So, none of this stuff was changed/fixed for 7.7.0, nor were spells, added, yes? Just checking that there's nothing to change about the spreadsheet.
I didn't get the Domain stuff done in time for release, Rudy, (and haven't even started on the potions) but it sounds like there will have to be a patch for my botched WF Ray fix, so I'll try to slip some new spells in, and let you know what they are. If you could keep then update this, that'd be great.
Sure, no problem I'm also adding in item codes for arcane spell scrolls as I go into the spreadsheet, since I've found that useful in testing.
Attached is an updated version, with the item codes added for all arcane scrolls. The code for Owl's Wisdom is red because, for whatever reason, that item is created as a divine scroll by default, and so cannot be copied by a wizard.
Nice work, Rudy. Just a couple FYIs ... Not sure if you already know this but you can look up chances of scrolls appearing in data/rules/invensource.mes. Each entity (NPC or chest, etc.) will have an entry there with a bunch of proto codes listed. The number that appears before any proto code is the percent chance that the game will generate it for that NPC/chest/shop. So 90,8007 means that there is a 90% chance that the game will generate a potion of cure moderate wounds (I think that's 8007) for that NPC/chest when its inventory is generated. This usually happens only once in the case of NPCs, but for merchants who must refresh their inventories, it happens each time that occurs. Thus Burne's assistant or whomever may have one scroll one day but not the next. I see that the proto entry for the scroll of Owl's Wisdom lists the contained spell as cleric 2, unlike the other five 2nd level stat enhancing spells, two of which are bard 2 and three of which are sorcerer 2. I rather suspect that the game handles this mechanic internally, but we could try changing it to sorcerer 2 and see what happens.
I did not know that one the first point, but I'll use it to double check a few iffy things I noticed from the walkthrough thread information, as well as look at other vendors. On the second point, that would probably be worth trying. So far that's the only spell I've come across that has that issue for scribing.