I saw the 4th Edition Player's, DM's and Monster Manuals in the B&N's today. Bought the Player's manual (along with much eye-rolling from the hottie I was accompanied by). Races are: Dragonborn (str,char) Dwarf (con,wis) Eladrin(dex,int)-city elves Elf(dex,wis)-wood elves 1/2Elf(con,char) Halfling(dex,char) Human(any 1 abil) Tiefling(int,char) (Stats that receive +2) Classes: Cleric(L) Fighter(D) Paladin(D) Ranger(S) Rogue(S) Warlock(C) Warlord(L) Wizard(C) (Leader,Defender,Striker,Controller) - archetypes At 10th level there are "Paragon classes At 21st level there are "Epic Destinies" The manual was $35. I haven't looked at it enough to form any insights. The new figures seem to be a similar scale to, or slightly smaller than, the 3.5 stuff. I'm sure someone out there knows more about this than me. Please don't ask me what this has to do with ToEE. Maybe this means Atari or someone will publish something new (old). Maybe it will be designed to be moddable as hell. Maybe... NO! GET AWAY FROM ME! IT'S NOT TIME FOR MY MEDS. NOT THE RESTRAINTS...
No Druid class? Heh... no more hippy parties. What are we going to laugh at? Ahh, of course - Dragonborn :roll: :yeaaa: :hahano:
I randomly walked into my local game store the other day, and there was going to be a free-play intro to DnD4 last Saturday. I went and it wasn't bad. Not all the Brad, but not all that bad. I played the Warlock -- pretty cool. Three types of spells -- at will, once/encounter, and once/day. Anyway, as Amazon has the three-in-one set for $58, and I gae a $25 gift certificate, I will probably buy. --thearioch
"Hijos de puta! Han matado a Kenny!!" No bard, no Druid and no sorcerer!!?? Why the f*** would i want to play 4th Ed?? :rant:
It's more like a MMORPG now with shiny, stupid named character classes. Did you know they actually made something like raid bosses? They are called 'solo monsters'.
Given the number of people who complain about no single-player in MMORPGs, and about how pickup group suck, I think a 4E that borrows the good parts of MMORPGs is a good thing. DnD mechanics were getting as stale as sliced bread, I think the rules needed a new kick. I'm not a MMORPGer by any stretch, but, hey, steal/borrow what works and keep on playing. If I cou;d (and I have been trying), I'd reduce DnD down to a card game. No big legal tomes, just read what's on your frickin' card. --thearioch
Didn't kobolds become baby dragon people somewhere between Second & Third permutations? The best thing about 4th I've seen is the way it lends itself to computer creativity. But the rest is friggin' goofy. Screw all the new crap - I'm still sticking with the complete game sytem I purchased 30 years ago. Anyone who wants to play, send me a PM. If you live in the upside down parts of the world, we'll use a webcam...but be warned; It's grim & gritty in the "true" World of Greyhawk. More 4th E sh!t talkin' - http://archive.gamespy.com/comics/dorktower/archive.asp?nextform=viewrambling&id=565
I agree with Spike -- the computer aspect of it really helps bring the table top to friends and former groups who don't live near each other any more. But that's pretty much the extent of what I like about the new system. 1e and 3.5 are more than good enough for the games I play in.
Well they all speak Draconic Heh, I picked up the druid immediately and the sorcerer after a few moments, but never even noticed the bard was missing Hey wait a sec... wtf happened to the monk? That ain't funny man... game over, man, game over! :rant:
No worries! Who needs monks when we've got Warlords. IRC most arcane spell casters are dead because something bad happened to the 'Weave' (Forgotten Realms is the primary campaign setting now). So that would explain why are there no bards and sorcerers. Either way, I find it silly.
Pshaw, don't be so cynical. They are replacing the classic elements of AD&D that everyone loves (such as have still survived) with this garbage for the sake of their customers and for the betterment of the gaming community. :yawn: I gotta say most of this didn't bother me since I never get to play pnp any more and if I did I would doubtless take Lord Spike up on his offer and play an older version. And I even liked the step towards feats and skills since the game always had secondary skills and weapon proficiencies and such ideas and the skills / feats idea makes that sort of stuff more accessable to simple-minded folks like me. But its really starting to piss me off - this game has 'evolved' into something I no longer recognise as D&D. O well, I was worried people might forget about ToEE with its 'has-been' 3.5 rules - but I think a lot of folks will be stopping at 3.5, or actively backtracking.
U are right there Ted, I find that some things in 3rd ED aren't as "realistic" as I want them to be. Example would be 16th level fighter class with a great maul has 4 attacks while 14th level rogue with shortsword has only 2. well has anyone tried swinging maul or axe 4 times in 6 sec? I did but with a cardboard one. Now I play BGII and i have to say some things in 2nd edition were much better. Not to mention that I can cut 3 slices of bread in 6secs and I'm an engineer not a professional chef. Sure they are not much to look at (actually they look horrible) but imagine how many times can you stab someone with it if You are a professional murderer like many rogues are.
I thought it was sad that we didn't get much developed for DnD 3.5, as it was supposedly designed to be more cprg-friendly. That said, I expect to see a DnD 4 mmorpg in time for xmas. Finally, this isn't necessarily bad. I've been playing DnD since the red/blue boxes, and I think that each iteration has had some new features, and of course mutilated my pet ones from previous editions Seriously, I played DnD 4 for a couple of hours (at the free world DnD release "party"), and it still feels like DnD. I prefer PnP, but most of my friends are mmorpg-only now, so I don't have much of a choice -- I play (and mod) single-player crpgs. I prefer them to mmorpgs simply because of the time requirements. With crpgs, it's how much or how little time I want to spend. With mmorpgs, it's like paying to go to work. I hope someone develops at least one non-Neverwind-Nights, non-mmorpg for DnD 4. --thearioch BTW, I would play a mmorpg where (at a high enough level and income) I could hire one group of PCs to dig a trench for me and another group to fill it back in. Ideally, I'd do this on a PvP server so the two groups could fight for the bonus money I'd offer