Craft Item: Costs and Requirements

Discussion in 'Guides and Help Threads' started by The Royal Canadian, Feb 28, 2010.

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  1. florian1

    florian1 Established Member

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    Yes, I noticed the same thing. When I first mistakenly crafted the scrolls with a full inventory, I did 4 of the same in quick succession.
     
  2. Hal900x

    Hal900x Member

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    Anxiously awaiting that arms and armor chart! Super useful.
     
  3. The Royal Canadian

    The Royal Canadian Established Member

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    Hi Hal
    If you are looking for the Craft Arms and Armor chart, check out the file attached to Taltamir's post ( #6 ) in this thread. He reorganized the chart so that each type of item ( rings, wands, etc... ) has their own worksheet. I am currently putting the finishing touches on the revised "Craft Wondrous Item" worksheet that will list each item, what it ACTUALLY does in ToEE (there are a fair number of items that do not work the way the 3.5 rules say they should) and where you have to "equip" it in order to use it (sometimes it's not obvious: Vest of Escape for example is "equipped" in the "Lockpicks" slot). I hope to have the revised chart posted by the end of today.
    The Royal Canadian
     
  4. The Royal Canadian

    The Royal Canadian Established Member

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    Hi Attached is the newly revised Crafting Worksheet (v. 1.3) which lists all the Wondrous Items, what they do and what equipment slot they go in. Also attached is the "Equipped Items Chart" from the game, numbered to correspond with the "slot" column on the worksheet.
    If you are planning on printing out the worksheet, I would recommend using Legal sized paper.
    The Royal Canadian
     

    Attached Files:

  5. cezmail

    cezmail Gorboth's Rider

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    Thanks The Royal Canadian for your hard work in putting this together.

    I was familiar with most of this, but did learn some new tid bits of info. :)
     
  6. The Royal Canadian

    The Royal Canadian Established Member

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    Hi Cezmail
    You are most welcome. I learned quite a bit myself. The biggest surprise for me was the Broach of Shielding. Considering what it does, the Broach of Shielding is cheap at twice, nay Thrice the price !! I "knew" all about the Broach of Shielding (the fact that it soaks up a limited amount of Magic Missiles cast at you until it is all used up) from my PnP days where it was "nice to have at low levels, but nothing to write home about". Now that it allows EVERYONE to cast Shield (which in addition to soaking up Magic Missiles gives you +4 to AC as long as you dont have a physical shield, and stacks with Shield of Faith by the way) it's going to be my Numero Uno crafted item when I want to play a "hack and slash, trash them all" sort of game. The other interesting thing that I discovered was that the Amulet of Natural Armor stacks with Barkskin.
    The Royal Canadian
     
  7. Gaear

    Gaear Bastard Maestro Administrator

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    @TRC - you might want to put the latest chart in post #19 in your first post. It looks like most people download from there.
     
  8. Ranth

    Ranth Established Member

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    The latest version of the chart shows that a white rod is a mace +2. I think it is actually a light mace item. I remember that was the specialization feat I took.

    Does anyone know is a black rod is actually a light mace too? I want to use it for my evil cleric.

    EDIT: It is a light mace. Installed World Builder to confirm.
     
  9. deuxhero

    deuxhero Member

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    Suggestion: Upload to Google docs for people without excel/not willing to DL.
     
  10. Dreddnawt

    Dreddnawt Mettlehead

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    Go to OpenOffice.org to download the free office suite. This is what a nameless "MS" company stole to make their popular office suite. 3 minute download gives you access to all major formats and can read and save in .doc or .xls formats. OOO Calc is the basis for Excel, Writer is Word, Impress is Powerpoint, enjoy.
     
  11. deuxhero

    deuxhero Member

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    Last edited: Dec 31, 2011
  12. famn

    famn Member

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    I didn' t find it here, so I decided to add it. Let it be...

    Flaming – weapon scores +1d6 fire damage with each hit
    Prerequisites: 8th level caster and Flame Blade, Flamestrike, or Fireball
    Weapon must be at least +1

    Frost – weapon has a +1 bonus and scores +1d6 cold damage with each hit
    Prerequisites: 8th level caster and Chill Metal or Ice Storm
    Weapon must be at least +1

    Shock – weapon has a +1 bonus and scores +1d6 electrical damage with each hit
    Prerequisites: 8th level caster and Call Lightning or Lightning Bolt
    Weapon must be at least +1

    Keen – doubles the critical hit range of the weapon; apparently it works just as well for blunt weapons.
    Prerequisites: 10th level caster and Keen Edge.
    Weapon must be at least +1

    Mighty Cleaving – Weapon has a +1 bonus and confers one additional Cleave attack each round.
    Prerequisites: 8th level as a divine spellcaster
    Weapon must be at least +2

    Icy Burst – Weapon inflicts 1d10 cold damage on a critical hit. If critical multiplier is x3, then cold damage is 3d10.
    Prerequisites: 10th level caster and Chill Metal or Ice Storm.
    Weapon must be at least +2

    Shocking Burst – Weapon inflicts 1d10 damage on a critical hit. If critical multiplier is x3, then cold damage is 3d10.
    Prerequisites: 10th level caster and Call Lightning and Lightning Bolt.
    Weapon must be at least +2

    Holy – Weapon inflicts an extra +2d6 damage against evil opponents.
    Prerequisites: 7th level good-aligned caster and Holy Smite
    Weapon must be at least +1

    Unholy – Weapon inflicts an extra +2d6 damage against good opponents.
    Prerequisites: 7th level evil-aligned caster and Unholy Blight

    Axiomatic – Weapon inflicts an extra +2d6 damage against chaotic opponents.
    Prerequisites: 7th level lawful-aligned caster and Order’s Wrath
    Weapon must be at least +2

    Anarchic – Weapon inflicts an extra +2d6 damage against lawful opponents.
    Prerequisites: 7th level chaotic-aligned caster and Chaos Hammer
    Weapon must be at least +2


    http://www.sorcerers.net/Games/ToEE/Walkthrough/Temple/CreateItems.php
     
  13. Spider Dwarf

    Spider Dwarf Spider

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    I'm working on something in regards to this thread. To that end I have some questions.

    For the Amulet of Natural Armor in the Other Requirements column is the Level 3, Level 6, etc. indicating that the crafter needs to be that minimum level? If this is true should that not then be reflected in the Cleric, Druid and Ranger columns? Furthermore, according to the 3.5 DM Guide the crafter's level should be 3X the bonus (+1 = level 3, +2 = level 6, etc.). Obviously the Ranger column would then be 10, 13, 16, 19 and 21.

    Also, what does the Plant statement refer to in the Cleric column?

    Thank you in advance.
     
  14. The Royal Canadian

    The Royal Canadian Established Member

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    Hi Spider Dwarf
    You are correct about the Druid / Ranger levels required for the Amulet of Natural Armor +2 through +5. I will try to make the appropriate corrections soon. The "Plant" comment in the Cleric column means that the only Clerics who can create an Amulet of Natural Armor, are those Clerics who have the "Plant" domain.
    The Royal Canadian
     
  15. kylan271

    kylan271 Established Member

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    I am using 7.4Nc and only can work highest class level,not total casting levels for multi,so 2cleric/1 druid =2nd only for feat access. Aghhh. Below does not work.

    Your character could be a 3rd Level Wizard or a
    1st Level Druid/ 2nd Level Bard and still qualify for the "Craft Wondrous Item" feat.
     
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