Critical hit and damages.

Discussion in 'The Temple of Elemental Evil' started by wizgeorge, Nov 9, 2007.

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  1. wizgeorge

    wizgeorge Prophet of Wizardy

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    I would think 5 hits in a row and 80-100hp of damage from the Balors vorpal sword might hurt somewhat. You might lose a hand or a ear.
     
  2. Half Knight

    Half Knight Gibbering Mouther

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    Zeb...
    if need to know something you could simply ASK! :yes:
    Here's a lot of people who knows about rules, and actual edition rules...dammit, i've been Dming for more than 10 years (14 to be exact... that hurts)...and when i reply to something i read the book first if i have it

    Berzerker
    i did'nt refer to the death from massive damage...i was refering to the rule "if a player scores two 20s in a critical roll, at the master option, it could be considered an instant kill"..very useful for hordes of orcs of 3-4 lvl or not-important-plot-creatures :dead:

    btw..."Berserk Badger RUNS to the dictionary to check the definition of "CRITICAL"...

    it's that sarcasm? You'll pay for that. I shall eviscerate you in drawings :aaaa:

    Wiz-G
    well, a Balor with a +5 sword indeed could make a lot of pupa...a maiming should be justified...but score down from 18 to 10 is excesive. Here in my town is a guy who is missing BOTH legs, and the guy runs marathon...and how it runs!
    Someone so especialized as a rogue IMO should not have such drastic penalizations...i think that as a rule of thumb, a penalization for a missing eye is a -1 or -2 to attacks, and -2 to related skills and no penalization to the score (it's a bit tricky apply that to a CRPG, in pnp you could say where and when to apply the penalizations at your discretion;) ) :pirate:
     
  3. krunch

    krunch moving on in life

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    IMO - That's why there is blood splatter particles when your hit is a crit.
     
  4. wizgeorge

    wizgeorge Prophet of Wizardy

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    The DM at the time did all those things and you did not argue with ole Bob. Rules or no rules. That was 30 years ago. Things have changed a little bit since then.
     
  5. Half Knight

    Half Knight Gibbering Mouther

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    Hehe, dunno why, Rentsch image come to mind... :)
     
  6. FDR4PREZ

    FDR4PREZ Established Member

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    I haven't played PnP in a long time.

    I recall not only weapon fumbles, but a real chance of weapon breakage, or hitting yourself or a friend when rolling a "1".

    Or a chance of double damage, stunning, or others on natural 20s and such.

    And the tedious task of checking each of my items for destruction (melting?) when a dragon breathed on us. Should your bow or clothes really survive a blast of dragon fire or acid? Luckily we talked the DM into allowing the items in packs, and such, to automatically survive if the container survived. What a delay of game...but in CRPG it should be a lot quicker. Imagine after a few attacks you are standing there all naked and charred.
     
  7. Half Knight

    Half Knight Gibbering Mouther

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    Well, for all the lovers of stuff with probability of breaking, there's the "mercurial sword", who probably it should be checked after every 1 rolled...most fragile sword ever.
    Tho pretty powerful, 2d8 of damge , crit x 4 (and wielded two-handed that's a nasty crit)...

    It also check the heat of a dragon's breath:

    -Fighter: "mmh, it says 50ยบ...pretty low, must be a young or juvenile dragon.."
    -Female Bard. "OoOoOh...cute little thing!"
    -Dwarf: "Mpf.I need new boots."

    :p
     
  8. Lord_Spike

    Lord_Spike Senior Member Veteran

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    Been playing that way for decades. It's in the rules; if the container saves, the items within are ok. That's why some players spend a few extra GP on special containers for their valuable liquids & documents. But a crafty DM knows what saves best vs. what...
     
  9. wizgeorge

    wizgeorge Prophet of Wizardy

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    I was just looking at the saving throw matrix in the 1st edition DMG and parchment(scrolls) was 25. Kind of hard to do on a 20 sided dice. I always wondered why Burne has that metal tube. To protect his scrolls, of course. Wake up GEORGE!
     
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