can’t add the masterwork quality to armor or a shield after it is created; it must be crafted as a masterwork item.


    There's a fun fact :p
     
  12. Nomad_Wanderer

    Nomad_Wanderer Established Member Veteran

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    So if I'm understanding you correctly. Masterwork Armor doesn't add to AC, it reduces Armor Check Penalty?
     
  13. Vaevictis666

    Vaevictis666 Established Member

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    Correct. A Heavy wooden shield has +2 ac, -2 AC penalty (to skills like swim and climb etc)

    A Masterwork heavy wooden shield has +2 ac, -1 AC penalty.
     
  14. arcane12

    arcane12 Member

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    Yes, that is fully correct. :)

    Oh, just in case people want to peruse the SRD goto this site:

    www.opengamingfoundation.org

    this will link you to the wizards site, but they also have the 3.0 stuff, good for crosschecking :)
     
  15. Nomad_Wanderer

    Nomad_Wanderer Established Member Veteran

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    Whats your guys opinion of the above? Should it be in or not?

    As in:

    {6249}{Amulet of Wisdom +2 ~|~ Base AC +0; Attribute Bonus: Wisdom +2}

    or

    {6249}{Amulet of Wisdom +2 ~|~ Attribute Bonus: Wisdom +2}
     
    Last edited: Sep 26, 2003
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